// Scripted By Onyx
using System;
using Server;
namespace Server.Items
{
public class robeofenergy : Robe
{
public override int ColdResistance{ get{ return 5; } }
public override int PoisonResistance{ get{ return 5; } }
public override int FireResistance{ get{ return 5; } }
public override int EnergyResistance{ get{ return 15; } }
public override int PhysicalResistance{ get{ return 5; } }
[Constructable]
public robeofenergy ()
{
Weight = 2.0;
Name = "Robe of Energy";
Hue = 1165;
LootType = LootType.Blessed;
}
public robeofenergy( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
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