//[Gladio Sistem Scripting]
//[Yazilis Tarihi 16 Temmuz 2009]
//[Scripting Coder = [Static]
[CHARDEF c_gladio]
DEFNAME=c_gladio
NAME=[serv.name]
ID=c_man
ON=@Create
COLOR=01
STR={550 650}
DEX={90 100}
INT={14 16}
FAME={2000 4000}
KARMA={-5000 -5999}
On=@Dclick
color 01
src.dialog d_gladio
return 1
endif
On=@Click
message @0481,,1 [ <serv.name> ]
message @0713,,1 [Gladio System]
return 1
On=@Dclick
if (<src.hits> == <0>)
src.sysmessage @0481,,1 [Ölüyken Kullanamazsınız]
return 1
else (<distance> < 3)
src.dialog d_Gladio
return 1
endif
ON=@gethit
src.vendormorpheus
return 1
On=@Spelleffect
If (<argn>==1) || (<argn>==3) || (<argn>==4) || (<argn>==5) || (<argn>==8) || (<argn> == 20) || (<argn> == 12) || (<argn> == 18) || (<argn> == 27) || (<argn> == 30) || (<argn> == 37) || (<argn> == 38) || (<argn> == 28) || (<argn> == 39) || (<argn> == 49) || (<argn> == 51) || (<argn> == 55) || (<argn> == 57)
if <src.findid.i_killer>
sayua 049,6,0,enu * Etkisiz *
return 1
ENDIF
endif
[DIALOG d_Gladio]
0, 0 // this is always the size.
nomove
resizepic 0 7 5170 260 99
page 0
text 45 9 <eval 0481> 0
text 35 43 0455 1
text 35 59 0455 2
button 20 47 1209 56 1 0 1
button 20 67 1209 56 1 0 2
[DIALOG d_Gladio TEXT]
<serv.name> Gladio System Menu
Gladio System Start
Gladio System End
[dialog d_Gladio button]
on=1
if !(<src.restest 1 i_gladio_giris>)
src.sysmessage @0481,,1 Goreve Baslamak icin 'Gladio Giris Deed' Getirmelisin Bilet Npc'lerinden Random Cikmaktadir. <Name>
else
src.sysmessage @49 Katil Barbarlarin Kellelerini Getir Ve Odulunu Al 150 Barbar Head Gerekli !
consume 1 i_gladio_giris
src.act.bounce
src.findid(i_gladio_giris).remove
src.go 5731,983
endif
return 1
ON=2
if !(<src.restest 150 i_barbar_head>)
src.sysmessage @0481,,1 Gorevi bitirmek icin '150' Barbar Head Getirmelisin <Name>
else
src.newitem i_bilet,10000
new.bounce
src.newitem i_gladioodul
new.bounce
src.sysmessage @49 Gorevi tamamladiniz.
consume 150 i_barbar_head
endif
////////////////////////////HEAD//////////////////////////////
[itemdef i_barbar_head]
id i_flesh_Head
name [Barbar Head]
weight=0
type t_normal
ON=@Create
color 0930
ON=@Click
message @0930,,1 [<serv.name>]
message @0481,,1 [Barbar Head]
return 1
endif
////////////////////////////Gladio Odul//////////////////////////////
[ITEMDEF i_gladiodeed]
DEFNAME=i_gladiodeed
NAME=
ID=i_deed
WEIGHT=5.0
TYPE=t_script
On=@Create
color 0497
on=@Dclick
if !(<topobj.uid> = <src.uid>)
src.sysmessage @0481 Bunu Kullanabilmeniz icin Cantanizda Olmali.
return 1
else
src.newnpc { c_frenzied_ostard 1 c_m_fresian 2 c_aqua_Steed 3 c_golden_steed 4 c_volcanic_steed 5 c_silver_Steed 6 c_ice_steed 7 c_fire_Steed 8 c_unicorn 9 c_nmandre 10 c_m_nightmare 11 c_uw_steed 12 }
link <src.act.uid>
link.memorydel <src.uid>
link.oskin <link.color>
link.newitem i_memory
link.act.attr 04
link.act.more1 04
link.act.more2 <serv.time>
link.act.morep <link.p>
link.act.color memory_ipet
link.act.timer -1
link.act.link <src.uid>
link.act.cont <link.uid>
link.flags <link.flags>&statf_pet
link.update
link.anim 5
link.bark 3
remove
return 1
endif
on=@click
message @0481,,1 [ <serv.name> ]
message @080a,,1 [ Gladio Hediye Deed ]
return 1
return 1
///////////////////////////////Barbar////////////////////////////
[chardef c_barbar]
id c_man
name= [Barbar]
armor 100
dam 300,400
on=@create
color 077a
str 65
maxhits 70
dex 100
int 100
karma -1
fame 1000
archery 100
swordsmanship 100
tactics 100
itemnewbie i_memory
itemnewbie= i_fire_shield
itemnewbie=i_spear_vanquishing
itemnewbie=i_flame_leggings
itemnewbie=i_flame_chest
itemnewbie=i_flame_arms
itemnewbie=i_flame_gauntlets
itemnewbie=i_flame_helm
itemnewbie=i_flame_gorget
item=i_bilet,{200 300}
item=i_barbar_head
timer -1
color 0930
on=@click
message @0985,,1 [Gladio System]
message @0790,,1 [Barbar]
title [Gladio System Barbar]
return 1
on=@attack
if (<distance <src>> > 1)
findid.i_flame_bow.cont <uid>
findid.i_rune_poison.remove
elseif (<distance <src>> < 3)
findid.i_flame_sword.cont <uid>
findid.i_rune_poison.remove
endif
on=@click
message @38,6,6,0 <name>
return 1
on=@deathcorpse
if (rand(10)==3)
dorand 8
item= i_flame_leggings
item= i_flame_chest
item= i_flame_arms
item= i_flame_gauntlets
item= i_flame_helm
item= i_flame_gorget
serv.newitem i_flame_sword
item= i_flame_shield
enddo
new.cont <argo.uid>
return 0
endif
////**eventz**\\\\
[events e_zep]
on=@hit
if <src.tag0.fire> == 6
src.say @38,6,6,0 Resist flame damage
else
if (rand(10)==1)
src.damage <eval <argn1>*2> 0001 <src.uid>
src.effect 3,03709,15,15,15
say @38,6,6,0 Flame damage
return 0
endif
////**[eoe]**\\\\
[itemdef i_flame_sword]
name Flame sword
id 3934
dam 90,110
speed 70
reqstr 400
weight 5.1
on=@create
color 0931
hitpoints 4000
on=@damage
if (rand(3)==2)
argn2 = 0001
src.sound snd_spell_flamestrike
src.effect 3,03709,40,40,40
[ITEMDEF i_flame_arms]
DEFNAME=i_flame_arms
NAME=Flame Arms
ID=01410
TYPE=T_ARMOR
FLIP=1
SKILLMAKE=BLACKSMITHING 95.0
WEIGHT=18
ARMOR=112
REQSTR=40
CATEGORY=ARMOUR
SUBSECTION=Special Armor
DESCRIPTION=Flame Arms
ON=@Create
COLOR=0931
HITPOINTS={51 65}
on=@equip
if <src.tag0.flame> == 5
src.events +e_zep
src.tag.flame += 1
src.say @38,6,6,0 You have power of flame masters
src.effect 3,i_fx_sparkle,15,15,15
elseif !<src.tag0.flame>
src.tag.flame 1
elseif <src.tag.flame> && <src.tag.flame> < 5
src.tag.flame +=1
on=@unequip
if <src.tag.flame>==6
src.events -e_zep
src.say @38,6,6,0 You leave the power
src.effect 3,i_fx_glow_spike,55,55,0455,1
src.tag.flame -=1
elseif <src.tag.flame>==0
src.tag.flame 0
elseif <src.tag0.flame> && <src.tag.flame> > 0 && <src.tag.flame> <5
src.tag.flame -= 1
[ITEMDEF i_flame_leggings]
DEFNAME=i_flame_leggings
NAME=Flame Leggings
ID=01411
TYPE=T_ARMOR
FLIP=1
WEIGHT=20
ARMOR=112
REQSTR=40
CATEGORY=ARMOUR
SUBSECTION=Special Armor
DESCRIPTION=Flame Leggings
SKILLMAKE=BLACKSMITHING 95.0
ON=@Create
COLOR=0931
HITPOINTS={51 65}
on=@equip
if <src.tag0.flame> == 5
src.events +e_zep
src.tag.flame += 1
src.say @38,6,6,0 You have power of flame masters
src.effect 3,i_fx_sparkle,15,15,15
elseif !<src.tag0.flame>
src.tag.flame 1
elseif <src.tag.flame> && <src.tag.flame> < 5
src.tag.flame +=1
on=@unequip
if <src.tag.flame>==6
src.events -e_zep
src.say @38,6,6,0 You leave the power
src.effect 3,i_fx_glow_spike,55,55,0455,1
src.tag.flame -=1
elseif <src.tag.flame>==0
src.tag.flame 0
elseif <src.tag0.flame> && <src.tag.flame> > 0 && <src.tag.flame> <5
src.tag.flame -= 1
[ITEMDEF i_flame_gorget]
DEFNAME=i_flame_gorget
NAME=flame Gorget
ID=01413
TYPE=T_ARMOR
FLIP=1
WEIGHT=6
ARMOR=112
REQSTR=30
CATEGORY=ARMOUR
SUBSECTION=Special Armor
DESCRIPTION=flame Gorget
SKILLMAKE=BLACKSMITHING 95.0
ON=@Create
COLOR=0931
HITPOINTS={51 65}
on=@equip
if <src.tag0.flame> == 5
src.events +e_zep
src.tag.flame += 1
src.say @38,6,6,0 You have power of flame masters
src.effect 3,i_fx_sparkle,15,15,15
elseif !<src.tag0.flame>
src.tag.flame 1
elseif <src.tag.flame> && <src.tag.flame> < 5
src.tag.flame +=1
on=@unequip
if <src.tag.flame>==6
src.events -e_zep
src.say @38,6,6,0 You leave the power
src.effect 3,i_fx_glow_spike,55,55,0455,1
src.tag.flame -=1
elseif <src.tag.flame>==0
src.tag.flame 0
elseif <src.tag0.flame> && <src.tag.flame> > 0 && <src.tag.flame> <5
src.tag.flame -= 1
[ITEMDEF i_flame_helm]
DEFNAME=i_flame_helm
NAME=flame Helm
ID=01412
TYPE=T_ARMOR
FLIP=1
WEIGHT=10
ARMOR=112
REQSTR=60
CATEGORY=ARMOUR
SUBSECTION=Special Armor
DESCRIPTION=flame Helm
SKILLMAKE=BLACKSMITHING 95.0
ON=@Create
COLOR=0931
HITPOINTS={51 65}
on=@equip
if <src.tag0.flame> == 5
src.events +e_zep
src.tag.flame += 1
src.say @38,6,6,0 You have power of flame masters
src.effect 3,i_fx_sparkle,15,15,15
elseif !<src.tag0.flame>
src.tag.flame 1
elseif <src.tag.flame> && <src.tag.flame> < 5
src.tag.flame +=1
on=@unequip
if <src.tag.flame>==6
src.events -e_zep
src.say @38,6,6,0 You leave the power
src.effect 3,i_fx_glow_spike,55,55,0455,1
src.tag.flame -=1
elseif <src.tag.flame>==0
src.tag.flame 0
elseif <src.tag0.flame> && <src.tag.flame> > 0 && <src.tag.flame> <5
src.tag.flame -= 1
[ITEMDEF i_flame_gauntlets]
DEFNAME=i_flame_gauntlets
NAME=flame Gauntlets
ID=01414
TYPE=T_ARMOR
FLIP=1
WEIGHT=5
ARMOR=112
REQSTR=30
CATEGORY=ARMOUR
SUBSECTION=Special Armor
DESCRIPTION=flame Gauntlets
SKILLMAKE=BLACKSMITHING 95.0
ON=@Create
COLOR=0931
HITPOINTS={51 65}
on=@equip
if <src.tag0.flame> == 5
src.events +e_zep
src.tag.flame += 1
src.say @38,6,6,0 You have power of flame masters
src.effect 3,i_fx_sparkle,15,15,15
elseif !<src.tag0.flame>
src.tag.flame 1
elseif <src.tag.flame> && <src.tag.flame> < 5
src.tag.flame +=1
on=@unequip
if <src.tag.flame>==6
src.events -e_zep
src.say @38,6,6,0 You leave the power
src.effect 3,i_fx_glow_spike,55,55,0455,1
src.tag.flame -=1
elseif <src.tag.flame>==0
src.tag.flame 0
elseif <src.tag0.flame> && <src.tag.flame> > 0 && <src.tag.flame> <5
src.tag.flame -= 1
[ITEMDEF i_flame_chest]
DEFNAME=i_flame_chest
NAME=flame Breastplate
ID=01415
TYPE=T_ARMOR
FLIP=1
WEIGHT=23
ARMOR=112
REQSTR=60
CATEGORY=ARMOUR
SUBSECTION=Special Armor
DESCRIPTION=flame Breastplate
SKILLMAKE=BLACKSMITHING 95.0
ON=@Create
COLOR=0931
HITPOINTS={51 65}
on=@equip
if <src.tag0.flame> == 5
src.events +e_zep
src.tag.flame += 1
src.say @38,6,6,0 You have power of flame masters
src.effect 3,i_fx_sparkle,15,15,15
elseif !<src.tag0.flame>
src.tag.flame 1
elseif <src.tag.flame> && <src.tag.flame> < 5
src.tag.flame +=1
on=@unequip
if <src.tag.flame>==6
src.events -e_zep
src.say @38,6,6,0 You leave the power
src.effect 3,i_fx_glow_spike,55,55,0455,1
src.tag.flame -=1
elseif <src.tag.flame>==0
src.tag.flame 0
elseif <src.tag0.flame> && <src.tag.flame> > 0 && <src.tag.flame> <5
src.tag.flame -= 1
[ITEMDEF i_flame_shield]
DEFNAME=i_flame_Shield
NAME=flame Shield
ID=i_shield_heater
TYPE=T_ARMOR
FLIP=1
WEIGHT=23
ARMOR=112
REQSTR=60
CATEGORY=ARMOUR
SUBSECTION=Special Armor
DESCRIPTION=flame Shield
SKILLMAKE=BLACKSMITHING 95.0
ON=@Create
COLOR=0931
HITPOINTS={51 65}
endif
////////////////////////////////////gladio giris deed/////////////////////////////////
[itemdef i_gladio_giris]
id=i_deed
type=t_deed
On=@Click
message @0940,,1 [<serv.name>]
message @0481,,1 [Gladio Giris Deed]
return 1
endif
On=@Create
color=0982
return 1
endif
[eof]
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