ON=@SUCCESS
FORCHARS <EVAL (<PEACEMAKING>/100)+7>
IF !(<ISPLAYER>) && !(<SRC.FLAGS> & STATF_DEAD) && !(<SRC.FLAGS> & STATF_FREEZE) && !(<ISEVENT.e_peacemaking>)
IF (RAND(10) == 1)
TIMERF = <EVAL (<SRC.PEACEMAKING>/100)+(<int>/10)>, peacemaking_
sayua 1153,6,6,0 *uyumaya baslar..*
EVENTS = +e_peacemaking
FLAGS &= ~statf_war
MEMORYFINDTYPE.memory_war_targ.remove
IF (RAND(5) == 1)
SRC.TIMERF <EVAL (<SRC.PEACEMAKING>/100)+(<int>/10)>, SKILLGAIN peacemaking 1
ENDIF
ELSE
SRC.SYSMESSAGE basarisiz oldunuz..
RETURN 1
ENDIF
ENDIF
ENDFOR
[EVENTS e_peacemaking]
ON=@GETHIT
EVENTS -E_PEACEMAKING
ATTACK <SRC>
ON=@HITTRY
ACTION -1
RETURN 1
ON=@ATTACK
ACTION -1
RETURN 1
ON=@NPCACTFIGHT
ACTION -1
RETURN 1
[FUNCTION peacemaking_]
IF (<ISEVENT.e_peacemaking>)
EVENTS = -e_peacemaking
sayua 1153,6,6,0 *uykunun etkisi gecer.*
ENDIF
Total votes: 0
Sunucular 2 gün önce
Ultima Online 1 hafta önce
Sunucular 3 hafta önce
Counter-Strike 1 ay önce
Sunucular 1 ay önce
Counter-Strike 2 2 ay önce
2023-10-19 02:28
2023-10-18 21:20
2023-10-18 17:59
2023-10-12 02:30
2023-08-05 04:49
2023-08-04 21:01
2023-08-04 15:22
2017-06-30 17:45
Yorumlar (0)