using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a Yamandon corpse" )]
public class Yamandon : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.BleedAttack;
}
[Constructable]
public Yamandon() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a Yamandon";
Body = 249;
SetStr( 785, 930 );
SetDex( 250, 365 );
SetInt( 100, 120 );
SetHits( 1600, 1800 );
SetMana( 100, 120 );
SetStam( 250, 365 );
SetDamage( 90, 167 );
SetDamageType( ResistanceType.Physical, 70 );
SetDamageType( ResistanceType.Poison, 20 );
SetDamageType( ResistanceType.Energy, 10 );
SetResistance( ResistanceType.Physical, 65, 85 );
SetResistance( ResistanceType.Fire, 70, 90 );
SetResistance( ResistanceType.Cold, 50, 70 );
SetResistance( ResistanceType.Poison, 50, 70 );
SetResistance( ResistanceType.Energy, 50, 70 );
SetSkill( SkillName.MagicResist, 115.0, 135.0 );
SetSkill( SkillName.Tactics, 115.0, 135.0 );
SetSkill( SkillName.Wrestling, 110.0, 135.0 );
SetSkill( SkillName.Poisoning, 120.0, 140.0 );
Fame = 15000;
Karma = -15000;
Tamable = false;
PackGold( 2000, 2500 );
PackMagicItems( 5, 15 );
}
public override int GetAngerSound()
{
return 0x4EF;
}
public override int GetIdleSound()
{
return 0x4EE;
}
public override int GetAttackSound()
{
return 0x4ED;
}
public override int GetHurtSound()
{
return 0x4F0;
}
public override int GetDeathSound()
{
return 0x4EB;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.MedScrolls, 1 );
}
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override Poison HitPoison{ get{ return Poison.Lethal; } }
public override FoodType FavoriteFood{ get{ return FoodType.Fish; } }
public override int TreasureMapLevel{ get{ return 5; } }
public override int Hides{ get{ return 20; } }
public override HideType HideType{ get{ return HideType.Horned; } }
public override int Scales{ get{ return 5; } }
public override ScaleType ScaleType{ get{ return ( Body == 60 ? ScaleType.Yellow : ScaleType.Red ); } }
public Yamandon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
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