// Cekox. Ultima-Strike
// Msn: [email protected]
[ITEMDEF i_Silver]
NAME=Bilet
ID=i_gold
weight 0
CATEGORY=Cekox :D
SUBSECTION=items
DESCRIPTION=gold Silver
ON=@CREATE
COLOR=0980
//attr attr_newbie
on=@click
message @07a1,,1 <amount> Poison Uo Bilet
return 1
[events corpsefix]
On=@environchange
src.action 067
src.color 0809
src.str 700
src.dex 300
src.int 50
src.update
ON=@Click
message @07a1 [Poison Uo Npc's]
return 0
ON=@Death
spell_say * Helal Kardesime:) *
[CHARDEF c_Silver_corpse]
NAME=Silver Corpse
SOUND=snd_monster_zombie1
ID=C_ZOMBIE
CAN=MT_RUN|MT_WALK
TEVENTS=+corpsefix
DAM=3,0
ARMOR=35
SHELTER=r_spooky
TEVENTS=e_undead
CATEGORY=Monsters
SUBSECTION=Undeads
DESCRIPTION=Silver Corpse
ON=@Create
COLOR=07a1
NPC=brain_undead
STR=350
DEX=500
INT=100
PARRYING={90.0 100.0}
MAGICRESISTANCE={100.0}
TACTICS={90.0 100.0}
WRESTLING={90.0 100.0}
POISONING={300.0 700.0}
FAME={300 5000}
KARMA={-7800 -6500}
ITEM=i_Silver,{20} //// burdan değiştir /
[DIALOG d_ozelstone]
0, 0
nomove
resizepic 0 0 5120 330 240
resizepic 10 10 5054 155 220
resizepic 165 10 5054 155 220
page 0
text 25 20 <eval 07a1> 0
text 35 43 <eval 0481> 1
text 35 63 <eval 0481> 2
text 35 83 <eval 0481> 3
text 35 103 <eval 0481> 4
text 35 123 <eval 0481> 5
text 35 143 <eval 0481> 6
text 35 163 <eval 0481> 7
text 35 183 <eval 0481> 8
text 35 203 <eval 0481> 9
text 180 20 <eval 07a1> 10
text 180 43 <eval 07a1> 11
text 180 63 <eval 07a1> 12
text 180 83 <eval 07a1> 13
text 180 103 <eval 07a1> 14
text 180 123 <eval 07a1> 15
text 180 143 <eval 07a1> 16
text 180 163 <eval 07a1> 17
text 180 183 <eval 07a1> 18
text 180 203 <eval 07a1> 19
button 15 43 4005 4006 1 0 1
button 15 63 4005 4006 1 0 2
button 15 83 4005 4006 1 0 3
button 15 103 4005 4006 1 0 4
button 15 123 4005 4006 1 0 5
button 15 143 4005 4006 1 0 6
button 15 163 4005 4006 1 0 7
button 15 183 4005 4006 1 0 8
button 15 203 4005 4006 1 0 9
[DIALOG d_ozelstone text]
Poison Uo Stone
Katana +15
Kryss +15
Spear +15
S.spear 15
War Axe +15
Halbert +15
Bardiche +15
Cutlas +15
Scimitar +15
Biletlidir...
500 Bilet
400 Bilet
400 Bilet
450 Bilet
400 Bilet
400 Bilet
400 Bilet
400 Bilet
400 Bilet
[DIALOG d_ozelstone BUTTON]
onbutton=0
src.sysmessage @07a1,,1 Cikis..
onbutton=1
if <src.restest 500 i_Silver>
src.consume 500 i_Silver
src.newitem i_katana_vanq
src.act.bounce
return 1
else
src.sysmessage @07a1,,1 Eksik Silver !
return 1
endif
onbutton=2
if <src.restest 400 i_Silver>
src.consume 400 i_Silver
src.newitem i_kryss_vanq
src.act.bounce
return 1
else
src.sysmessage @07a1,,1 Eksik Silver !
return 1
endif
onbutton=3
if <src.restest 400 i_Silver>
src.consume 400 i_Silver
src.newitem i_spear_vanq
src.act.bounce
return 1
else
src.sysmessage @0988 yeterLi siLver buLunmamaktadir..
return 1
endif
onbutton=4
if <src.restest 450 i_Silver>
src.consume 450 i_Silver
src.newitem i_spear_short_vanq
src.act.bounce
return 1
else
src.sysmessage @07a1,,1 Eksik Silver !
return 1
endif
onbutton=5
if <src.restest 400 i_Silver>
src.consume 400 i_Silver
src.newitem i_axe_war_vanq
src.act.bounce
return 1
else
src.sysmessage @07a1,,1 Eksik Silver !
return 1
onbutton=6
if <src.restest 400 i_Silver>
src.consume 400 i_Silver
src.newitem i_halberd_vanq
src.act.bounce
return 1
else
src.sysmessage @07a1,,1 Eksik Silver !
return 1
endif
onbutton=7
if <src.restest 400 i_Silver>
src.consume 400 i_Silver
src.newitem i_bardiche_vanq
src.act.bounce
return 1
else
src.sysmessage @07a1,,1 Eksik Silver !
return 1
endif
onbutton=8
if <src.restest 400 i_Silver>
src.consume 400 i_Silver
src.newitem i_cutlass_vanq
src.act.bounce
return 1
else
src.sysmessage @07a1,,1 Eksik Silver !
return 1
endif
onbutton=9
if <src.restest 400 i_Silver>
src.consume 400 i_Silver
src.newitem i_scimitar_vanq
src.act.bounce
return 1
else
src.sysmessage @07a1,,1 Eksik Silver !
return 1
endif
[itemdef i_tas4]
id=i_gravestone_17
Name [Poison Uo Stone]
ON=@Click
message @0805 [Silah Stone]
message @07a1 [Weapon Seller]
return 1
ON=@DCLick
sdialog d_ozelstone
return 1
[itemdef i_tas9]
id=i_gravestone_17
Name Kulucka Seller
ON=@Click
message @0bb2 [Clax Stone]
return 1
ON=@DCLick
if <src.restest 150 i_Silver>
src.consume 150 i_Silver
src.newitem i_kulucka
src.act.bounce
return 1
else
src.sysmessage @0988 yeterLi siLver buLunmamaktadir..
return 1
endif
[itemdef i_tas10]
id=i_grave_stone
name=Stat Stone
type=t_script
ON=@Create
COLOR=4001
ATTR=08050
ON=@Click
message @68,1,1 <name>
message @1100 [Clax Pvp]
return 1
ON=@DClick
sdialog d_statsecimi
return 1
[itemdef i_tas8]
id=i_gravestone_17
Name Newbie Bag Seller
ON=@Click
message @0805 [Bag Seller]..
return 1
ON=@DCLick
if <src.restest 10 i_silver>
src.consume 10 i_silver
src.newitem i_bag
src.act.bounce
src.act.attr 4
return 1
else
src.sysmessage @0988 yeterLi siLver buLunmamaktadir..
return 1
endif
[itemdef i_tas9]
id=i_gravestone_17
Name Skillci
ON=@Click
message @54 <name>
return 1
ON=@DCLick
src.allskills 1000
src.sysmessage @68,1,1 Skillerin 100.0 Oldu <src.name>
return 1
////////////////-** Robe Stone**-///////////////////////////////
[ITEMDEF=i_tas7]
DEFNAME i_tas7
id=i_gravestone_17
Name=Ship Stone
ON=@Create
attr=attr_move_never
timer 1
ON=@Click
message @0805 Ship's Stone.
return 1
ON=@dclick
src.dialog d_robes
return 1
[dialog d_robes]
50,50
nomove
resizepic 0 0 5100 330 200
resizepic 10 10 5054 155 180
resizepic 165 10 5120 155 180
text 25 20 10 0
text 20 65 0 1
text 20 85 0 2
text 20 105 0 3
text 20 125 0 4
text 180 90 10 5
button 15 65 55 56 1 0 1
button 15 85 55 56 1 0 2
button 15 105 55 56 1 0 3
button 15 125 55 56 1 0 4
[dialog d_robes text]
Ship's Stone.
Small Ship..
Medium Ship..
Dragon Ship..
Long Ship..
Sistem Ucretsiz'dir..
[dialog d_robes button]
onbutton 0
src.sysmessage @0805 Birsey aLmadnz..
onbutton 1
src.newitem i_deed_ship_small_n
src.act.bounce
endif
onbutton 2
src.newitem i_deed_ship_medium_n
src.act.bounce
endif
onbutton 3
src.newitem i_deed_ship_dragon_long_n
src.act.bounce
endif
onbutton 4
src.newitem i_deed_ship_long_n
src.act.bounce
endif
[ITEMDEF i_robe_dark]
NAME=Dark Robe
ID=i_deathshroud
ARMOR=83
VALUE=75000
TYPE=t_clothing
SKILLMAKE=TAILORING 98.1, MAGERY 98.1, MEDITATION 98.1, EVALUATINGINTEL 98.1
RESOURCES=75 i_cloth, 75 i_reag_dragon_blood , 50 i_reag_brimstone ,75 i_reag_daemon_bone , 50 i_reag_batwing ,75 i_Silver
ON=@Create
HITPOINTS=100
COLOR=0bb2
on=@click
message @56,,1 [ % <eval <hitpoints>> Yeni ]
ON=@Equip
if ( <src.magery><=98.1 ) || ( <src.meditation><=98.1 ) || ( <src.evaluatingintel><=98.1)
src.sysmessage @33 Henuz bunu giyecek kadar kudretli degilsiniz.
unequip
return 1
endif
src.tag.icerobe 1
src.events +e_resist_warrior
if (<src.fencing>>=0.1) || (<src.swordsmanship>>=0.1) || (<src.archery>>=0.1) || (<src.macefighting>>=0.1) || (<src.tactics>>=0.1)
src.sysmessage @33 Bunu giyebilmek icin savas skilliniz olmamali.
unequip
return 1
endif
if (<src.kills><=5)
src.sysmessage @33 Bunu giyebilecek kadar kotu musun ki?
unequip
return 1
endif
ON=@UnEquip
IF (<EVAL <src.tag.light>> = 1
src.findid.i_light.remove
src.nightsight=1
endif
src.tag.light=0
src.events -e_resist_warrior
[ITEMDEF i_robe_light]
NAME=Light Robe
ID=i_deathshroud
ARMOR=83
VALUE=75000
TYPE=t_clothing
SKILLMAKE=TAILORING 98.1, MAGERY 98.1, MEDITATION 98.1, EVALUATINGINTEL 98.1
RESOURCES=75 i_cloth, 75 i_reag_dragon_blood , 50 i_reag_brimstone ,75 i_reag_daemon_bone , 50 i_reag_batwing ,75 i_Silver
ON=@Create
HITPOINTS=100
COLOR=0800
on=@click
message @56,,1 [ % <eval <hitpoints>> Yeni ]
ON=@Equip
if ( <src.magery><=98.1 ) || ( <src.meditation><=98.1 ) || ( <src.evaluatingintel><=98.1)
src.sysmessage @33 Henuz bunu giyecek kadar kudretli degilsiniz.
unequip
return 1
endif
src.tag.icerobe 1
src.events +e_resist_warrior
if (<src.fencing>>=0.1) || (<src.swordsmanship>>=0.1) || (<src.archery>>=0.1) || (<src.macefighting>>=0.1) || (<src.tactics>>=0.1)
src.sysmessage @33 Bunu giyebilmek icin savas skilliniz olmamali.
unequip
return 1
endif
if (<src.kills>>=5)
src.sysmessage @33 Bunu giyebilecek kadar iyi misin ki?
unequip
return 1
endif
ON=@UnEquip
IF (<EVAL <src.tag.light>> = 1
src.findid.i_light.remove
src.nightsight=1
endif
src.tag.light=0
src.events -e_resist_warrior
[ITEMDEF i_robe_fire]
NAME=Fire Robe
ID=i_deathshroud
ARMOR=83
VALUE=75000
TYPE=t_clothing
SKILLMAKE=TAILORING 98.1, MAGERY 98.1, EVALUATINGINTEL 80.0
RESOURCES=50 i_cloth, 50 i_reag_dragon_blood , 10 i_Silver
ON=@Create
HITPOINTS=100
COLOR=080a
on=@click
message @56,,1 [ % <eval <hitpoints>> Yeni ]
ON=@Equip
if ( <src.magery><=98.1 ) || ( <src.evaluatingintel><=98.1)
src.sysmessage Henuz bunu giyecek kadar kudretli degilsiniz.
unequip
return 1
endif
src.tag.icerobe 1
src.events +e_resist_warrior
if (<src.fencing>>=0.1) || (<src.swordsmanship>>=0.1) || (<src.archery>>=0.1) || (<src.macefighting>>=0.1) || (<src.tactics>>=0.1)
src.sysmessage @33 Bunu giyebilmek icin savas skilliniz olmamali.
unequip
return 1
endif
if (<src.kills><=5)
src.sysmessage @33 Bunu giyebilecek kadar kotu musun ki?
unequip
return 1
endif
ON=@UnEquip
IF (<EVAL <src.tag.light>> = 1
src.findid.i_light.remove
src.nightsight=1
endif
src.tag.light=0
src.events -e_resist_warrior
[ITEMDEF i_robe_volcanic]
NAME=Volcanic Robe
ID=i_deathshroud
ARMOR=83
VALUE=75000
TYPE=t_clothing
SKILLMAKE=TAILORING 98.1, MAGERY 98.2, EVALUATINGINTEL 80.0
RESOURCES=50 i_cloth, 50 i_reag_dragon_blood , 10 i_Silver
ON=@Create
HITPOINTS=100
color=07f7
on=@click
message @56,,1 [ % <eval <hitpoints>> Yeni ]
ON=@Equip
if ( <src.magery><=98.1 ) || ( <src.evaluatingintel><=98.1)
src.sysmessage Henuz bunu giyecek kadar kudretli degilsiniz.
unequip
return 1
endif
src.tag.icerobe 1
src.events +e_resist_warrior
if (<src.fencing>>=0.1) || (<src.archery>>=0.1) || (<src.swordsmanship>>=0.1) || (<src.macefighting>>=0.1) || (<src.tactics>>=0.1)
src.sysmessage @33 Bunu giyebilmek icin savas skilliniz olmamali.
unequip
return 1
endif
ON=@UnEquip
IF (<EVAL <src.tag.light>> = 1
src.findid.i_light.remove
src.nightsight=1
endif
src.tag.light=0
src.events -e_resist_warrior
[ITEMDEF i_robe_aqua]
NAME=Aqua Robe
ID=i_deathshroud
ARMOR=83
VALUE=75000
TYPE=t_clothing
SKILLMAKE=TAILORING 98.1, MAGERY 98.1, EVALUATINGINTEL 80.0
RESOURCES=50 i_cloth, 50 i_reag_dragon_blood , 10 i_Silver
ON=@Create
HITPOINTS=100
COLOR=0480
on=@click
message @56,,1 [ % <eval <hitpoints>> Yeni ]
ON=@Equip
if ( <src.magery><=98.1 ) || ( <src.evaluatingintel><=98.1)
src.sysmessage Henuz bunu giyecek kadar kudretli degilsiniz.
unequip
return 1
endif
src.tag.icerobe 1
src.events +e_resist_warrior
if (<src.fencing>>=0.1) || (<src.archery>>=0.1) || (<src.swordsmanship>>=0.1) || (<src.macefighting>>=0.1) || (<src.tactics>>=0.1)
src.sysmessage @33 Bunu giyebilmek icin savas skilliniz olmamali.
unequip
return 1
endif
ON=@UnEquip
IF (<EVAL <src.tag.light>> = 1
src.findid.i_light.remove
src.nightsight=1
endif
src.tag.light=0
src.events -e_resist_warrior
/// 4.binek
[ITEMDEF i_robe_dragonic]
NAME=Dragonic Robe
ID=i_deathshroud
ARMOR=83
VALUE=75000
TYPE=t_clothing
SKILLMAKE=TAILORING 98.1, MAGERY 98.1, EVALUATINGINTEL 80.0
RESOURCES=50 i_cloth, 50 i_reag_dragon_blood , 10 i_Silver
ON=@Create
HITPOINTS=100
COLOR=07bd
on=@click
message @56,,1 [ % <eval <hitpoints>> Yeni ]
ON=@Equip
if ( <src.magery><=98.1 ) || ( <src.evaluatingintel><=98.1)
src.sysmessage Henuz bunu giyecek kadar kudretli degilsiniz.
unequip
return 1
endif
src.tag.icerobe 1
src.events +e_resist_warrior
if (<src.fencing>>=0.1) || (<src.archery>>=0.1) || (<src.swordsmanship>>=0.1) || (<src.macefighting>>=0.1) || (<src.tactics>>=0.1)
src.sysmessage @33 Bunu giyebilmek icin savas skilliniz olmamali.
unequip
return 1
endif
ON=@UnEquip
IF (<EVAL <src.tag.light>> = 1
src.findid.i_light.remove
src.nightsight=1
endif
src.tag.light=0
src.events -e_resist_warrior
/// 5. binek
[ITEMDEF i_robe_metal]
NAME=Metal Robe
ID=i_deathshroud
ARMOR=83
VALUE=75000
TYPE=t_clothing
SKILLMAKE=TAILORING 98.1, MAGERY 98.1, EVALUATINGINTEL 80.0
RESOURCES=50 i_cloth, 50 i_reag_dragon_blood , 10 i_Silver
ON=@Create
HITPOINTS=100
COLOR=0810
on=@click
message @56,,1 [ % <eval <hitpoints>> Yeni ]
ON=@Equip
if ( <src.magery><=98.1 ) || ( <src.evaluatingintel><=98.1)
src.sysmessage Henuz bunu giyecek kadar kudretli degilsiniz.
unequip
return 1
endif
src.tag.icerobe 1
src.events +e_resist_warrior
if (<src.fencing>>=0.1) || (<src.archery>>=0.1) || (<src.swordsmanship>>=0.1) || (<src.macefighting>>=0.1) || (<src.tactics>>=0.1)
src.sysmessage @33 Bunu giyebilmek icin savas skilliniz olmamali.
unequip
return 1
endif
ON=@UnEquip
IF (<EVAL <src.tag.light>> = 1
src.findid.i_light.remove
src.nightsight=1ü
endif
src.tag.light=0
src.events -e_resist_warrior
[CHARDEF c_ozel]
DEFNAME=c_ozel
ID=c_DAEMON_W_SWORD
SOUND=snd_MONSTER_DAEMON1
ICON=i_pet_dragon
DAM=35,60
NAME=Wyvern
ARMOR=30
RESOURCES=9 i_ribs_raw, 8 i_reag_daemon_bone
TEVENTS=e_intelligent
CAN=MT_WALK|MT_FLY|MT_USEHANDS|MT_FIRE_IMMUNE
SHELTER=r_dungeon,r_caves
DESIRES=i_gold,t_wand
AVERSIONS=r_water,r_mountains
ON=@Click
message @0663 [Clax Weapon]
return 0
ON=@Create
COLOR=0bb7
STR={1650 2050}
DEX={800 900}
INT={915 1225}
PARRYING={90.0 100.0}
MAGERY={590.0 995.0}
MAGICRESISTANCE={290.0 900.0}
TACTICS={90.0 100.0}
WRESTLING={90.0 100.0}
NPC=brain_undead
FAME={7000 9000}
KARMA={-6000 -6999}
ITEM=random_weapon_vanq,R4
ITEM=i_Silver,30
[ITEMDEF=i_tas09]
DEFNAME i_tas09
id=i_gravestone_17
Name=Taming Stone
ON=@Create
attr=attr_move_never
timer 1
ON=@Click
message @0805 [AnimaL Stone]
return 1
ON=@dclick
src.dialog d_asdk
return 1
[dialog d_asdk]
50,50
nomove
resizepic 0 0 5120 330 200
resizepic 10 10 5054 155 180
resizepic 165 10 5120 155 180
text 25 20 1100 0
text 30 65 0 1
text 30 85 0 2
text 180 90 1100 5
button 15 65 4005 4006 1 0 1
button 15 85 4005 4006 1 0 2
[dialog d_asdk text]
Clax AnimaL's..
Shrink
Tame Staff
gh
h
Sistem Biletsizdir..
[dialog d_asdk button]
onbutton 0
src.sysmessage @0805 Birsey aLmadnz..
onbutton 1
src.newitem i_deed_animal
src.act.bounce
endif
onbutton 2
src.newitem i_staff_taming
src.act.bounce
endif
[DIALOG d_pvpwar]
0, 0
nomove
resizepic 250 10 3500 230 150sa
page 0
text 295 20 <eval 0481> 0
text 290 45 0 1
text 290 62 0 2
button 270 43 55 56 1 1153 1
button 270 63 55 56 1 38 2
[ITEMDEF=i_pvpwar
[DIALOG d_pvpwar text]
Clax Pvp Menusu
Katilicam...
Katilmicam...
[DIALOG d_pvpwar BUTTON]
onbutton=0
src.sysmessage @68,1,1 Birisini seciniz..
sdialog d_skillsec
onbutton=1
src.go 5570,1128,10
src.stone 1
src.sysmessage @07a1 Pvpye katildiniz..
src.sysmessage @07a1 Bineginiz warsa lutfen inin..
onbutton=2
src.sysmessage @38,1,1 Reddettiniz..
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