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94
  1. UO Scriptleri
  2. Sphere Scripts
  3. Function
  4. Sorunsuz Hazine Sistemi

Sorunsuz Hazine Sistemi

  • The Legend
  • 2009-04-24 12:42
  • 0 Yorumlar
  • 1282 Görüntüleme
Mantik su.. Hazine haritasi random 5 level döner. Açmak için cartograhpy çikarmak için mining kasayi açmak için lockpicking gerekli. Hazine açildiginda kasanin yaninda yaratik çikar ve o yaratikdan kasanin anahtari çikar.

//locpick & hazine
//29 ocak 2008

[itemdef i_hazine_key]
name Treasure Lockpick
id i_lockpick
type t_eq_script

on=@create
timer 60*10
color 0798

on=@dclick
if (<timer> = 0) || (<timer> = -1)
remove
src.sysmessage @55 Anahtar kullanamayacak kadar eskimis.
elseif !(<cont.uid> == <src.findlayer(21).uid>)
src.sysmessage @033 Lockpickler uzerinizde olmali.
elseif (<src.flags>&statf_hidden) || (<src.flags>&statf_invisible)
src.sysmessage @56 Gizlenmis durumdayken bunu kullanamazsiniz.
else
target
src.sysmessage @033 Hangi kasayi acacaksiniz ?
endif
return 1

on=@timer
remove
return 1

on=@targon_item
if (<src.targ.morex> = 1) && (<src.lockpicking> < 600)
src.sysmessage @55 Hazine kasasini acabilmek icin 60.0 lockpicking gerekli.
elseif (<src.targ.morex> = 2) && (<src.lockpicking> < 700)
src.sysmessage @55 Hazine kasasini acabilmek icin 70.0 lockpicking gerekli.
elseif (<src.targ.morex> = 3) && (<src.lockpicking> < 800)
src.sysmessage @55 Hazine kasasini acabilmek icin 80.0 lockpicking gerekli.
elseif (<src.targ.morex> = 4) && (<src.lockpicking> < 900)
src.sysmessage @55 Hazine kasasini acabilmek icin 90.0 lockpicking gerekli.
elseif (<src.targ.morex> = 5) && (<src.lockpicking> < 1000)
src.sysmessage @55 Hazine kasasini acabilmek icin 100.0 lockpicking gerekli.
elseif (<src.targ.morex>=1)||(<src.targ.morex>=2)||(<src.targ.morex>=3)||(<src.targ.morex>=4)||(<src.targ.morex>=5)
src.sayua 480,6,6,0 *kilidi acar*
src.sysmessage @55 Kilidi acmayi basardiniz.
src.poison 9
src.targ.type t_container
src.sound=511
src.targ.color 00
src.targ.morex 0

src.newnpc { c_llama 1 c_llama_random 1 c_ostard_desert 1 c_ostard_forest 1 c_ostard_mid 1 c_ostard_zostrich 1 c_shire 1 c_mustang 1 c_m_fresh 1 }
src.act.newitem i_hazine_spawn_del
src.act.act.cont <src.act.uid>

src.newnpc c_liche
src.act.newitem i_hazine_spawn_del
src.act.act.cont <src.act.uid>

src.newnpc c_m_orc_bomber
src.act.newitem i_hazine_spawn_del
src.act.act.cont <src.act.uid>
remove
else
src.sysmessage @033 Lockpickleri bunun uzerinde kullanamazsiniz.
endif
return 1

[itemdef i_hazine_spawn_del]
id i_memory
name Delete to Cont Uid
type t_eq_Script

on=@create
timer 60

[itemdef i_kazma]
name pickaxe
id i_pickaxe
type t_eq_script

on=@create
color 0798
timer 360

ON=@PICKUP_GROUND
return 1

on=@timer
remove
return 1

on=@dclick
if (<morex> = 1)
if (<src.mining> > 600)
src.newitem i_hazine11
src.act.timer 60*5
src.act.p <p>
src.act.link <link>
src.emote destroy the pickaxe
src.anim 12
try uid.<tag.mapuid>.remove
remove
else
src.sysmessage @55 Hazineyi cikartmak icin 60.0 mining gerekli.
endif
elseif (<morex> = 2)
if (<src.mining> > 700)
src.newitem i_hazine22
src.act.timer 60*5
src.act.p <p>
src.act.link <link>
src.emote destroy the pickaxe
src.anim 12
try uid.<tag.mapuid>.remove
remove
else
src.sysmessage @55 Hazineyi cikartmak icin 70.0 mining gerekli.
endif
elseif (<morex> = 3)
if (<src.mining> > 800)
src.newitem i_hazine33
src.act.timer 60*5
src.act.p <p>
src.act.link <link>
src.emote destroy the pickaxe
src.anim 12
try uid.<tag.mapuid>.remove
remove
else
src.sysmessage @55 Hazineyi cikartmak icin 80.0 mining gerekli.
endif
elseif (<morex> = 4)
if (<src.mining> > 900)
src.newitem i_hazine44
src.act.timer 60*5
src.act.p <p>
src.act.link <link>
src.emote destroy the pickaxe
src.anim 12
try uid.<tag.mapuid>.remove
remove
else
src.sysmessage @55 Hazineyi cikartmak icin 90.0 mining gerekli.
endif
elseif (<morex> = 5)
if (<src.mining> = 1000)
src.newitem i_hazine55
src.act.timer 60*5
src.act.p <p>
src.act.link <link>
src.emote destroy the pickaxe
src.anim 12
try uid.<tag.mapuid>.remove
remove
else
src.sysmessage @55 Hazineyi cikartmak icin 100.0 mining gerekli.
endif
endif
src.arrowquest
return 1

[itemdef i_reward_ticket]
name treasure map
defname i_reward_ticket
id i_map_rolled
type t_normal

on=@create
dorand 5
morex 1
morex 2
morex 3
morex 4
morex 5
enddo
color 0798



on=@click
message level <morex> <name>
if (<more1> = 1)
message @55 [cozulmus]
endif
return 1

on=@dclick
if !(<cont.uid> == <src.findlayer(21).uid>)
src.sysmessage @55 Bunu sadece uzerinizde kullanabilirsiniz.
elseif (<more1> = 3)
src.sysmessage @55 Hazine siz bulamadan silinmis.
elseif (<morex> = 1) && (<src.cartography> < 600)
src.sysmessage @55 Haritayi desifre etmek icin 60.0 cartography gerekli.
elseif (<morex> = 2) && (<src.cartography> < 700)
src.sysmessage @55 Haritayi desifre etmek icin 70.0 cartography gerekli.
elseif (<morex> = 3) && (<src.cartography> < 800)
src.sysmessage @55 Haritayi desifre etmek icin 80.0 cartography gerekli.
elseif (<morex> = 4) && (<src.cartography> < 900)
src.sysmessage @55 Haritayi desifre etmek icin 90.0 cartography gerekli.
elseif (<morex> = 5) && (<src.cartography> < 1000)
src.sysmessage @55 Haritayi desifre etmek icin 100.0 cartography gerekli.
else
if (<more1> = 0)
more1 1
if (<morex> < 4)
src.newitem i_worldgem_bit
src.act.morep 1000,2000,2
src.act.more1 c_hazine_npcs //buraya anahtar çikacak yaratik
dorand 15
src.act.p 1746,3440 //brit terriory
src.act.p 1477,2031 //brit terriory
src.act.p 1785,3081 //trinsic terriory
src.act.p 2510,1243,5 //cove terriory
src.act.p 3001,3593,15 //serpents
src.act.p 1848,3290 //Trinsic Territory
src.act.p 2573,764 //minoc terriory
src.act.p 474,1655 //Yew Territory
src.act.p 5938,3320,-15 //Orchis Lands
src.act.p 5901,3512 //Hopper's Bog
src.act.p 1278,3654 //jhelom terriory
src.act.p 1451,3613 //jhelom terriory
src.act.p 528,1238 //yew terriory
src.act.p 1278,1299 //brit terriory
src.act.p 4429,1297 //moon terriory
enddo
src.act.timer 1
var.spawnp <src.act.p>
var.spawnuid <src.act.uid>
if (<morex> = 1)
src.newitem i_kazma
src.act.morex 1
elseif (<morex> = 2)
src.newitem i_kazma
src.act.morex 2
elseif (<morex> = 3)
src.newitem i_kazma
src.act.morex 3
endif
src.act.tag.mapuid <uid>
src.act.p <var.spawnp>
src.act.link <var.spawnuid>
src.act.timer 60*30
tag.uid <src.act.uid>
tag.arrowq <src.act.p>
tag.px <src.act.p.x>
tag.py <src.act.p.y>
elseif (<morex> > 3)
src.newitem i_worldgem_bit
src.act.morep 1000,2000,2
src.act.more1 c_hazine_npcs //buraya anahtar çikacak yaratik
dorand 10
src.act.p 5454,1807 //covetous lake
src.act.p 5264,53,14 //wind courtyard
src.act.p 5442,235,10 //shame level 3
src.act.p 5386,684,20 //despise level 2
src.act.p 5170,1592,-15 //terathan keep
src.act.p 5449,179 //shame level 3
src.act.p 5150,744 //deceit level 3
src.act.p 5305,675,-20 //deceit level 4
src.act.p 5703,639 //nystul's lab
src.act.p 5557,825,45 //despise level 3
enddo
src.act.timer 1
var.spawnp <src.act.p>
var.spawnuid <src.act.uid>
if (<morex> = 4)
src.newitem i_kazma
src.act.morex 4
elseif (<morex> = 5)
src.newitem i_kazma
src.act.morex 5
endif
src.act.tag.mapuid <uid>
src.act.p <var.spawnp>
src.act.link <var.spawnuid>
src.act.timer 60*30
tag.uid <src.act.uid>
tag.arrowq <src.act.p>
tag.px <src.act.p.x>
tag.py <src.act.p.y>
endif
dialog MapDlg2
src.sysmessage @0846,,1 Define <uid.<tag.uid>.region.name> civarlarinda..Defineyi bulmak icin 30 dakikaniz var, 30 dakika doldugunda define ortadan kalkar..
src.arrowquest <tag.arrowq>
var.spawnp
var.spawnuid
else
dialog MapDlg2
src.arrowquest <tag.arrowq>
endif
Endif
return 1

[DIALOG MapDlg2]
5,5
resizepic 0 0 5120 403 434
gumppic 10 10 5528
gumppic <EVAL (10+((<tag.px>*100)/1337))> <EVAL (10+((<tag.py>*100)/1067))> 2103
gumppic <EVAL (10+((<src.P.X>*100)/1337))> <EVAL (10+((<src.P.Y>*100)/1067))> 0939
dhtmlgump 20 400 400 20 0 0 <def.fontwhite>>Hazine <uid.<tag.uid>.region.name> civarlarinda.

[DIALOG MapDlg2 TEXT]

[function gainpickingskill]
if (<src.lockpicking> < 30.0) && ((<skilllock[24]> == 0) && (<skilltotal> < 700.0))
if (rand(2) == 1)
src.lockpicking=<src.lockpicking>+6
endif
elseif (<src.lockpicking> > 29.9) && (<src.lockpicking> < 40.0)
if (rand(2) == 1)
src.lockpicking=<src.lockpicking>+2
endif
elseif (<src.lockpicking> > 39.9) && (<src.lockpicking> < 50.0)
if (rand(2) == 1)
src.lockpicking=<src.lockpicking>+2
endif
elseif (<src.lockpicking> > 49.9) && (<src.lockpicking> < 60.0)
if (rand(2) == 1)
src.lockpicking=<src.lockpicking>+1
endif
elseif (<src.lockpicking> > 59.9) && (<src.lockpicking> < 70.0)
if (rand(4) == 1)
src.lockpicking=<src.lockpicking>+1
endif
elseif (<src.lockpicking> > 69.9) && (<src.lockpicking> < 80.0)
if (rand(6) == 1)
src.lockpicking=<src.lockpicking>+1
endif
elseif (<src.lockpicking> > 79.9) && (<src.lockpicking> < 90.0)
if (rand(8) == 1)
src.lockpicking=<src.lockpicking>+1
endif
elseif (<src.lockpicking> > 89.9) && (<src.lockpicking> < 100.0)
if (rand(10) == 1)
src.lockpicking=<src.lockpicking>+1
endif


[itemdef i_traningchest]
id 0e40
name metal chest
type t_container
DUPELIST=0e41

on=@create
type t_hazinekasa
color 0810
attr 010
morex 6 //calisma kasalari hep 6 olacak

on=@timer
type t_hazinekasa
color 0810
morex 6
timer 60*5
return 1

on=@pickup_ground
return 1


[typedef t_hazinekasa]
ON=@dclick
if (<type> = t_hazinekasa)
src.sysmessage @033 Bunu sadece Locksmith'ler acabilir.
return 1
else
return 0
endif

[ITEMDEF 014fb]
//DEFNAME2=LOCKPICK
DEFNAME=i_lockpick
TYPE=T_LOCKPICK
FLIP=1
RESOURCES=2 i_ingot_iron
VALUE=19
WEIGHT=1
CATEGORY=Items by Professions
SUBSECTION=Thief
DESCRIPTION=Lockpick
DUPELIST=014fc
SKILLMAKE=TINKERING 48.5
ON=@dclick

if !(<cont.uid> == <src.findlayer(21).uid>)
src.sysmessage @033 Lockpickler uzerinizde olmali.
return 1

elseif (<src.flags>&statf_hidden) || (<src.flags>&statf_invisible)
src.sysmessage @56 Gizlenmis durumdayken bunu kullanamazsiniz.
return 1
else
target
src.sysmessage @033 Hangi kasayi acacaksiniz ?
return 1
endif

on=@targon_item
if (<src.targ.type>=t_hazinekasa) //calisma kasasi
if (<src.targ.distance>>2) && ( <src.targ.TOPOBJ.UID> != <SRC.UID> ) //distance check
src.sysmessage @033 Kasaya cok uzaksiniz.
return 1
endif
endif

if (<src.lockpicking><30.0) //acilma randlari
IF RAND(2)==1
src.sysmessage @033 Kasayi acmaya calisirken lockpickleriniz kirildi.
SRC.CONSUME 1 i_hazine_key
src.sound 242
return 1
endif
elseif (<src.lockpicking><40.0)
IF RAND(2)==1
src.sysmessage @033 Kasayi acmaya calisirken lockpickleriniz kirildi.
SRC.CONSUME 1 i_hazine_key
src.sound 242
return 1
endif

elseif (<src.lockpicking><50.0)
IF RAND(3)==1
SRC.CONSUME 1 i_hazine_key
src.sound 242
src.sysmessage @033 Kasayi acmaya calisirken lockpickleriniz kirildi.
return 1
endif

elseif (<src.lockpicking><60.0)
IF RAND(4)==1
SRC.CONSUME 1 i_hazine_key
src.sound 242
src.sysmessage @033 Kasayi acmaya calisirken lockpickleriniz kirildi.
return 1
endif

elseif (<src.lockpicking><70.0)
IF RAND(6)==1
src.sound 242
SRC.CONSUME 1 i_hazine_key
src.sysmessage @033 Kasayi acmaya calisirken lockpickleriniz kirildi.
return 1
endif

elseif (<src.lockpicking><80.0)
IF RAND(8)==1
src.sound 242
SRC.CONSUME 1 i_hazine_key
src.sysmessage @033 Kasayi acmaya calisirken lockpickleriniz kirildi.
return 1
endif

elseif (<src.lockpicking><90.0)
IF RAND(10)==1
src.sound 242
src.sysmessage @033 Kasayi acmaya calisirken lockpickleriniz kirildi.
SRC.CONSUME 1 i_hazine_key
return 1
endif

elseif (<src.lockpicking><98.0)
IF RAND(15)==1
src.sysmessage @033 Kasayi acmaya calisirken lockpickleriniz kirildi.
src.sound 242
SRC.CONSUME 1 i_hazine_key
return 1
endif
endif


//kasayi ac
if (<src.targ.morex>=1) || (<src.targ.morex>=2) ||(<src.targ.morex>=3) ||(<src.targ.morex>=4) ||(<src.targ.morex>=5)
src.sysmessage @033 Treasure chest'leri yalnizca Treasure Lockpick ile acabilirsiniz..
return 1
endif
if (<src.targ.morex>=6)
src.targ.color 00
src.targ.update
src.targ.timer 60*5
src.sayua 480,6,6,0 *kilidi acar*
src.sysmessage @55 Kilidi acmayi basardiniz.
src.gainpickingskill
src.targ.type t_container
src.sound=511
src.targ.color 00
src.targ.morex 0
else
src.sysmessage @033 Lockpickleri bunun uzerinde kullanamazsiniz.
endif
return 1



[itemdef i_hazine1_conts]
id i_chest_metal
name chest
type t_container
on=@create
type t_hazinekasa
color 0455
morex 1
timer 120

on=@pickup_ground
return 1

on=@timer
remove
return 1

[itemdef i_hazine2_conts]
id i_chest_metal
name chest
type t_container
on=@create
type t_hazinekasa
color 0455
morex 2
timer 120

on=@pickup_ground
return 1

on=@timer
remove
return 1

[itemdef i_hazine3_conts]
id i_chest_metal
name chest
type t_container
on=@create
type t_hazinekasa
color 0455
morex 3
timer 120

on=@pickup_ground
return 1

on=@timer
remove
return 1

[itemdef i_hazine4_conts]
id i_chest_metal
name chest
type t_container
on=@create
type t_hazinekasa
color 0455
morex 4
timer 120

on=@pickup_ground
return 1

on=@timer
remove
return 1

[itemdef i_hazine5_conts]
id i_chest_metal
name chest
type t_container
on=@create
type t_hazinekasa
color 0455
morex 5
timer 120

on=@pickup_ground
return 1

on=@timer
remove
return 1

[TEMPLATE i_hazine11]
CATEGORY=Hazine Kasasi
SUBSECTION=Hazine
DESCRIPTION=LEVEL 1
CONTAINER=i_hazine1_conts
ITEM=i_fctn_silver,{5000 10000}
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_tc_mr3 1 i_warrior 1 i_warlock 1 }
ITEM={ i_spear_ruin 1 i_tc_bs3 1 i_katana_ruin 1 }


[TEMPLATE i_hazine22]
CATEGORY=Hazine Kasasi
SUBSECTION=Hazine
DESCRIPTION=LEVEL 2
CONTAINER=i_hazine2_conts
ITEM=i_fctn_silver,{10000 15000}
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_tc_mr6 1 i_warrior 1 i_warlock 1 }
ITEM={ i_spear_might 1 i_tc_bs6 1 i_katana_might 1 }

[TEMPLATE i_hazine33]
CATEGORY=Hazine Kasasi
SUBSECTION=Hazine
DESCRIPTION=LEVEL 3
CONTAINER=i_hazine3_conts
ITEM=i_fctn_silver,{15000 20000}
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
ITEM={ i_hay_sheaf }
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ITEM={ i_tc_mr9 1 i_warrior 1 i_warlock 1 }
ITEM={ i_spear_force 1 i_tc_bs9 1 i_katana_force 1 }

[TEMPLATE i_hazine44]
CATEGORY=Hazine Kasasi
SUBSECTION=Hazine
DESCRIPTION=LEVEL 4
CONTAINER=i_hazine4_conts
ITEM=i_fctn_silver,{12000 15000}
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ITEM={ i_tc_mr12 1 i_warrior 1 i_warlock 1 }
ITEM={ i_spear_power 1 i_tc_bs12 1 i_katana_power 1 }

[TEMPLATE i_hazine55]
CATEGORY=Hazine Kasasi
SUBSECTION=Hazine
DESCRIPTION=LEVEL 5
CONTAINER=i_hazine5_conts
ITEM=i_fctn_silver,{19500 21900}
ITEM={ i_hay_sheaf }
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ITEM={ i_tc_mr15 1 i_warrior 1 i_warlock 1 }
ITEM={ i_spear_vanq 1 i_tc_bs15 1 i_katana_vanq 1 }

[ITEMDEF 014fc]
//lockpick
DUPEITEM=014fb

[ITEMDEF 014fd]
DEFNAME=i_lockpick_set
//DEFNAME2=LOCKPICKS
TYPE=T_LOCKPICK
FLIP=1
RESOURCES=3 i_LOCKPICK
WEIGHT=1
CATEGORY=Items by Professions
SUBSECTION=Thief
DESCRIPTION=Lockpicks (Set)
DUPELIST=014fe

[ITEMDEF 014fe]
//lockpicks
DUPEITEM=014fd


[TEMPLATE goldekle]
CONTAINER=i_bag
ITEM=i_gold,{55000 65000}

[EOF]

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