using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a Crane corpse" )]
public class Crane : BaseCreature
{
[Constructable]
public Crane() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a Crane";
Body = 254;
SetStr( 25, 35 );
SetDex( 15, 25 );
SetInt( 10, 15 );
SetHits( 25, 35 );
SetMana( 0, 0 );
SetStam( 15, 25 );
SetDamage( 1, 1 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 5, 5 );
SetSkill( SkillName.MagicResist, 4.0, 5.0 );
SetSkill( SkillName.Tactics, 10.0, 11.0 );
SetSkill( SkillName.Wrestling, 10.0, 11.0 );
SetSkill( SkillName.Anatomy, 5.0, 6.0 );
Fame = 15;
Karma = 0;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 5.0;
}
public override int GetAngerSound()
{
return 0x4DA;
}
public override int GetIdleSound()
{
return 0x4D9;
}
public override int GetAttackSound()
{
return 0x4D8;
}
public override int GetHurtSound()
{
return 0x4DB;
}
public override int GetDeathSound()
{
return 0x4D7;
}
public override int Meat{ get{ return 1; } }
public override MeatType MeatType{ get{ return MeatType.Bird; } }
public override int Feathers{ get{ return 25; } }
public override FoodType FavoriteFood{ get{ return FoodType.Fish; } }
public Crane( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
Total votes: 0
Bulunamadı.
Ultima Online 2 hafta önce
Sphere Scripting 2 hafta önce
Sunucular 3 hafta önce
Sunucular 2 ay önce
Sphere Scripting 2 ay önce
CS 1.6 3 ay önce
Sunucular 4 ay önce
Sunucular 4 ay önce
Sunucular 4 ay önce
Sunucular 4 ay önce
Sunucular 4 ay önce
Ultima Online 4 ay önce
2024-07-08 22:50
2024-07-08 22:34
2024-06-19 22:05
2024-06-01 02:19
2024-05-31 21:17
2024-04-09 16:53
2024-04-06 18:20
2024-04-06 17:43
Yorumlar (0)