using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "an ice hound corpse" )]
public class IceHound : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ParalyzingBlow;
}
[Constructable]
public IceHound() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an ice hound";
Body = 98;
BaseSoundID = 229;
SetStr( 102, 150 );
SetDex( 81, 105 );
SetInt( 36, 60 );
SetHits( 66, 125 );
SetDamage( 11, 17 );
SetDamageType( ResistanceType.Physical, 20 );
SetDamageType( ResistanceType.Cold, 80 );
SetResistance( ResistanceType.Physical, 25, 35 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Poison, 10, 20 );
SetResistance( ResistanceType.Energy, 10, 20 );
SetSkill( SkillName.Swords, 99.0 );
Fame = 3400;
Karma = -3400;
VirtualArmor = 30;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 85.5;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Meager );
}
public override int Meat{ get{ return 1; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
public override PackInstinct PackInstinct{ get{ return PackInstinct.Canine; } }
public IceHound( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
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