Tamam
[itemdef i_kacsnvar]
id i_memory
name kac sn kaldi
type t_eq_script
on=@create
timer 1
attr attr_invis|attr_decay|attr_newbie
on=@equip
timer 1
on=@timer
if (<cont.findid.i_invisol.timer><= 0)
remove
else
cont.sysmessage @077a,04 <cont.findid.i_invisol.timer>
timer 1
return 1
endif
[itemdef i_bekleaz]
id i_memory
name 10 dk bekle
type t_eq_script
on=@create
timer 600
attr attr_invis|attr_decay|attr_newbie
on=@equip
timer 600
on=@timer
remove
cont.sysmessage @021 Invis hakkiniz acilmistir.
return 1
[itemdef i_invisol]
id i_memory
name 20 sn invis ol
type t_eq_script
on=@create
timer 20
attr attr_invis|attr_decay|attr_newbie
on=@equip
if (<src.findid.i_bekleaz>)
src.sysmessage @48,,1 Bunu Giyebilmek Icin <src.findid.i_bekleaz.timer> Sn Beklemelisin.
return 1
else
src.invis=1
timer 20
endif
on=@timer
cont.invis=0
cont.sysmessage @021 Invis olma vaktiniz dolmustur 10 dk sonra yine olabilirsiniz.
remove
return 1
----
[ITEMDEF i_chameleon_robe]
ID=i_deathshroud
NAME=Chameleon Robe
TYPE=t_script
ON=@Click
sayua 0481,6,6,0 QuagmireUo
sayua 0481,6,6,0 <name>
return 1
ON=@Create
ATTR attr_magic
ON=@DClick
if (<src.findid.i_bekleaz>)
src.sysmessage @48,,1 Bunu Giyebilmek Icin <src.findid.i_bekleaz.timer> Sn Beklemelisin.
return 1
else
EQUIP
endif
ON=@Equip
if (<src.findid.i_bekleaz>)
src.sysmessage @48,,1 Bunu Giyebilmek Icin <src.findid.i_bekleaz.timer> Sn Beklemelisin.
return 1
else
newitem=i_invisol
new.equip
newitem=i_bekleaz
new.equip
newitem=i_kacsnvar
new.equip
flash flashlink
TIMER 1
return 1
endif
ON=@UnEquip
flash flashend
TIMER -1
ON=@Timer
IF !(0<TOPOBJ.ISCHAR>)
RETURN 0
ENDIF
TAG.COLOR <EVAL {0775 0834}>
flash flashlayer
TIMER <EVAL {1 1}>
RETURN 1
[FUNCTION flash]
TRYP 0 <ARGS> layer_hand1
TRYP 0 <ARGS> layer_hand2
TRYP 0 <ARGS> layer_shoes
TRYP 0 <ARGS> layer_pants
TRYP 0 <ARGS> layer_shirt
TRYP 0 <ARGS> layer_helm
TRYP 0 <ARGS> layer_gloves
TRYP 0 <ARGS> layer_ring
TRYP 0 <ARGS> layer_light
TRYP 0 <ARGS> layer_collar
TRYP 0 <ARGS> layer_hair
TRYP 0 <ARGS> layer_half_apron
TRYP 0 <ARGS> layer_chest
TRYP 0 <ARGS> layer_wrist
TRYP 0 <ARGS> layer_beard
TRYP 0 <ARGS> layer_tunic
TRYP 0 <ARGS> layer_ears
TRYP 0 <ARGS> layer_arms
TRYP 0 <ARGS> layer_cape
TRYP 0 <ARGS> layer_robe
TRYP 0 <ARGS> layer_skirt
TRYP 0 <ARGS> layer_legs
TRYP 0 <ARGS> layer_horse
[FUNCTION flashlink]
IF (<SRC.FINDLAYER.<ARGS>>)
TRYP 0 TAG0.<ARGS> <SRC.FINDLAYER.<ARGS>.UID>
TRYP 0 TAG0.<ARGS>.COLOR <SRC.FINDLAYER.<ARGS>.COLOR>
ENDIF
[FUNCTION flashlayer]
IF (<CONT.UID.<TAG0.<ARGS>>.>)
TRYP 0 CONT.UID.<TAG0.<ARGS>>.COLOR <TAG0.COLOR>
ENDIF
[FUNCTION flashend]
IF (<CONT.UID.<TAG0.<ARGS>>.>)
TRYP 0 CONT.UID.<TAG0.<ARGS>>.COLOR <TAG0.<ARGS>.COLOR>
TRYP 0 TAG0.<ARGS>
TRYP 0 TAG0.<ARGS>.COLOR
ENDIF