using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "an Oni corpse" )]
public class Oni : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.BleedAttack;
}
[Constructable]
public Oni() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an Oni";
Body = 241;
SetStr( 800, 905 );
SetDex( 150, 200 );
SetInt( 170, 200 );
SetHits( 400, 530 );
SetMana( 170, 200 );
SetStam( 150, 200 );
SetDamage( 57, 99 );
SetDamageType( ResistanceType.Physical, 70 );
SetDamageType( ResistanceType.Fire, 10 );
SetDamageType( ResistanceType.Energy, 20 );
SetResistance( ResistanceType.Physical, 65, 80 );
SetResistance( ResistanceType.Fire, 50, 70 );
SetResistance( ResistanceType.Cold, 35, 50 );
SetResistance( ResistanceType.Poison, 45, 70 );
SetResistance( ResistanceType.Energy, 45, 65 );
SetSkill( SkillName.MagicResist, 85.0, 100.0 );
SetSkill( SkillName.Tactics, 85.0, 100.0 );
SetSkill( SkillName.Wrestling, 90.0, 100.0 );
SetSkill( SkillName.Magery, 96.0, 106.0 );
SetSkill( SkillName.Meditation, 27.5, 42.5 );
SetSkill( SkillName.EvalInt, 100.0, 125.0 );
Fame = 15000;
Karma = -15000;
Tamable = false;
PackGold( 1600, 1850 );
PackMagicItems( 1, 5 );
}
public override int GetAngerSound()
{
return 0x4E4;
}
public override int GetIdleSound()
{
return 0x4E3;
}
public override int GetAttackSound()
{
return 0x4E2;
}
public override int GetHurtSound()
{
return 0x4E5;
}
public override int GetDeathSound()
{
return 0x4E1;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
}
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
public override Poison HitPoison{ get{ return Poison.Deadly; } }
public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies; } }
public Oni( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
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