using System;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a fire beetle corpse" )]
public class GiantBeetleFire : BaseMount
{
[Constructable]
public GiantBeetleFire() : this( "a fire beetle" )
{
}
public override bool SubdueBeforeTame{ get{ return true; } } // Must be beaten into submission
[Constructable]
public GiantBeetleFire( string name ) : base( name, 0x317, 0x3EBC, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Hue = 1161;
SetStr( 300 );
SetDex( 100 );
SetInt( 500 );
SetHits( 200 );
SetDamage( 7, 20 );
SetDamageType( ResistanceType.Physical, 0);
SetDamageType( ResistanceType.Fire, 100 );
SetResistance( ResistanceType.Physical, 40 );
SetResistance( ResistanceType.Fire, 70, 75 );
SetResistance( ResistanceType.Cold, 10 );
SetResistance( ResistanceType.Poison, 30 );
SetResistance( ResistanceType.Energy, 30 );
SetSkill( SkillName.MagicResist, 90.0 );
SetSkill( SkillName.Tactics, 100.0 );
SetSkill( SkillName.Wrestling, 100.0 );
Fame = 4000;
Karma = -4000;
Tamable = true;
ControlSlots = 3;
MinTameSkill = 29.1;
}
public override int GetAngerSound()
{
return 0x21D;
}
public override int GetIdleSound()
{
return 0x21D;
}
public override int GetAttackSound()
{
return 0x162;
}
public override int GetHurtSound()
{
return 0x163;
}
public override int GetDeathSound()
{
return 0x21D;
}
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
public GiantBeetleFire(Serial serial) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
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