[chardef c_dummy] ///Skill Dummy
id=c_man
name #NAMES_HUMANMALE
can mt_equip
dam=0,1
armor=0
ON=@NPCRestock
ITEMNEWBIE=i_robe
color=0455
armor=0
name= @1153 Dummy Robe
HITPOINTS=999
ITEMNEWBIE=i_hair_long
COLOR=0455
on=@create
str=1
dex=1
int=1
HITS={9997 9999}
color=01
allskills=00
KARMA=-2000
FAME=0
NPC=brain_monster
ITEMNEWBIE=i_robe
attr=010
color=0455
name @1153 Dummy Robe
HITPOINTS=999
ITEMNEWBIE=i_hair_long
COLOR=0455
on=@click
message @080a [Skill Dummy]
message @1153 <name>
return 1
on=@gethit
HITS 9999
str 1
dex 1
if (<flags> &statf_poisoned)
findid.i_rune_poison.remove
sound snd_spell_cure
else
HITS 9999
STR 1
DEX 1
on=@attack
return 1
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