[chardef c_skilldummy] ///Skill Dummy
id=c_man
name #NAMES_HUMANMALE
can mt_equip
dam=0,1
armor=1
ON=@NPCRestock
ITEMNEWBIE=i_robe
color=0455
name= @1153 Dummy Robe
HITPOINTS=999
ITEMNEWBIE=i_hair_long
COLOR=0455
on=@create
str=10
dex=10
int=10
HITS=9997
color=01
allskills=00
KARMA=-2000
FAME=0
NPC=brain_monster
on=@damege
src.checktactic
ITEMNEWBIE=i_robe
attr=010
color=0455
name @1153 Dummy Robe
HITPOINTS=999
ITEMNEWBIE=i_hair_long
COLOR=0455
on=@click
message @080a [Skill Dummy]
message @1153 <name>
return 1
on=@gethit
HITS 9999
str 10
dex 10
if (<flags> &statf_poisoned)
findid.i_rune_poison.remove
sound snd_spell_cure
else
HITS 9999
STR 10
DEX 10
on=@attack
return 1
[plevel 1]
checktactic
checkpoi
[chardef c_tacdummy]
id=c_cow_bw
NAME=Tactics Dummy
SOUND=snd_ANIMALS_COW1
ICON=i_pet_COW
ANIM=017ff
DAM=1,4
ARMOR=5
RESOURCES=20 i_ribs_raw,12 i_hide
CAN=MT_equip
FOODTYPE=64 t_grass,25 t_grain, 25 I_HAY
//SHELTER=r_plains,r_stables
DESIRES=c_cow_bw,c_cow_brown,c_bull_brown_lt,c_bull_brown_dk
AVERSIONS=e_carnivores3
DESCRIPTION=Cow (Black and White)
SUBSECTION=Land (Domestic)
CATEGORY=Animals
ON=@Create
NPC=brain_animal
STR=30
DEX=15
INT=5
PARRYING=6.0
MAGICRESISTANCE=6.0
TACTICS=6.0
WRESTLING=6.0
TAMING=250.0
FAME=10
KARMA={-1 -99}
//ALIGNMENT=NEUTRAL
on=@click
message @080a [Tactic Dummy]
message @1153 <name>
return 1
on=@gethit
HITS 9999
str 10
dex 10
if (<flags> &statf_poisoned)
findid.i_rune_poison.remove
sound snd_spell_cure
else
HITS 9999
STR 10
DEX 10
on=@attack
return 1
[CHARDEF c_healdummy]
ID=c_man
NAME=Heal Dummy
CAN=MT_EQUIP
DAM=1,2
ARMOR=1000
ON=@Create
STR=30000
FAME={800 900}
INT=10
KARMA=9000
HITS=100
ON=@NPCRestock
HITS=100
ITEM=i_robe
COLOR=0901
ON=@gethit
if (<flags> &statf_poisoned)
findid.i_rune_poison.remove
sound snd_spell_cure
else
HITS=100
STR=30000
DEX 1
[itemdef i_mem_frozen]
name=frozen memory
id=i_memory
type=t_eq_script
layer=layer_special
on=@create
attr=attr_decay | attr_newbie
on=@equip
timer=3
SRC.FLAGS=<SRC.FLAGS>|04
on=@timer
cont.flags=<cont.FLAGS>&~04
remove
return 1
[function checktactic]
if ((<src.skilllock[27]> == 0) && (<src.skilltotal> < 800.0))
if (<src.tactics> < 30.0)
if (rand(2) == 1)
src.tactics=<src.tactics>+2
endif
elseif (<src.tactics> < 40.0)
if (rand(2) == 1)
src.tactics=<src.tactics>+2
endif
elseif (<src.tactics> < 50.0)
if (rand(2) == 1)
src.tactics=<src.tactics>+1
endif
elseif (<src.tactics> < 60.0)
if (rand(2) == 1)
src.tactics=<src.tactics>+1
endif
elseif (<src.tactics> < 70.0)
if (rand(2) == 1)
src.tactics=<src.tactics>+1
endif
elseif (<src.tactics> < 80.0)
if (rand(2) == 1)
src.tactics=<src.tactics>+1
endif
elseif (<src.tactics> < 90.0)
if (rand(2) == 1)
src.tactics=<src.tactics>+1
endif
elseif (<src.tactics> < 100.0)
if (rand(2) == 1)
src.tactics=<src.tactics>+1
endif
elseif (<src.tactics> > 100.0)
src.tactics 1000
return 1
endif
endif
[function checkpoi]
if ((<src.skilllock[30]> == 0) && (<src.skilltotal> < 800.0))
if (<src.poisoning> < 30.0)
src.poisoning=<src.poisoning>+2
elseif (<src.poisoning> < 40.0)
src.poisoning=<src.poisoning>+2
elseif (<src.poisoning> < 50.0)
src.poisoning=<poisoning>+1
elseif (<src.poisoning> < 60.0)
src.poisoning=<src.poisoning>+1
elseif (<src.poisoning> < 70.0)
src.poisoning=<src.poisoning>+1
elseif (<src.poisoning> < 80.0)
src.poisoning=<src.poisoning>+1
elseif (<src.poisoning> < 90.0)
src.poisoning=<src.poisoning>+1
elseif (<src.poisoning> < 100.0)
src.poisoning=<src.poisoning>+1
elseif (<src.poisoning> > 100.0)
src.poisoning 1000
return 1
endif
endif
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