using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a rai-ju corpse" )]
public class Raiju : BaseCreature
{
public override double DispelDifficulty{ get{ return 117.5; } }
public override double DispelFocus{ get{ return 45.0; } }
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ParalyzingBlow;
}
[Constructable]
public Raiju () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a rai-ju";
Body = 196;
Hue = 1072;
BaseSoundID = 530;
SetStr( 155, 225 );
SetDex( 85, 135 );
SetInt( 175, 180 );
SetHits( 200, 280 );
SetDamage( 24, 30 );
SetDamageType( ResistanceType.Physical, 10 );
SetDamageType( ResistanceType.Fire, 60 );
SetDamageType( ResistanceType.Cold, 10 );
SetDamageType( ResistanceType.Poison, 10);
SetDamageType( ResistanceType.Energy, 10);
SetResistance( ResistanceType.Physical, 45, 65 );
SetResistance( ResistanceType.Fire, 70, 85 );
SetResistance( ResistanceType.Cold, 30, 60 );
SetResistance( ResistanceType.Poison, 50, 70 );
SetResistance( ResistanceType.Energy, 60, 80 );
SetSkill( SkillName.Anatomy, 25.1, 35.0 );
SetSkill( SkillName.MagicResist, 110.2, 120.0 );
SetSkill( SkillName.Tactics, 55.1, 65.0 );
SetSkill( SkillName.Wrestling, 85.1, 95.0 );
Fame = 4500;
Karma = -4500;
VirtualArmor = 40;
ControlSlots = 4;
AddItem( new LightSource() );
PackItem( new SulfurousAsh( 3 ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich, 2 );
AddLoot( LootPack.Gems );
}
public override int TreasureMapLevel{ get{ return 4; } }
public Raiju( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( BaseSoundID == 274 )
BaseSoundID = 838;
}
}
}
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