using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a Deathwatch Beetle corpse" )]
public class DeathwatchBeetle : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ArmorIgnore;
}
[Constructable]
public DeathwatchBeetle() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a Deathwatch Beetle";
Body = 242;
SetStr( 135, 160 );
SetDex( 40, 55 );
SetInt( 30, 40 );
SetHits( 120, 130 );
SetMana( 20, 20 );
SetStam( 40, 55 );
SetDamage( 10, 21 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 35, 40 );
SetResistance( ResistanceType.Fire, 15, 30 );
SetResistance( ResistanceType.Cold, 15, 30 );
SetResistance( ResistanceType.Poison, 50, 80 );
SetResistance( ResistanceType.Energy, 20, 35 );
SetSkill( SkillName.MagicResist, 50.0, 60.0 );
SetSkill( SkillName.Tactics, 65.0, 80.0 );
SetSkill( SkillName.Wrestling, 50.0, 50.0 );
SetSkill( SkillName.Anatomy, 30.0, 35.0);
Fame = 300;
Karma = 300;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 41.1;
PackGold( 1000, 1200 );
PackMagicItems( 1, 5 );
}
public override int GetAngerSound()
{
return 0x4F4;
}
public override int GetIdleSound()
{
return 0x4F3;
}
public override int GetAttackSound()
{
return 0x4F2;
}
public override int GetHurtSound()
{
return 0x4F5;
}
public override int GetDeathSound()
{
return 0x4F1;
}
public override void GenerateLoot()
{
AddLoot( LootPack.MedScrolls, 1 );
}
public override Poison PoisonImmune{ get{ return Poison.Greater; } }
public override Poison HitPoison{ get{ return Poison.Greater; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
public override int Hides{ get{ return 8; } }
public override HideType HideType{ get{ return HideType.Horned; } }
public DeathwatchBeetle( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
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