using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a rune beetle corpse" )]
public class RuneBeetle : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.BleedAttack;
}
[Constructable]
public RuneBeetle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "Rune Beetle";
Body = 244;
SetStr( 400, 450 );
SetDex( 125, 170 );
SetInt( 375, 450 );
SetHits( 310, 360 );
SetMana( 375, 450 );
SetStam( 125, 170 );
SetDamage( 42, 60 );
SetDamageType( ResistanceType.Physical, 20 );
SetDamageType( ResistanceType.Poison, 10 );
SetDamageType( ResistanceType.Energy, 70 );
SetResistance( ResistanceType.Physical, 40, 65 );
SetResistance( ResistanceType.Fire, 35, 50 );
SetResistance( ResistanceType.Cold, 35, 50 );
SetResistance( ResistanceType.Poison, 75, 95 );
SetResistance( ResistanceType.Energy, 40, 60 );
SetSkill( SkillName.MagicResist, 95.0, 110.0 );
SetSkill( SkillName.Tactics, 80.0, 95.0 );
SetSkill( SkillName.Wrestling, 70.0, 80.0 );
SetSkill( SkillName.Poisoning, 120.0, 140.0 );
SetSkill( SkillName.Magery, 100.0, 110.0 );
SetSkill( SkillName.Meditation, 95.0, 110.0 );
SetSkill( SkillName.EvalInt, 100.0, 125.0 );
Fame = 15000;
Karma = -15000;
Tamable = true;
ControlSlots = 3;
MinTameSkill = 93.9;
PackGold( 1000, 1200 );
PackMagicItems( 1, 5 );
PackItem( new Bone( Utility.RandomMinMax( 5, 14 ) ));
PackReg( 5, 14 );
//TODO: Pack Bodyparts
}
public override int GetAngerSound()
{
return 0x4E9;
}
public override int GetIdleSound()
{
return 0x4E8;
}
public override int GetAttackSound()
{
return 0x4E7;
}
public override int GetHurtSound()
{
return 0x4EA;
}
public override int GetDeathSound()
{
return 0x4E6;
}
public override void GenerateLoot()
{
AddLoot( LootPack.MedScrolls, 1 );
}
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
public override Poison HitPoison{ get{ return Poison.Deadly; } }
public override bool BardImmune{ get{ return true; } }
public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies; } }
public RuneBeetle( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
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