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221
  1. UO Scriptleri
  2. Sphere Scripts
  3. Function
  4. Süper Bir Rob Yaptm Bi Gece Ugrastm ama deydi
spikopat

Süper Bir Rob Yaptm Bi Gece Ugrastm ama deydi

  • spikopat
  • 2008-03-07 21:06
  • 0 Yorumlar
  • 1617 Görüntüleme
//////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////// By Unname ////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////

[itemdef i_robe_staff]
name=Staff Robe
id=i_deathshroud
armor=500
type=t_clothing

on=@create
name=Staff Robe
color=0810
attr=04
hitpoints {5000 6000}

ON=@DCLICK
src.invis
src.newitem i_fx_glow_spike
src.act.color 0790
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move n 1
src.newitem i_fx_glow_spike
src.act.color 0790
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move s 1
src.newitem i_fx_glow_spike
src.act.color 0790
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move sw 1
src.newitem i_fx_glow_spike
src.act.color 0790
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move e 1
src.newitem i_fx_glow_spike
src.act.color 0790
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move w 1
src.newitem i_fx_glow_spike
src.act.color 0790
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move near 1
src.newitem i_fx_glow_spike
src.act.color 0790
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move nw 1
src.newitem i_fx_glow_spike
src.act.color 0790
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move se 1
src.newitem i_fx_explode
src.act.color 0819
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move 0
src.newitem i_fx_sparkle
src.act.color 0819
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move s 2
src.newitem i_fx_sparkle
src.act.color 0819
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move w 2
src.newitem i_fx_sparkle
src.act.color 0819
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move n 2
src.newitem i_fx_sparkle
src.act.color 0819
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move e 2
src.newitem i_fx_sparkle
src.act.color 0819
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move near 2
src.newitem i_fx_sparkle
src.act.color 0819
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move sw 2
src.newitem i_fx_sparkle
src.act.color 0819
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move se 2
src.newitem i_fx_sparkle
src.act.color 0819
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move nw 2
src.newitem i_fx_glow_spike
src.act.color 0810
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move w 3
src.newitem i_fx_glow_spike
src.act.color 0810
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move s 3
src.newitem i_fx_glow_spike
src.act.color 0810
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move e 3
src.newitem i_fx_glow_spike
src.act.color 0810
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move n 3
src.newitem i_fx_glow_spike
src.act.color 0810
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move near 3
src.newitem i_fx_glow_spike
src.act.color 0810
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move nw 3
src.newitem i_fx_glow_spike
src.act.color 0810
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move se 3
src.newitem i_fx_glow_spike
src.act.color 0810
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move sw 3
src.newitem i_fx_sparkle
src.act.color 0819
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move s 4
src.newitem i_fx_sparkle
src.act.color 0819
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move e 4
src.newitem i_fx_sparkle
src.act.color 0819
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move w 4
src.newitem i_fx_sparkle
src.act.color 0819
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move n 4
src.newitem i_fx_sparkle
src.act.color 0819
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move se 4
src.newitem i_fx_sparkle
src.act.color 0819
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move sw 4
src.newitem i_fx_sparkle
src.act.color 0819
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move near 4
src.newitem i_fx_sparkle
src.act.color 0819
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move nw 4
src.newitem i_fx_glow_spike
src.act.color 0810
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move s 5
src.newitem i_fx_glow_spike
src.act.color 0810
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move e 5
src.newitem i_fx_glow_spike
src.act.color 0810
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move w 5
src.newitem i_fx_glow_spike
src.act.color 0810
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move n 5
src.newitem i_fx_glow_spike
src.act.color 0810
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move se 5
src.newitem i_fx_glow_spike
src.act.color 0810
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move sw 5
src.newitem i_fx_glow_spike
src.act.color 0810
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move nw 5
src.newitem i_fx_glow_spike
src.act.color 0810
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move near 5
src.newitem i_fire_column
src.act.color 0819
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move near 6
src.newitem i_fire_column
src.act.color 0819
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move sw 6
src.newitem i_fire_column
src.act.color 0819
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move n 6
src.newitem i_fire_column
src.act.color 0819
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move se 6
src.newitem i_fire_column
src.act.color 0819
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move nw 6
src.newitem i_fire_column
src.act.color 0819
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move s 6
src.newitem i_fire_column
src.act.color 0819
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move e 6
src.newitem i_fire_column
src.act.color 0819
src.act.p <src.p>
src.act.timer 5
src.act.attr attr_decay
src.act.move w 6
on=@click
message <name>
return 1

on=@pickup_pack
if <src.account.plevel> < 2)
remove
return 1
endif

on=@equip
if (<src.account.plevel> > 6)
src.targ.color=0810
src.targ.name=Owner Robe
src.title=<serv.name> Staff Member
src.invis 1
src.fame=0
src.karma=0
src.kills=0
src.gm=1
src.nightsight 1
src.invul 1
src.hits 30000
src.str 30000
src.dex 30000
src.stam 30000
src.int 30000
src.mana 30000
src.allskills 30000
src.privshow=1
src.allshow=1
src.events +e_plevel7
src.events -e_plevel6
src.events -e_plevel5
src.events -e_plevel4
src.events -e_plevel3
src.events -e_plevel2
src.events -e_staff_title

elseif (<src.account.plevel> > 5)
src.targ.color=0810
src.targ.name=Administrator Robe
src.title=<serv.name> Staff Master
src.fame=0
src.karma=0
src.kills=0
src.gm=1
src.privshow=1
src.nightsight 1
src.events -e_plevel7
src.events +e_plevel6
src.events -e_plevel5
src.events -e_plevel4
src.events -e_plevel3
src.events -e_plevel2
src.events -e_staff_title

elseif (<src.account.plevel> > 4)
src.targ.color=0810
src.targ.name=Developer Robe
src.title=<serv.name> Scripts Master
src.fame=0
src.karma=0
src.kills=0
src.gm=1
src.privshow=1
src.nightsight 1
src.events -e_plevel7
src.events -e_plevel6
src.events +e_plevel5
src.events -e_plevel4
src.events -e_plevel3
src.events -e_plevel2
src.events -e_staff_title

elseif (<src.account.plevel> > 3)
src.targ.color=0810
src.targ.name=Gamemaster Robe
src.title=<serv.name> Game Master
src.fame=0
src.karma=0
src.kills=0
src.nightsight 1
src.events -e_plevel7
src.events -e_plevel6
src.events -e_plevel5
src.events +e_plevel4
src.events -e_plevel3
src.events -e_plevel2
src.events -e_staff_title

elseif (<src.account.plevel> > 2)
src.targ.color=0810
src.targ.name=Seer Robe
src.title=<serv.name> Staff Member
src.fame=0
src.karma=0
src.kills=0
src.nightsight 1
src.events -e_plevel7
src.events -e_plevel6
src.events -e_plevel5
src.events -e_plevel4
src.events +e_plevel3
src.events -e_plevel2
src.events -e_staff_title

elseif (<src.account.plevel> > 1)
src.targ.color=0810
src.targ.name=Counselor Robe
src.title=<serv.name> Staff Member
src.fame=0
src.karma=0
src.kills=0
src.nightsight 1
src.events -e_plevel7
src.events -e_plevel6
src.events -e_plevel5
src.events -e_plevel4
src.events -e_plevel3
src.events +e_plevel2
src.events -e_staff_title


elseif (<src.account.plevel> < 2)
src.sysmessage Staff'a ait olan esyalari kullanamazsiniz.
src.stone
src.go scripts
src.name <src.name> / Staff a ait esya bulundu!
src.s Staff Esyasi Bulundu Scripts'e Gidin..!
//src.targ.remove

endif
return 0

on=@unequip
if (<src.account.plevel> > 6)
src.events -e_plevel7
src.events +e_staff_title

elseif (<src.account.plevel> > 5)
src.events -e_plevel6
src.events +e_staff_title

elseif (<src.account.plevel> > 4)
src.events -e_plevel5
src.events +e_staff_title

elseif (<src.account.plevel> > 3)
src.events -e_plevel4
src.events +e_staff_title

elseif (<src.account.plevel> > 2)
src.events -e_plevel3
src.events +e_staff_title

elseif (<src.account.plevel> > 1)
src.events -e_plevel2
src.events +e_staff_title

endif
return 0

//renkli staff ismi

[events e_plevel7]
on=@click
if (<privshow>
findid.i_rune_incognito.remove
karma 0
fame 0
kills 0
flags <flags>&~statf_criminal
sayua 084a,7,0,0, <args> {<serv.name> Staff Member}
sayua 07d4,6,0,0, <args> Owner <name>
return 1
endif

on=@death
src.hits <str>
src.sysmessage Ownerlar kolay kolay olmez...
return 1

[events e_plevel6]
on=@click
if (<privshow>
findid.i_rune_incognito.remove
karma 0
fame 0
kills 0
flags <flags>&~statf_criminal
sayua 084a,7,0,0, <args> {<serv.name> Staff Master}
sayua 07d4,6,0,0, <args> Administrator <name>
return 1
endif

on=@death
hits <str>
sysmessage Administratorlar kolay kolay olmez...
return 1

[events e_plevel5]
on=@click
if (<privshow>
findid.i_rune_incognito.remove
karma 0
fame 0
kills 0
flags <flags>&~statf_criminal
sayua 084a,7,0,0, <args> {<serv.name> Script Master}
sayua 07d4,6,0,0, <args> Senior GM <name>
return 1
endif

on=@death
hits <str>
sysmessage Developerlar kolay kolay olmez...
return 1

[events e_plevel4]
on=@click
if (<privshow>
findid.i_rune_incognito.remove
karma 0
fame 0
kills 0
flags <flags>&~statf_criminal
sayua 084a,7,0,0, <args> {<serv.name> GameMaster}
sayua 07d4,6,0,0, <args> Game Master <name>
return 1
endif

on=@death
hits <str>
sysmessage Game Masterlar kolay kolay olmez...
return 1

[events e_plevel3]
on=@click
if (<privshow>
findid.i_rune_incognito.remove
karma 0
fame 0
kills 0
flags <flags>&~statf_criminal
sayua 084a,7,0,0, <args> {<serv.name> Staff Member}
sayua 07d4,6,0,0, <args> Seer <name>
return 1
endif

on=@death
hits <str>
sysmessage Staff uyeleri kolay kolay olmez...
return 1

[events e_plevel2]
on=@click
if (<privshow>
findid.i_rune_incognito.remove
karma 0
fame 0
kills 0
flags <flags>&~statf_criminal
sayua 084a,7,0,0, <args> {<serv.name> Staff Member}
sayua 07d4,6,0,0, <args> Counselor <name>
return 1
endif

on=@death
hits <str>
sysmessage Staff uyeleri kolay kolay olmez...
return 1

///////////// Diger Events///////////////

[EVENTS e_staff_title]
ON=@LOGIN
if (0<account.plevel> == 2)
src.title <serv.name> Staff Member
endif
if (0<account.plevel> == 3)
src.title <serv.name> Staff Member
endif
if (0<account.plevel> == 4)
src.title <serv.name> GameMaster
endif
if (0<account.plevel> == 5)
src.title <serv.name> Script Master
endif
if (0<account.plevel> == 6)
src.title <serv.name> Staff Master
endif
if (0<account.plevel> == 7)
src.title <serv.name> Staff Member
endif
endif
endif

on=@click
if (<account.plevel> > 1)
if (<account.plevel> = 7)
if (<flags>&statf_insubstantial) && (<flags>&statf_invul) && (<account.plevel> >0)
elseif (<flags>&statf_invisible) || (<flags>&statf_insubstantial) && (<account.plevel> >0)
elseif (<flags>&statf_invul) && (<account.plevel> >0)
endif

sayua 0800,7,0,0, <args> <serv.name> Staff Member
sayua 0823,6,0,0, <args> <tag.priv> <NAME>

return 1
endif
if (<account.plevel> = 6)
if (<flags>&statf_insubstantial) && (<flags>&statf_invul) && (<account.plevel> >0)
elseif (<flags>&statf_invisible) || (<flags>&statf_insubstantial) && (<account.plevel> >0)
elseif (<flags>&statf_invul) && (<account.plevel> >0)
endif
sayua 0800,7,0,0, <args> <serv.name> Staff Member
sayua 0823,6,0,0, <args> <TAG.priv> <NAME>
return 1
endif
if (<account.plevel> = 5)
if (<flags>&statf_insubstantial) && (<flags>&statf_invul) && (<account.plevel> >0)
elseif (<flags>&statf_invisible) || (<flags>&statf_insubstantial) && (<account.plevel> >0)
elseif (<flags>&statf_invul) && (<account.plevel> >0)
endif
sayua 0800,7,0,0, <args> <serv.name> Staff Member
sayua 0796,6,0,0, <args> Developer <NAME>
return 1
endif
if (<account.plevel> = 4)
if (<flags>&statf_insubstantial) && (<flags>&statf_invul) && (<account.plevel> >0)
elseif (<flags>&statf_invisible) || (<flags>&statf_insubstantial) && (<account.plevel> >0)
elseif (<flags>&statf_invul) && (<account.plevel> >0)
endif
sayua 0800,7,0,0, <args> <serv.name> Staff Member
sayua 0796,6,0,0, <args> Game Master <NAME>
return 1
endif
if (<account.plevel> = 3)
if (<flags>&statf_insubstantial) && (<flags>&statf_invul) && (<account.plevel> >0)
elseif (<flags>&statf_invisible) || (<flags>&statf_insubstantial) && (<account.plevel> >0)
elseif (<flags>&statf_invul) && (<account.plevel> >0)
endif
sayua 0800,7,0,0, <args> <serv.name> Staff Member
sayua 07c5,6,0,0, <args> Seer <NAME>
return 1
endif
endif
if (<account.plevel> = 2)
if (<flags>&statf_insubstantial) && (<flags>&statf_invul) && (<account.plevel> >0)
elseif (<flags>&statf_invisible) || (<flags>&statf_insubstantial) && (<account.plevel> >0)
elseif (<flags>&statf_invul) && (<account.plevel> >0)
endif
sayua 0800,7,0,0, <args> <serv.name> Staff Member
sayua 01ed,6,0,0, <args> Counselor <NAME>
return 1
endif
endif

ON=@DEATH
src.sayua 049,1,0,0 Len sen kimi kescen Dagıtırım leyn
hits <str> //Gm'e dokunanı Varya Dagıtırım leyn

[eof]


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