.add i_spellver
.add i_deedver
.add i_potver
.add i_potcure
.add i_potref
.add i_potpois
.add i_bandajver
.add i_tpver
.add i_arrowver
.add i_regver
.add i_potagir
.add i_potnight
.add i_potbleed
.add i_horse
.add i_llama
[ITEMDEF i_potion_AgilityGreat]
ID=i_bottle_empty
TYPE=T_POTION
NAME=greater agility potion
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 35.1
on=@click
message @027,1,1 [Adet :<amount>]
message @065,1,1 <name>
return 1
ON=@Create
color=084a
MORE1=s_Agility
MORE2={ 70.1 80.0 }
ON=@DCLICK
//SRC.FINDLAYER(2).UNEQUIP
IF (<SRC.FINDID.i_rune_bless>)
SRC.FINDID.i_rune_bless.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_agility>)
SRC.FINDID.i_rune_agility.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_cunning>)
SRC.FINDID.i_rune_cunning.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_strength>)
SRC.FINDID.i_rune_strength.REMOVE
ENDIF
[ITEMDEF i_potion_CureGreat]
NAME=greater cure potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic 6, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 65.1
on=@click
message @027,1,1 [Adet :<amount>]
message @065,1,1 <name>
return 1
ON=@Create
color=02b
MORE1=s_cure
MORE2=95.0
ON=@DClick
if <src.findid.i_rune_poison>
if (<src.findid.i_rune_poison.moreY> > <more2>)
src.effect snd_spell_poison
src.sysmessage @38,,1 Bu iksir uzerinizdeki zehir etkisini gecirecek kadar etkili olmadi.
remove
return 1
endif
endif
if <src.findid.i_rune_poison_field>
if (<src.findid.i_rune_poison_field.moreY> > <more2>)
src.effect snd_spell_poison
src.sysmessage @38,,1 Bu iksir uzerinizdeki zehir etkisini gecirecek kadar etkili olmadi.
remove
return 1
endif
endif
[ITEMDEF i_potion_HealGreat]
NAME=greater heal potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_ginseng 7, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 55.1
on=@click
message @027,1,1 [Adet :<amount>]
message @065,1,1 <name>
return 1
ON=@Create
color=07ad
MORE1=s_greater_heal
MORE2=80.0
on=@Stackon
return 1
On=@DClick
if (<src.findid.i_rune_poison>) || (<src.findid.i_rune_poison_field>)
src.sysmessage @39,,1 Hata: Poison buyusunun etkisi altinda iken icemezsiniz
return 1
endif
[ITEMDEF i_potion_StrengthGreat]
NAME=greater strength potion
ID=i_bottle_WHITE
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_mandrake_root 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 45.1
on=@click
message @027,1,1 [Adet :<amount>]
message @065,1,1 <name>
return 1
ON=@Create
MORE1=s_strength
MORE2=100.0
on=@Stackon
return 1
ON=@DCLICK
//SRC.FINDLAYER(2).UNEQUIP
IF (<SRC.FINDID.i_rune_bless>)
SRC.FINDID.i_rune_bless.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_agility>)
SRC.FINDID.i_rune_agility.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_cunning>)
SRC.FINDID.i_rune_cunning.REMOVE
ENDIF
IF (<SRC.FINDID.i_rune_strength>)
SRC.FINDID.i_rune_strength.REMOVE
ENDIF
[ITEMDEF i_potion_PoisonDeadly]
NAME=deadly poison potion
ID=i_bottle_empty
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_nightshade 8, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 90.1
on=@click
message @027,1,1 [Adet :<amount>]
message @065,1,1 <name>
return 1
ON=@Create
color=07e4
MORE1=s_poison
MORE2=105.0
//ON=@DCLICK
//SRC.FINDLAYER(2).UNEQUIP
[ITEMDEF i_potion_RefreshTotal]
ID=i_bottle_empty
NAME=total refresh potion
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_black_pearl 5, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 25.1
on=@click
message @027,1,1 [Adet :<amount>]
message @065,1,1 <name>
return 1
ON=@Create
color=0846
MORE1=s_Refresh
MORE2=50.0
on=@Stackon
return 1
[ITEMDEF i_potion_bleed]
ID=i_bottle_empty
TYPE=T_POTION
NAME=bleed potion
TDATA1=i_bottle_empty
RESOURCES=i_reag_garlic 3, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 85.1
ON=@Create
COLOR=060
MORE1=s_Cure
MORE2=40.1
on=@click
message @027,1,1 [Adet :<amount>]
message @065,1,1 A <name>
return 1
ON=@DClick
if (<topobj.uid> != <src.uid>)
src.sysmessage @0481,1,1 Bunu kullanabilmeniz icin cantanizda olmali.
return 1
endif
if (<src.findid.i_rune_poison>)
src.sysmessage @0481,1,1 Poison etkisi varken icemezsiniz.
return 1
endif
if !(rand(5) == 1)
if (<src.findid.i_bleeding>)
src.findid.i_bleeding.remove
src.effect snd_spell_poison
src.effect 3,0376a,2,10,1
src.sayua 0481,6,6,0 * Yarayi Tedavi Eder *
src.consume 1 i_potion_bleed
src.act i_bottle_empty
else
endif
ve Bunlarda Potion Stoneler
[ITEMDEF i_spellver]
ID=3643
NAME=Full Spellbook
TYPE=T_normal
On=@Create
attr 08010
ON=@Click
message @0bb2 [Full Spellbook]
return 1
On=@Dclick
if (<serv.time> < <dsrc.tag.atalamazsin>)
src.sysmessage @07a1 Full Spellbook alabilmek icin <eval (<src.tag.atalamazsin> - <serv.time>) / 10> saniye beklemeniz gerekiyor
return 1
else
src.tag.atalamazsin=
endif
src.newitem i_full_spellbook
src.act.bounce
src.tag.atalamazsin <eval <serv.time> + 50>
return 1
endif
[ITEMDEF i_deedver]
ID=5360
NAME=Animal Deed
TYPE=T_normal
On=@Create
attr 08010
ON=@Click
message @0bb2 [Animal Deed]
return 1
On=@Dclick
src.newitem i_deed_animal,2
src.act.bounce
return 1
endif
[ITEMDEF i_potver]
ID=3852
NAME=Heal Potion
TYPE=T_normal
On=@Create
attr 08010
ON=@Click
message @0bb2 [Heal Potion]
return 1
ON=@DCLick
src.newitem i_potion_healgreat,15
src.act.bounce
endif
[ITEMDEF i_potcure]
ID=3847
NAME=Cure Potion
TYPE=T_normal
On=@Create
attr 08010
ON=@Click
message @0bb2 [Cure Potion]
return 1
ON=@DCLick
src.newitem i_potion_curegreat,15
src.act.bounce
endif
[ITEMDEF i_potref]
ID=3851
NAME=Total Ref Potion]
TYPE=T_normal
On=@Create
attr 08010
ON=@Click
message @0bb2 [Total Ref Potion]
return 1
ON=@DCLick
src.newitem i_potion_refreshtotal,10
src.act.bounce
endif
[ITEMDEF i_potpois]
ID=3850
NAME=Poison Potion
TYPE=T_normal
On=@Create
attr 08010
ON=@Click
message @0bb2 [Poison Potion]
return 1
ON=@DCLick
src.newitem i_potion_poisondeadly,10
src.act.bounce
endif
[ITEMDEF i_bandajver]
ID=3817
NAME=Bandaj
TYPE=T_normal
On=@Create
attr 08010
ON=@Click
message @0bb2 [Bandaj]
return 1
ON=@DCLick
src.newitem i_Bandage,100
src.act.bounce
endif
[ITEMDEF i_tpver]
ID=3705
NAME=Pouch Trapped
TYPE=T_normal
On=@Create
attr 08010
ON=@Click
message @0bb2 [Pouch Trapped]
return 1
ON=@DCLick
src.newitem i_pouch_trapped
src.act.bounce
src.act.dupe 5
endif
[ITEMDEF i_arrowver]
ID=3905
NAME=Arrow
TYPE=T_normal
On=@Create
attr 08010
ON=@Click
message @0bb2 [Arrow 100 Adet]
return 1
ON=@DCLick
src.newitem i_arrow,100
src.act.bounce
endif
[ITEMDEF i_regver]
ID=7963
NAME=Reg 90'lik
TYPE=T_normal
On=@Create
attr 08010
ON=@Click
message @0bb2 [Reg 90'lik]
return 1
ON=@DCLick
src.newitem i_reg_poset_90
src.act.bounce
endif
[ITEMDEF i_potagir]
ID=3848
NAME=Great Agility Poti
TYPE=T_normal
On=@Create
attr 08010
ON=@Click
message @0bb2 [Great Agility ]
return 1
ON=@DCLick
src.newitem i_potion_agilitygreat,15
src.act.bounce
endif
[ITEMDEF i_potnight]
ID=3846
NAME=Nightsight Poti
TYPE=T_normal
On=@Create
attr 08010
ON=@Click
message @0bb2 [Nightsight]
return 1
ON=@DCLick
src.newitem i_potion_nightsight,15
src.act.bounce
endif
[ITEMDEF i_potbleed]
ID=3854
NAME=Bleed Poti
TYPE=T_normal
On=@Create
attr 08010
ON=@Click
message @0bb2 [Bleed Potion]
return 1
ON=@DCLick
src.newitem i_potion_bleed,15
src.act.bounce
endif
[ITEMDEF i_horse]
ID=8481
NAME=Bleed Poti
TYPE=T_normal
On=@Create
attr 08010
ON=@Click
message @0bb2 [Horse]
return 1
ON=@DCLick
if (<serv.time> < <dsrc.tag.atalamazsin>)
src.sysmessage @07a1 Horse alabilmek icin <eval (<src.tag.atalamazsin> - <serv.time>) / 10> saniye beklemeniz gerekiyor
return 1
else
src.tag.atalamazsin=
endif
src.newitem i_pet_horse_brown_dk
src.act.bounce
src.tag.atalamazsin <eval <serv.time> + 600>
endif
[ITEMDEF i_llama]
ID=i_pet_llama
NAME=Bleed Poti
TYPE=T_normal
On=@Create
attr 08010
ON=@Click
message @0bb2 [Llama]
return 1
ON=@DCLick
if (<serv.time> < <dsrc.tag.atalamazsin>)
src.sysmessage @07a1 Horse alabilmek icin <eval (<src.tag.atalamazsin> - <serv.time>) / 10> saniye beklemeniz gerekiyor
return 1
else
src.tag.atalamazsin=
endif
src.newitem i_pet_llama
src.act.bounce
src.tag.atalamazsin <eval <serv.time> + 600>
endif
[eof]
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