using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a Glowing Yomotsu corpse" )]
public class YomotsuPriest : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.BleedAttack;
}
[Constructable]
public YomotsuPriest() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a Yomotsu Priest";
Body = 253;
SetStr( 480, 530 );
SetDex( 100, 115 );
SetInt( 600, 675 );
SetHits( 480, 530 );
SetMana( 600, 675 );
SetStam( 100, 115 );
SetDamage( 60, 80 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 65, 85 );
SetResistance( ResistanceType.Fire, 30, 50 );
SetResistance( ResistanceType.Cold, 45, 65 );
SetResistance( ResistanceType.Poison, 35, 55 );
SetResistance( ResistanceType.Energy, 25, 50 );
SetSkill( SkillName.MagicResist, 112.0, 122.0 );
SetSkill( SkillName.Tactics, 55.0, 60.0 );
SetSkill( SkillName.Wrestling, 48.0, 58.0 );
SetSkill( SkillName.Magery, 105.0, 115.0 );
SetSkill( SkillName.Meditation, 95.0, 110.0 );
SetSkill( SkillName.EvalInt, 93.0, 108.0 );
Fame = 15000;
Karma = -15000;
Tamable = false;
PackGold( 700, 1000 );
PackMagicItems( 1, 5 );
AddItem( new Sandals());
AddItem( new ExecutionersAxe());
}
public override int GetAngerSound()
{
return 0x453;
}
public override int GetIdleSound()
{
return 0x452;
}
public override int GetAttackSound()
{
return 0x454;
}
public override int GetHurtSound()
{
return 0x455;
}
public override int GetDeathSound()
{
return 0x456;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Average );
AddLoot( LootPack.Meager );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
public override Poison HitPoison{ get{ return Poison.Deadly; } }
public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies; } }
public YomotsuPriest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
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