using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a Kappa corpse" )]
public class Kappa : BaseCreature
{
[Constructable]
public Kappa() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a Kappa";
Body = 240;
SetStr( 195, 225 );
SetDex( 50, 70 );
SetInt( 40, 55 );
SetHits( 150, 180 );
SetMana( 30, 30 );
SetStam( 50, 70 );
SetDamage( 13, 26 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 35, 50 );
SetResistance( ResistanceType.Fire, 35, 50 );
SetResistance( ResistanceType.Cold, 25, 35 );
SetResistance( ResistanceType.Poison, 35, 50 );
SetResistance( ResistanceType.Energy, 20, 30 );
SetSkill( SkillName.MagicResist, 60.0, 70.0 );
SetSkill( SkillName.Tactics, 80.0, 90.0 );
SetSkill( SkillName.Wrestling, 60.0, 65.0 );
Fame = 500;
Karma = -500;
Tamable = false;
PackGold( 175, 225 );
PackMagicItems( 1, 5 );
}
public override int GetAngerSound()
{
return 0x50C;
}
public override int GetIdleSound()
{
return 0x50B;
}
public override int GetAttackSound()
{
return 0x50A;
}
public override int GetHurtSound()
{
return 0x50D;
}
public override int GetDeathSound()
{
return 0x509;
}
public override void GenerateLoot()
{
AddLoot( LootPack.MedScrolls, 1 );
}
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
public override Poison HitPoison{ get{ return Poison.Deadly; } }
public override bool BardImmune{ get{ return true; } }
public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies; } }
public Kappa( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
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