using System;
using System.Collections;
using Server;
using Server.Items;
namespace Server.Mobiles
{
public class WeaponsSamurai : BaseVendor
{
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
[Constructable]
public WeaponsSamurai() : base( "the Weapons Samurai Dealer" )
{
if ( Female = GetGender() )
{
Name = NameList.RandomName( "female tokuno" );
Body = 0x191;
}
else
{
Name = NameList.RandomName( "male tokuno" );
Body = 0x190;
}
Hue = 33786;
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBWeaponsSamurai() );
}
public override VendorShoeType ShoeType
{
get{ return Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals; }
}
public override void InitOutfit()
{
AddItem( new SamuraiTabi() );
AddItem( new StuddedHiroSode() );
AddItem( new StuddedHaidate() );
AddItem( new StuddedDo() );
AddItem( new StandardPlateKabuto() );
}
public WeaponsSamurai( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
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