using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a Bake Kitsune corpse" )]
public class BakeKitsune : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.BleedAttack;
}
[Constructable]
public BakeKitsune() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a Bake Kitsune";
Body = 246;
SetStr( 170, 220 );
SetDex( 125, 145 );
SetInt( 375, 425 );
SetHits( 310, 350 );
SetMana( 375, 425 );
SetStam( 125, 145 );
SetDamage( 32, 45 );
SetDamageType( ResistanceType.Physical, 70 );
SetDamageType( ResistanceType.Energy, 30 );
SetResistance( ResistanceType.Physical, 40, 60 );
SetResistance( ResistanceType.Fire, 70, 90 );
SetResistance( ResistanceType.Cold, 40, 60 );
SetResistance( ResistanceType.Poison, 40, 60 );
SetResistance( ResistanceType.Energy, 40, 60 );
SetSkill( SkillName.MagicResist, 80.0, 100.0 );
SetSkill( SkillName.Tactics, 70.0, 90.0 );
SetSkill( SkillName.Wrestling, 50.0, 55.0 );
SetSkill( SkillName.Poisoning, 0.0, 0.0 );
SetSkill( SkillName.Magery, 80.0, 90.0 );
SetSkill( SkillName.Meditation, 85.0, 95.0 );
SetSkill( SkillName.EvalInt, 80.0, 90.0 );
Fame = 150;
Karma = -150;
Tamable = true;
ControlSlots = 2;
MinTameSkill = 80.7;
PackGold( 700, 1000 );
PackMagicItems( 1, 5 );
PackItem( new Bone( Utility.RandomMinMax( 5, 14 ) ));
PackReg( 5, 14 );
//TODO: Bonsai Seed
}
public override int GetAngerSound()
{
return 0x4DF;
}
public override int GetIdleSound()
{
return 0x4DE;
}
public override int GetAttackSound()
{
return 0x4DD;
}
public override int GetHurtSound()
{
return 0x4E0;
}
public override int GetDeathSound()
{
return 0x4DC;
}
public override void GenerateLoot()
{
AddLoot( LootPack.MedScrolls, 2 );
}
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
public override Poison HitPoison{ get{ return Poison.Deadly; } }
public override FoodType FavoriteFood{ get{ return FoodType.Fish; } }
public override int Meat{ get{ return 3; } }
public override int Hides{ get{ return 30; } }
public override HideType HideType{ get{ return HideType.Spined; } }
public BakeKitsune( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
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