[ITEMDEF i_deed_randommount]
DEFNAME=i_deed_randommount
NAME=Random Binek
ID=i_deed
WEIGHT=20.0
TYPE=t_script
VALUE=50
On=@Create
color 0bb7
on=@Dclick
if !(<topobj.uid> = <src.uid>)
src.sysmessage @95,,1 Bunu kullanabilmeniz icin cantanizda olmali.
return 1
else
src.newnpc { BURAYA SIRALA BINEKLERINI ATIYORUM C_LLAMA 5 }
link <src.act.uid>
link.memorydel <src.uid>
link.oskin <link.color>
link.newitem i_memory
link.act.attr 04
link.act.more1 04
link.act.more2 <serv.time>
link.act.morep <link.p>
link.act.color memory_ipet
link.act.timer -1
link.act.link <src.uid>
link.act.cont <link.uid>
link.flags <link.flags>&statf_pet
link.update
link.anim 5
link.bark 3
remove
return 1
endif
on=@click
message @0833,,1 <name>
return 1
[ITEMDEF i_deed_randommount]
DEFNAME=i_deed_randommount
NAME=Random Binek
ID=i_deed
WEIGHT=20.0
TYPE=t_script
VALUE=50
On=@Create
color 0bb7
on=@Dclick
if !(<topobj.uid> = <src.uid>)
src.sysmessage @95,,1 Bunu kullanabilmeniz icin cantanizda olmali.
return 1
else
src.newnpc { c_llama 5 c_steed_ice 5 c_steed_fire 5 . c_steed_earth 4 c_steed_energy 4 c_steed_volcanic 3 c_papyrus_steed 3 Gibi Devam edicen Sonlarına 1 le 5 arası rakam yazman alzım 1 yazarsan az cıksın 5 yazarsan cok cıksın deed den binek o anlama geliyor }
link <src.act.uid>
link.memorydel <src.uid>
link.oskin <link.color>
link.newitem i_memory
link.act.attr 04
link.act.more1 04
link.act.more2 <serv.time>
link.act.morep <link.p>
link.act.color memory_ipet
link.act.timer -1
link.act.link <src.uid>
link.act.cont <link.uid>
link.flags <link.flags>&statf_pet
link.update
link.anim 5
link.bark 3
remove
return 1
endif
on=@click
message @0833,,1 <name>
return 1