//SCp name:Random Ostard
//Type:animal
//code:c_ostard_random
//script by:SynaX
//U-S icin yaptıgım ilk scp oldugu için biraz önem verdim random cıkıyor bu binekler ve gerçekten güzel bir scp olduguna inanıyorum umarım yararlı olucaktır...
[CHARDEF c_ostard_random]
id=c_ostard_random
NAME=Random Ostard
SOUND=snd_ANIMALS_forest3
ICON=i_pet_ostard_forest
CAN=MT_WALK|MT_RUN
DAM=2, 6
ARMOR=10
RESOURCES=7 i_ribs_raw,2 i_fur_light
FOODTYPE=5 t_crops, 5 t_fruit, 5 t_grain, 5 i_hay, 64 t_grass
DESCRIPTION=Random Ostard
DESIRES=c_horse_brown_lt
SUBSECTION=Land (Domestic)
CATEGORY=animals
on=@click
If (<memoryfindtype(memory_ipet)>)
message @03b2,,1, [Sahibi: <memoryfindtype(memory_ipet).link.name>]
message @0901,,1, Random Ostard
endif
if (strmatch('<strsub 0 4 <name>>','bank'))
name BUGCU
return 1
endif
On=@Timer
cont.binek <link.uid>
ON=@Create
timer -1
DORAND 3
body c_rare_forest
body c_rare_desert
body c_rare_zost
ENDDO
DORAND 12
COLOR=07d4 // ye$il
COLOR=0846 // kirmizi
COLOR=084a // mavi
COLOR=06af // sari
COLOR=04dc // mor
COLOR=0840 // kahve
COLOR=0455 // siyah
COLOR=0901 // gri
COLOR=04c3 // pembe
COLOR=05e3 // cikolata
COLOR=051b // sky
COLOR=08ad // skygray
enddo
NPC=brain_animal
STR={30 60}
DEX={45 64}
INT={20 35}
PARRYING={45.0 54.0}
MAGICRESISTANCE={25.0 30.0}
TACTICS={25.0 34.0}
WRESTLING={35.0 45.0}
TAMING=60.1
animallore=60.1
FAME=10
KARMA={-1 -99}
//ALIGNMENT=NEUTRAL
[CHARDEF c_rare_desert]
NAME=Desert Ostard
SOUND=snd_ANIMAL_OSTARD_desert1
ID=c_ostard_desert
CAN=MT_WALK|MT_RUN
FOODTYPE=55 t_crops, 55 t_fruit, 55 t_grain, 64 t_grass
ICON=i_pet_OSTARD_Desert
On=@Click
if !(strmatch('<name>','Rare Desert'))
name Rare Desert
endif
if (<memoryfindtype.memory_ipet>)
message @0484,4,1enu * <memoryfindtype.memory_ipet.link.name> *
message @0879,1,2 [Str:<str> Dex:<dex> Int:<int>]
message @07a0,1,1 <name> [Tame]
return 1
else
message @07a0,1,1 <name>
message @0879,1,2 [Str:<str> Dex:<dex> Int:<int>]
return 1
endif
on=@death
src.serv.allclients sysmessage @0484,4,0 [ <Serv.name> Binek Olum Guncesi ]
src.serv.allclients sysmessage @0bb2,1,1 <name> Isimli Binek <act.name> Tarafindan <region.name> Civarlarinda Olduruldu...
endif
ON=@Create
DORAND 12
COLOR=07d4 // Green
COLOR=0846 // Crimson
COLOR=084a // Blue
COLOR=06af // Yellow
COLOR=04dc // Purple
COLOR=0840 // kahve
COLOR=0455 // Black
COLOR=0901 // Gray
COLOR=04c3 // Pink
COLOR=05e3 // Chocolate
COLOR=051b // sky
COLOR=08ad // skygray
ENDDO
STR={150 150}
DEX={100 100}
INT={6 10}
PARRYING={75.0 85.0}
MAGICRESISTANCE={75.0 80.0}
TACTICS={89.0 89.0}
WRESTLING={89.0 89.0}
TAMING=79.1
ANIMALLORE={75.0 75.0}
FAME=0
KARMA=1000
[CHARDEF c_rare_Forest]
NAME=Forest Ostard
SOUND=snd_ANIMAL_OSTARD_desert1
ID=c_ostard_forest
CAN=MT_WALK|MT_RUN
FOODTYPE=55 t_crops, 55 t_fruit, 55 t_grain, 64 t_grass
ICON=i_pet_OSTARD_Forest
CATEGORY=New
DESCRIPTION=Forest Renkli
SUBSECTION=Animals
On=@Click
if !(strmatch('<name>','Rare Forest'))
name Rare Forest
endif
if (<memoryfindtype.memory_ipet>)
message @0484,4,1enu * <memoryfindtype.memory_ipet.link.name> *
message @0879,1,2 [Str:<str> Dex:<dex> Int:<int>]
message @07a0,1,1 <name> [Tame]
return 1
else
message @07a0,1,1 <name>
message @0879,1,2 [Str:<str> Dex:<dex> Int:<int>]
return 1
endif
on=@death
src.serv.allclients sysmessage @0484,4,0 [ <Serv.name> Binek Olum Guncesi ]
src.serv.allclients sysmessage @0bb2,1,1 <name> Isimli Binek <act.name> Tarafindan <region.name> Civarlarinda Olduruldu...
endif
ON=@Create
DORAND 12
COLOR=07d4 // Green
COLOR=0846 // Crimson
COLOR=084a // Blue
COLOR=06af // Yellow
COLOR=04dc // Purple
COLOR=0840 // kahve
COLOR=0455 // Black
COLOR=0901 // Gray
COLOR=04c3 // Pink
COLOR=05e3 // Chocolate
COLOR=051b // sky
COLOR=08ad // skygray
ENDDO
STR={150 150}
DEX={100 100}
INT={6 10}
PARRYING={75.0 85.0}
MAGICRESISTANCE={75.0 80.0}
TACTICS={89.0 89.0}
WRESTLING={89.0 89.0}
TAMING=79.1
ANIMALLORE={75.0 75.0}
FAME=0
KARMA=1000
[CHARDEF c_rare_zost]
NAME=Rare Zostrich
ID=c_ostard_zostrich
SOUND=snd_ANIMAL_OSTARD_FRENZIED1
ICON=i_pet_OSTARD_ZOSTRICH
CAN=MT_WALK|MT_RUN
DAM=5,23
ARMOR=120
RESOURCES=15 i_ribs_raw
FOODTYPE=55 t_crops, 55 t_fruit, 64 t_grass
SHELTER=r_stables
DESIRES=e_OSTARDS
ANIM=01fff
CATEGORY=New
DESCRIPTION=Ice Ostard
SUBSECTION=Animals
On=@Click
if !(strmatch('<name>','Rare Frenzied'))
name Rare Zostrich
endif
if (<memoryfindtype.memory_ipet>)
message @0484,4,1enu * <memoryfindtype.memory_ipet.link.name> *
message @0879,1,2 [Str:<str> Dex:<dex> Int:<int>]
message @07a0,1,1 <name> [Tame]
return 1
else
message @07a0,1,1 <name>
message @0879,1,2 [Str:<str> Dex:<dex> Int:<int>]
return 1
endif
on=@death
src.serv.allclients sysmessage @0484,4,0 [ <Serv.name> Binek Olum Guncesi ]
src.serv.allclients sysmessage @0bb2,1,1 <name> Isimli Binek <act.name> Tarafindan <region.name> Civarlarinda Olduruldu...
endif
ON=@Create
DORAND 12
COLOR=07d4 // Green
COLOR=0846 // Crimson
COLOR=084a // Blue
COLOR=06af // Yellow
COLOR=04dc // Purple
COLOR=0840 // kahve
COLOR=0455 // Black
COLOR=0901 // Gray
COLOR=04c3 // Pink
COLOR=05e3 // Chocolate
COLOR=051b // sky
COLOR=08ad // skygray
ENDDO
STR={170 170}
DEX={115 115}
INT={6 10}
PARRYING={100.0 100.0}
MAGICRESISTANCE={75.0 90.0}
TACTICS={100.0 100.0}
WRESTLING={100.0 100.0}
TAMING=85.0
FAME=0
KARMA=1000
on=@gethit
if (<hits> < 20)
sayua 0481,2,0,eng,* kendini iyilestirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
hits=(<hits> + 75)
endif
if (<act.baseid>=c_vortex)
sayua 0481,2,0,eng,* buyu etkisini kaldirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
src.remove
endif
if (<act.baseid>=c_blade_spirit)
sayua 0481,2,0,eng,* buyu etkisini kaldirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
src.remove
endif
if (<act.baseid>=c_daemon)
sayua 0481,2,0,eng,* buyu etkisini kaldirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
src.remove
endif
if (<act.baseid>=c_bear_polar)
sayua 0481,2,0,eng,* buyu etkisini kaldirir *
effect=3,i_fx_heal_effect,6,35,1
sound snd_spell_greater_heal
src.remove
endif
if (<flags> &statf_poisoned)
sayua 0481,2,0,eng,* zehiri iyilestirir *
sound snd_spell_cure
findid.i_rune_poison.remove
endif
[EOF]
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