using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a Hiryu corpse" )]
public class Hiryu : BaseMount
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.Dismount;
}
[Constructable]
public Hiryu() : this( "a Hiryu" )
{
}
[Constructable]
public Hiryu( string name ) : base( name, 243, 0x3E94, AIType.AI_Animal, FightMode.Agressor, 10, 1, 0.2, 0.4 )
{
SetStr( 1200, 1400 );
SetDex( 170, 270 );
SetInt( 300, 325 );
SetHits( 900, 1100 );
SetStam(170,270);
SetMana( 60, 65 );
SetDamage( 125, 181 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 55, 70 );
SetResistance( ResistanceType.Fire, 70, 80 );
SetResistance( ResistanceType.Cold, 15, 25 );
SetResistance( ResistanceType.Poison, 40, 50 );
SetResistance( ResistanceType.Energy, 40, 50 );
SetSkill( SkillName.MagicResist, 85.0, 100.0 );
SetSkill( SkillName.Tactics, 100.0, 110.0 );
SetSkill( SkillName.Wrestling, 100.0, 120.0 );
Fame = 2000;
Karma = 2000;
Tamable = true;
ControlSlots = 4;
MinTameSkill = 98.7;
PackGem();
PackGem();
PackGem();
PackGem();
PackGold( 1500, 1900 );
PackMagicItems( 1, 5 );
//pack bonzai seed
}
public override int GetAngerSound()
{
return 0x4FF;
}
public override int GetIdleSound()
{
return 0x4FE;
}
public override int GetAttackSound()
{
return 0x4FD;
}
public override int GetHurtSound()
{
return 0x500;
}
public override int GetDeathSound()
{
return 0x4FC;
}
public override double GetControlChance( Mobile m )
{
return 1.0;
}
public override int TreasureMapLevel{ get{ return 3; } }
public override int Meat{ get{ return 16; } }
public override int Hides{ get{ return 60; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
public Hiryu( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
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