using System;
using System.Collections;
using Server.Items;
using Server.ContextMenus;
using Server.Misc;
using Server.Network;
namespace Server.Mobiles
{
public class Ronin : BaseCreature
{
public override bool ClickTitle{ get{ return false; } }
[Constructable]
public Ronin() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
SpeechHue = Utility.RandomDyedHue();
Title = "a ronin";
Hue = 33786;
if ( this.Female = Utility.RandomBool() )
{
Body = 0x191;
Name = NameList.RandomName( "female tokuno" );
}
else
{
Body = 0x190;
Name = NameList.RandomName( "male tokuno" );
}
SetStr( 86, 100 );
SetDex( 81, 95 );
SetInt( 61, 75 );
SetDamage( 10, 23 );
SetSkill( SkillName.Anatomy, 66.0, 97.5 );
SetSkill( SkillName.Macing, 65.0, 87.5 );
SetSkill( SkillName.MagicResist, 25.0, 47.5 );
SetSkill( SkillName.Swords, 65.0, 87.5 );
SetSkill( SkillName.Tactics, 65.0, 87.5 );
SetSkill( SkillName.Wrestling, 15.0, 37.5 );
Fame = 15000;
Karma = -15000;
AddItem( new NinjaTabi());//WarajiAndTabi, straw sandles and cotton socks
AddItem( new LightPlateJingasa());
AddItem( new LeatherHiroSode());
AddItem( new LeatherHaidate());
AddItem( new LeatherDo());
switch ( Utility.Random( 7 ))
{
case 0: AddItem( new Longsword() ); break;
case 1: AddItem( new NoDachi() ); break;
case 2: AddItem( new Wakizashi() ); break;
case 3: AddItem( new Lajatang() ); break;
case 4: AddItem( new Nunchaku() ); break;
case 5: AddItem( new Bokuto() ); break;
case 6: AddItem( new Tetsubo() ); break;
}
Item hair = new Item( Utility.RandomList( 0x203B, 0x2049, 0x2048, 0x204A ) );
hair.Hue = Utility.RandomNondyedHue();
hair.Layer = Layer.Hair;
hair.Movable = false;
AddItem( hair );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
}
public override bool AlwaysMurderer{ get{ return true; } }
public Ronin( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
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