using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a Lady of the Snow corpse" )]
public class LadyoftheSnow : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.BleedAttack;
}
[Constructable]
public LadyoftheSnow() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a Lady of the Snow";
Body = 252;
BaseSoundID = 0x4B0;
SetStr( 275, 305 );
SetDex( 105, 125 );
SetInt( 470, 490 );
SetHits( 595, 625 );
SetMana( 470, 490 );
SetStam( 105, 125 );
SetDamage( 32, 49 );
SetDamageType( ResistanceType.Physical, 20 );
SetDamageType( ResistanceType.Cold, 80 );
SetResistance( ResistanceType.Physical, 45, 55 );
SetResistance( ResistanceType.Fire, 40, 55 );
SetResistance( ResistanceType.Cold, 70, 90 );
SetResistance( ResistanceType.Poison, 60, 70 );
SetResistance( ResistanceType.Energy, 70, 85 );
SetSkill( SkillName.MagicResist, 90.0, 105.0 );
SetSkill( SkillName.Tactics, 85.0, 100.0 );
SetSkill( SkillName.Wrestling, 85.0, 100.0 );
SetSkill( SkillName.Magery, 95.0, 110.0 );
SetSkill( SkillName.Meditation, 85.0, 90.0 );
Fame = 1500;
Karma = 1500;
Tamable = false;
PackGold( 800, 1000 );
PackMagicItems( 1, 5 );
PackReg( 5, 14 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.MedScrolls, 1 );
}
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
public override Poison HitPoison{ get{ return Poison.Deadly; } }
public LadyoftheSnow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
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