using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a Wrinkly Yomotsu corpse" )]
public class YomotsuElder : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ParalyzingBlow;
return WeaponAbility.ShadowStrike;
}
[Constructable]
public YomotsuElder() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a Yomotsu Elder";
Body = 255;
SetStr( 695, 825 );
SetDex( 250, 365 );
SetInt( 15, 40 );
SetHits( 820, 895 );
SetMana( 15, 40 );
SetStam( 250, 365 );
SetDamage( 50, 76 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 65, 85 );
SetResistance( ResistanceType.Fire, 30, 50 );
SetResistance( ResistanceType.Cold, 45, 65 );
SetResistance( ResistanceType.Poison, 35, 55 );
SetResistance( ResistanceType.Energy, 25, 50 );
SetSkill( SkillName.MagicResist, 100.0, 115.0 );
SetSkill( SkillName.Tactics, 115.0, 130.0 );
SetSkill( SkillName.Wrestling, 110.0, 130.0 );
SetSkill( SkillName.Anatomy, 115.0, 130.0 );
Fame = 15000;
Karma = -15000;
Tamable = false;
PackGold( 1500, 1800 );
PackMagicItems( 1, 5 );
AddItem( new Sandals());
AddItem( new ExecutionersAxe());
}
public override int GetAngerSound()
{
return 0x453;
}
public override int GetIdleSound()
{
return 0x452;
}
public override int GetAttackSound()
{
return 0x454;
}
public override int GetHurtSound()
{
return 0x455;
}
public override int GetDeathSound()
{
return 0x456;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies; } }
public YomotsuElder( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
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