using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a Gaman corpse" )]
public class Gaman : BaseCreature
{
[Constructable]
public Gaman() : base( AIType.AI_Animal, FightMode.Agressor, 10, 1, 0.2, 0.4 )
{
Name = "a Gaman";
Body = 248;
SetStr( 145, 175 );
SetDex( 115, 145 );
SetInt( 45, 60 );
SetHits( 130, 160 );
SetMana( 0, 0 );
SetStam( 115, 145 );
SetDamage( 13, 23 );
SetDamageType( ResistanceType.Physical, 20 );
SetResistance( ResistanceType.Physical, 50, 70 );
SetResistance( ResistanceType.Fire, 30, 50 );
SetResistance( ResistanceType.Cold, 30, 50 );
SetResistance( ResistanceType.Poison, 40, 60 );
SetResistance( ResistanceType.Energy, 30, 50 );
SetSkill( SkillName.MagicResist, 35.0, 45.0 );
SetSkill( SkillName.Tactics, 70.0, 85.0 );
SetSkill( SkillName.Wrestling, 50.0, 60.0 );
SetSkill( SkillName.Anatomy, 10.0, 40.0 );
Fame = 900;
Karma = 0;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 68.7;
PackGold( 700, 1000 );
}
public override int GetAngerSound()
{
return 0x4FA;
}
public override int GetIdleSound()
{
return 0x4F9;
}
public override int GetAttackSound()
{
return 0x4F7;
}
public override int GetHurtSound()
{
return 0x4FB;
}
public override int GetDeathSound()
{
return 0x4F6;
}
public override void GenerateLoot()
{
AddLoot( LootPack.MedScrolls, 1 );
}
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
public override Poison HitPoison{ get{ return Poison.Deadly; } }
public override bool BardImmune{ get{ return true; } }
public override int Meat{ get{ return 10; } }
public override int Hides{ get{ return 15; } }
public override FoodType FavoriteFood{ get{ return FoodType.GrainsAndHay; } }
public override PackInstinct PackInstinct{ get{ return PackInstinct.Bull; } }
public Gaman( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
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