////////////////
/////Sistem/////
////////////////
[DIALOG d_geridonusum]
200, 50
PAGE 0
resizepic 20 32 2600 330 390
resizepic 60 81 3000 160 20
resizepic 60 111 3000 160 20
resizepic 60 141 3000 160 20
resizepic 60 171 3000 160 20
resizepic 60 201 3000 160 20
resizepic 60 231 3000 160 20
resizepic 60 261 3000 160 20
resizepic 60 291 3000 160 20
resizepic 225 81 3000 100 20
resizepic 225 111 3000 100 20
resizepic 225 141 3000 100 20
resizepic 225 171 3000 100 20
resizepic 225 201 3000 100 20
resizepic 225 231 3000 100 20
resizepic 225 261 3000 100 20
resizepic 225 291 3000 100 20
resizepic 225 320 3000 100 20
resizepic 225 345 3000 100 30
resizepic 60 325 3000 130 20
resizepic 60 355 3000 130 20
resizepic 180 381 3000 120 20
button 40 80 4005 4006 1 0 1
button 40 110 4005 4006 1 0 2
button 40 140 4005 4006 1 0 3
button 40 170 4005 4006 1 0 4
button 40 200 4005 4006 1 0 5
button 40 230 4005 4006 1 0 6
button 40 260 4005 4006 1 0 7
button 40 290 4005 4006 1 0 8
button 40 325 4006 4005 1 0 9
button 40 355 4015 4014 1 0 10
button 270 380 4015 4014 1 0 11
text 106 49 1152 0
text 80 80 1101 1
text 80 110 1101 2
text 80 140 1101 3
text 80 170 1101 4
text 80 200 1101 5
text 80 230 1101 6
text 80 260 1101 7
text 80 290 1101 8
text 250 320 995 9
text 80 325 995 10
text 80 355 995 11
text 199 381 1101 12
text 235 351 995 13
text 235 81 1313 14
text 235 111 1313 15
text 235 141 1313 16
text 235 171 1313 17
text 235 201 1313 18
text 235 231 1313 19
text 235 261 1313 20
text 235 291 1313 21
[DIALOG d_geridonusum TEXT]
Geri Donusum Sistemi
Heykelcik
Small House
Black Dye Tube
White Dye Tube
Leather Dye Tube
Ranger Set
Phonix Set
Newbifie Deed
Donusen
Bilete cevir
Bileti cevir
Donustur
<SRC.FINDLAYER(30).SRC.FINDID.i_geridonusum.MORE>
10.000
75.000
100.000
150.000
500.000
750.000
850.000
1.250.000
[DIALOG d_geridonusum BUTTON]
ONBUTTON=0
SRC.SYSMESSAGE Menu Kapatildi.
SRC.SOUND 552
Onbutton=1
if <SRC.FINDLAYER(30).SRC.FINDID.i_geridonusum.MORE> > 10000
SRC.NEWITEM={ i_statue_dragon 1 i_statue_skeleton 1 i_statue_troll 1 i_statue_orc 1 i_statue_daemon 1 i_statue_ettin 1 i_statue_earth_elemental 1 i_statue_gargoyle 1 i_statue_gorilla 1 i_statue_crocodile 1 i_statue_liche 1 i_statue_lizard_man 1 i_statue_ogre 1 i_statue_ratman 1 }
SRC.ACT.BOUNCE
SRC.FINDLAYER(30).SRC.FINDID.i_geridonusum.MORE=<SRC.FINDLAYER(30).SRC.FINDID.i_geridonusum.MORE> - 10000
RETURN 1
else
Src.sysmessage Bunun icin yeterli biletiniz yok.
Return 1
Onbutton=2
if <SRC.FINDLAYER(30).SRC.FINDID.i_geridonusum.MORE> > 75000
SRC.NEWITEM=i_deed_house_stone_plaster_small
SRC.ACT.BOUNCE
SRC.FINDLAYER(30).SRC.FINDID.i_geridonusum.MORE=<SRC.FINDLAYER(30).SRC.FINDID.i_geridonusum.MORE> - 75000
RETURN 1
else
Src.sysmessage Bunun icin yeterli biletiniz yok.
Return 1
Onbutton=3
if <SRC.FINDLAYER(30).SRC.FINDID.i_geridonusum.MORE> > 100000
src.newitem=i_black_tub1
SRC.ACT.BOUNCE
SRC.FINDLAYER(30).SRC.FINDID.i_geridonusum.MORE=<SRC.FINDLAYER(30).SRC.FINDID.i_geridonusum.MORE> - 100000
RETURN 1
else
Src.sysmessage Bunun icin yeterli biletiniz yok.
Return 1
Onbutton=4
if <SRC.FINDLAYER(30).SRC.FINDID.i_geridonusum.MORE> > 150000
src.newitem=i_white_tub1
SRC.ACT.BOUNCE
SRC.FINDLAYER(30).SRC.FINDID.i_geridonusum.MORE=<SRC.FINDLAYER(30).SRC.FINDID.i_geridonusum.MORE> - 150000
RETURN 1
else
Src.sysmessage Bunun icin yeterli biletiniz yok.
Return 1
Onbutton=5
if <SRC.FINDLAYER(30).SRC.FINDID.i_geridonusum.MORE> > 500000
src.newitem=i_leather_tub
SRC.ACT.BOUNCE
SRC.FINDLAYER(30).SRC.FINDID.i_geridonusum.MORE=<SRC.FINDLAYER(30).SRC.FINDID.i_geridonusum.MORE> - 500000
RETURN 1
else
Src.sysmessage Bunun icin yeterli biletiniz yok.
Return 1
Onbuootn=6
if <SRC.FINDLAYER(30).SRC.FINDID.i_geridonusum.MORE> > 750000
SRC.NEWITEM={ i_ranger_leggings 1 i_ranger_gloves 1 i_ranger_sleeves 1 i_ranger_tunic 1 i_ranger_gorget 1 i_ranger_tunic_fe 1 i_ranger_bustier_fe 1 }
SRC.ACT.BOUNCE
SRC.FINDLAYER(30).SRC.FINDID.i_geridonusum.MORE=<SRC.FINDLAYER(30).SRC.FINDID.i_geridonusum.MORE> - 750000
RETURN 1
else
Src.sysmessage Bunun icin yeterli biletiniz yok.
Return 1
Onbutton=7
if <SRC.FINDLAYER(30).SRC.FINDID.i_geridonusum.MORE> > 850000
SRC.NEWITEM={ i_phoenix_leggings 1 i_phoenix_gloves 1 i_phoenix_sleeves 1 i_phoenix_tunic 1 i_phoenix_gorget 1 i_phoenix_helm 1 }
src.act.bounce
SRC.FINDLAYER(30).SRC.FINDID.i_geridonusum.MORE=<SRC.FINDLAYER(30).SRC.FINDID.i_geridonusum.MORE> - 850000
return 1
else
Src.sysmessage Bunun icin yeterli biletiniz yok.
Return 1
Onbuootn=8
if <SRC.FINDLAYER(30).SRC.FINDID.i_geridonusum.MORE> > 1250000
src.newitem=i_newbiedeed
src.act.bounce
SRC.FINDLAYER(30).SRC.FINDID.i_geridonusum.MORE=<SRC.FINDLAYER(30).SRC.FINDID.i_geridonusum.MORE> - 12500000
return 1
else
Src.sysmessage Bunun icin yeterli biletiniz yok.
Return 1
ONBUTTON=10
target
ONBUTTON=9
if <SRC.FINDLAYER(30).SRC.FINDID.i_geridonusum.MORE> < 20000
src.sysmessage Birikiminizi cevirmek icin birikiminizin en az 20000 olmasi gerekmektedir
else
DIALOG d_gdbm1
ONBUTTON=11
target
[ITEMDEF i_geridonusum]
NAME=geridonusum
ID=i_handr_1
TYPE=T_EQ_SCRIPT
WEIGHT=0
LAYER=30
ON=@Create
ATTR=080
MORE=0
TIMER=-1
[ITEMDEF i_geridonusumbileti]
NAME=Geri Donusum Bileti
ID=i_deed
TYPE=t_gdbm
WEIGHT=0
ON=@Create
ATTR=attr_newbie
COLOR=0835
ON=@click
sayua 995,0,0,0 [<more>]
sayua 995,0,0,0 Geri Donusum Bileti
return 1
ON=@dclick
DIALOG d_gdbm
return 1
ON=@TARGON_ITEM
IF <SRC.TARG.TYPE> == t_gdbm1
SRC.SYSMESSAGE Ayni bileti secemssiniz.
type=t_gdbm
return 1
elseIF <SRC.TARG.TYPE> == t_gdbm
more=<more>+<src.targ.more>
src.targ.remove
type=t_gdbm
return 1
else
SRC.SYSMESSAGE Sadece Geri donusum biletini secebilirsiniz
return 1
endif
[DIALOG d_gdbm]
200,50
resizepic 0 0 5054 200 100 //background
resizepic 5 5 3000 190 30//backbutton
resizepic 55 45 3000 140 20//backbutton
resizepic 10 75 3000 70 20//backbutton
resizepic 120 75 3000 70 20//backbutton
text 15 10 1104 0 //
text 45 74 0 1
text 145 74 0 2
button 10 75 4006 4007 1 0 1
button 110 75 4006 4007 1 0 2
textentry 60 45 600 20 1152 1 3
text 10 45 1152 4
[DIALOG d_gdbm text]
Amount : <more>
Ok
Add
<VAR.BLANKLINE>
Entry:
[DIALOG d_gdbm button]
ONBUTTON=0
SRC.SYSMESSAGE Menu Closed
SRC.SOUND 552
ONBUTTON=1
if (<ARGTXT[1]>=<more>)
src.sysmessage Verdiginiz deger bilet sayiniz ile ayni
return 1
elseif <ARGTXT[1]>><more>
src.sysmessage Verdiginiz deger bilet sayinizdan fazla
return 1
else
more=<more>-<ARGTXT[1]>
src.newitem i_geridonusumbileti
src.act.more=<ARGTXT[1]>
src.act.bounce
ONBUTTON=2
target Eklemek istediginiz bileti seciniz.
src.targ.type=t_gdbm1
[DIALOG d_gdbm1]
200,50
resizepic 0 0 5054 200 100 //background
resizepic 5 5 3000 190 30//backbutton
resizepic 55 45 3000 140 20//backbutton
resizepic 10 75 3000 70 20//backbutton
resizepic 120 75 3000 70 20//backbutton
text 15 10 1104 0 //
text 45 74 0 1
text 145 74 0 2
button 10 75 4006 4007 1 0 1
button 110 75 4006 4007 1 0 2
textentry 60 45 600 20 1152 1 3
text 10 45 1152 4
[DIALOG d_gdbm1 text]
Amount : <SRC.FINDLAYER(30).SRC.FINDID.i_geridonusum.MORE>
Ok
Close
<VAR.BLANKLINE>
Entry:
[DIALOG d_gdbm1 button]
ONBUTTON=0
SRC.SYSMESSAGE Menu Closed
SRC.SOUND 552
ONBUTTON=1
if <ARGTXT[1]>><SRC.FINDLAYER(30).SRC.FINDID.i_geridonusum.MORE>
src.sysmessage Verdiginiz deger donusum miktarinizdan fazla
return 1
else
src.newitem i_geridonusumbileti
src.act.more=<ARGTXT[1]>
src.act.bounce
SRC.FINDLAYER(30).SRC.FINDID.i_geridonusum.MORE=<SRC.FINDLAYER(30).SRC.FINDID.i_geridonusum.MORE>-<ARGTXT[1]>
ONBUTTON=2
end
[typedef t_gdbm]
[typedef t_gdbm1]
[ITEMDEF i_hediye_kutusu]
DEFNAME=i_kutusu_kutusu
ID=0e77
TYPE=00
NAME=Hediye Sistemi
ON=@CREATE
COLOR=0482
ATTR=8010
NAME=Hediye Sistemi
on=@click
src.act.message <src.act.name>
return 1
ON=@DCLICK
IF <SRC.RESTEST 1 i_geridonusum>
src.equip i_geridonusum
DIALOG d_geridonusum
SRC.SFX 555
RETURN 1
else
src.newitem i_geridonusum
src.act.more=0
src.act.timer=-1
src.act.equip
DIALOG d_geridonusum
SRC.SFX 555
RETURN 1
ON=@TARGON_CHAR
RETURN 1
ON=@TARGON_ITEM
IF <SRC.TARG.CONT.UID>==<SRC.findlayer(layer_pack).UID>
ELSE
SRC.sysmessage Sececeginiz itemin cantanizda olmasi gerekir
RETURN 1
ENDIF
IF <SRC.TARG.TYPE> == t_gdbm
SRC.FINDLAYER(30).SRC.FINDID.i_geridonusum.MORE=<SRC.FINDLAYER(30).SRC.FINDID.i_geridonusum.MORE>+<src.targ.more>
src.targ.remove
return 1
ELSE
IF <SRC.TARG.TYPE> == t_food_raw
src.sysmessage [<src.targ.name>] geri donusumez
target Donusecek itemi seciniz.
return 1
ELSE
IF <SRC.TARG.ATTR> == 04
src.sysmessage [<src.targ.name>] geri donusumez
target Donusecek itemi seciniz.
return 1
ELSE
IF <SRC.TARG.TYPE> == t_food
src.sysmessage [<src.targ.name>] geri donusumez
target Donusecek itemi seciniz.
return 1
ELSE
IF <SRC.TARG.TYPE> == t_deed
src.sysmessage [<src.targ.name>] geri donusumez
target Donusecek itemi seciniz.
return 1
ELSE
IF <SRC.TARG.TYPE> == t_wall
src.sysmessage [<src.targ.name>] geri donusumez
target Donusecek itemi seciniz.
return 1
ELSE
IF <SRC.TARG.TYPE> == t_sign_gump
src.sysmessage [<src.targ.name>] geri donusumez
target Donusecek itemi seciniz.
return 1
ELSE
IF <SRC.TARG.TYPE> == t_container
src.sysmessage [<src.targ.name>] geri donusumez
target Donusecek itemi seciniz.
return 1
ELSE
IF <SRC.TARG.TYPE> == t_telepad
src.sysmessage [<src.targ.name>] geri donusumez
target Donusecek itemi seciniz.
return 1
ELSE
IF <SRC.TARG.TYPE> == t_bboard
src.sysmessage [<src.targ.name>] geri donusumez
target Donusecek itemi seciniz.
return 1
ELSE
IF <SRC.TARG.TYPE> == t_door
src.sysmessage [<src.targ.name>] geri donusumez
target Donusecek itemi seciniz.
return 1
ELSE
IF <SRC.TARG.TYPE> == t_gold
src.sysmessage [<src.targ.name>] geri donusumez
target Donusecek itemi seciniz.
return 1
ELSE
SRC.SAYua 995,0,0,0 <src.name> <src.targ.name> kullanarak [<eval (<SRC.TARG.VALUE>*<SRC.TARG.AMOUNT> )/10>] bilet kazandi.
SRC.FINDLAYER(30).SRC.FINDID.i_geridonusum.MORE=<SRC.FINDLAYER(30).SRC.FINDID.i_geridonusum.MORE>+<eval (<SRC.TARG.VALUE>*<SRC.TARG.AMOUNT> )/10>
src.TARG.REMOVE
src.SOUND 500
target
RETURN 1
ELSE
/////////////////////
///// Hediyeler//////
/////////////////////
/////////////////////////////////////////////////////
[ITEMDEF i_newbiedeed]
DEFNAME=i_newbiedeed
ID=i_deed
NAME=Newbifie Deed
ON=@CLICK
MESSAGE=<NAME>
RETURN 1
ON=@DCLICK
TARGET Newbified yapmak istediginiz itemi seciniz.
ON=@TARGON_ITEM
IF (<SRC.TARG.ATTR>&04)
SRC.SYSMESSAGE Zaten newbified.
ELSEIF (<SRC.TARG.CONT.CONT.UID> !=<SRC.UID> )
SRC.SYSMESSAGE Esya cantanizda olmali.
ELSEIF (<SRC.TARG.TYPE> == t_container)
SRC.SYSMESSAGE Onu newbiefied yapamassiniz.
RETURN 1
ELSEIF (<SRC.TARG.TYPE> == t_bag)
SRC.SYSMESSAGE Onu newbiefied yapamassiniz.
RETURN 1
ELSEIF (<SRC.TARG.TYPE> == t_deed)
SRC.SYSMESSAGE Onu newbiefied yapamassiniz.
RETURN 1
ELSE
SRC.TARG.ATTR = <SRC.TARG.ATTR> + 04
SRC.TARG.NAME =<SRC.TARG.NAME>
src.sysmessage <src.targ.name> newbified yapildi.
REMOVE
ENDIF
CATEGORY=Custom Items
SUBSECTION=misc
DESCRIPTION=Bless Deed
//////////////////////////////////////////////////////
[ITEMDEF i_statue_dragon]
DEFNAME=i_statue_dragon
ID=020d6
NAME=Dragon Mini-Statue
ON=@Create
ATTR=08
TYPE=0
ON=@CLICK
MESSAGE=<NAME>
RETURN 1
ON=@DCLICK
IF (<SRC.TARG.TOPOBJ.DISTANCE>>=5) || (<SRC.TARG.CanSeeLos>!=1)
SRC.SYSMESSAGE=That is not accessible.
RETURN 1
ELSE
DORAND 5
SFX=snd_MONSTER_DRAGON1
SFX=snd_MONSTER_DRAGON2
SFX=snd_MONSTER_DRAGON3
SFX=snd_MONSTER_DRAGON4
SFX=snd_MONSTER_DRAGON5
ENDDO
RETURN 1
[ITEMDEF i_statue_skeleton]
DEFNAME=i_statue_skeleton
ID=020e7
NAME=Skeleton Mini-Statue
ON=@Create
ATTR=08
TYPE=0
ON=@CLICK
MESSAGE=<NAME>
RETURN 1
ON=@DCLICK
IF (<SRC.TARG.TOPOBJ.DISTANCE>>=5) || (<SRC.TARG.CanSeeLos>!=1)
SRC.SYSMESSAGE=That is not accessible.
RETURN 1
ELSE
DORAND 5
SFX=snd_MONSTER_SKLETN1
SFX=snd_MONSTER_SKLETN2
SFX=snd_MONSTER_SKLETN3
SFX=snd_MONSTER_SKLETN4
SFX=snd_MONSTER_SKLETN5
ENDDO
RETURN 1
[ITEMDEF i_statue_troll]
DEFNAME=i_statue_troll
ID=020e9
NAME=Troll Mini-Statue
ON=@Create
ATTR=08
TYPE=0
ON=@CLICK
MESSAGE=<NAME>
RETURN 1
ON=@DCLICK
IF (<SRC.TARG.TOPOBJ.DISTANCE>>=5) || (<SRC.TARG.CanSeeLos>!=1)
SRC.SYSMESSAGE=That is not accessible.
RETURN 1
ELSE
DORAND 5
SFX=snd_MONSTER_TROLL1
SFX=snd_MONSTER_TROLL2
SFX=snd_MONSTER_TROLL3
SFX=snd_MONSTER_TROLL4
SFX=snd_MONSTER_TROLL5
ENDDO
RETURN 1
[ITEMDEF i_statue_orc]
DEFNAME=i_statue_orc
ID=020e0
NAME=Orc Mini-Statue
ON=@Create
ATTR=08
TYPE=0
ON=@CLICK
MESSAGE=<NAME>
RETURN 1
ON=@DCLICK
IF (<SRC.TARG.TOPOBJ.DISTANCE>>=5) || (<SRC.TARG.CanSeeLos>!=1)
SRC.SYSMESSAGE=That is not accessible.
RETURN 1
ELSE
DORAND 5
SFX=snd_MONSTER_ORC1
SFX=snd_MONSTER_ORC2
SFX=snd_MONSTER_ORC3
SFX=snd_MONSTER_ORC4
SFX=snd_MONSTER_ORC5
ENDDO
RETURN 1
[ITEMDEF i_statue_daemon]
DEFNAME=i_statue_daemon
ID=020d3
NAME=Daemon Mini-Statue
ON=@Create
ATTR=08
TYPE=0
ON=@CLICK
MESSAGE=<NAME>
RETURN 1
ON=@DCLICK
IF (<SRC.TARG.TOPOBJ.DISTANCE>>=5) || (<SRC.TARG.CanSeeLos>!=1)
SRC.SYSMESSAGE=That is not accessible.
RETURN 1
ELSE
DORAND 5
SFX=snd_MONSTER_DAEMON1
SFX=snd_MONSTER_DAEMON2
SFX=snd_MONSTER_DAEMON3
SFX=snd_MONSTER_DAEMON4
SFX=snd_MONSTER_DAEMON5
ENDDO
RETURN 1
[ITEMDEF i_statue_ettin]
DEFNAME=i_statue_ettin
ID=020d8
NAME=Ettin Mini-Statue
ON=@Create
ATTR=08
TYPE=0
ON=@CLICK
MESSAGE=<NAME>
RETURN 1
ON=@DCLICK
IF (<SRC.TARG.TOPOBJ.DISTANCE>>=5) || (<SRC.TARG.CanSeeLos>!=1)
SRC.SYSMESSAGE=That is not accessible.
RETURN 1
ELSE
DORAND 5
SFX=snd_MONSTER_ETTIN1
SFX=snd_MONSTER_ETTIN2
SFX=snd_MONSTER_ETTIN3
SFX=snd_MONSTER_ETTIN4
SFX=snd_MONSTER_ETTIN5
ENDDO
RETURN 1
[ITEMDEF i_statue_earth_elemental]
DEFNAME=i_statue_earth_elemental
ID=020d7
NAME=Earth Elemental Mini-Statue
ON=@Create
ATTR=08
TYPE=0
ON=@CLICK
MESSAGE=<NAME>
RETURN 1
ON=@DCLICK
IF (<SRC.TARG.TOPOBJ.DISTANCE>>=5) || (<SRC.TARG.CanSeeLos>!=1)
SRC.SYSMESSAGE=That is not accessible.
RETURN 1
ELSE
DORAND 5
SFX=snd_ELEMENTL_ERTHEL1
SFX=snd_ELEMENTL_ERTHEL2
SFX=snd_ELEMENTL_ERTHEL3
SFX=snd_ELEMENTL_ERTHEL4
SFX=snd_ELEMENTL_ERTHEL5
ENDDO
RETURN 1
[ITEMDEF i_statue_gargoyle]
DEFNAME=i_statue_gargoyle
ID=020d9
NAME=Gargoyle Mini-Statue
ON=@Create
ATTR=08
TYPE=0
ON=@CLICK
MESSAGE=<NAME>
RETURN 1
ON=@DCLICK
IF (<SRC.TARG.TOPOBJ.DISTANCE>>=5) || (<SRC.TARG.CanSeeLos>!=1)
SRC.SYSMESSAGE=That is not accessible.
RETURN 1
ELSE
DORAND 5
SFX=snd_MONSTER_GARGYL1
SFX=snd_MONSTER_GARGYL2
SFX=snd_MONSTER_GARGYL3
SFX=snd_MONSTER_GARGYL4
SFX=snd_MONSTER_GARGYL5
ENDDO
RETURN 1
[ITEMDEF i_statue_gorilla]
DEFNAME=i_statue_gorilla
ID=020f5
NAME=Gorilla Mini-Statue
ON=@Create
ATTR=08
TYPE=0
ON=@CLICK
MESSAGE=<NAME>
RETURN 1
ON=@DCLICK
IF (<SRC.TARG.TOPOBJ.DISTANCE>>=5) || (<SRC.TARG.CanSeeLos>!=1)
SRC.SYSMESSAGE=That is not accessible.
RETURN 1
ELSE
DORAND 5
SFX=snd_ANIMALS_GORILLA1
SFX=snd_ANIMALS_GORILLA2
SFX=snd_ANIMALS_GORILLA3
SFX=snd_ANIMALS_GORILLA4
SFX=snd_ANIMALS_GORILLA5
ENDDO
RETURN 1
[ITEMDEF i_statue_crocodile]
DEFNAME=i_statue_crocodile
ID=020da
NAME=Crocodile Mini-Statue
ON=@Create
ATTR=08
TYPE=0
ON=@CLICK
MESSAGE=<NAME>
RETURN 1
ON=@DCLICK
IF (<SRC.TARG.TOPOBJ.DISTANCE>>=5) || (<SRC.TARG.CanSeeLos>!=1)
SRC.SYSMESSAGE=That is not accessible.
RETURN 1
ELSE
DORAND 2
SFX=snd_ANIMALS_ALIGATR1
SFX=snd_ANIMALS_ALIGATR2
SFX=snd_ANIMALS_ALIGATR3
SFX=snd_ANIMALS_ALIGATR4
SFX=snd_ANIMALS_ALIGATR5
ENDDO
RETURN 1
[ITEMDEF i_statue_liche]
DEFNAME=i_statue_liche
ID=020f8
ON=@Create
ATTR=08
TYPE=0
ON=@CLICK
MESSAGE=<NAME>
RETURN 1
ON=@DCLICK
IF (<SRC.TARG.TOPOBJ.DISTANCE>>=5) || (<SRC.TARG.CanSeeLos>!=1)
SRC.SYSMESSAGE=That is not accessible.
RETURN 1
ELSE
DORAND 5
SFX=snd_MONSTER_LICHE1
SFX=snd_MONSTER_LICHE2
SFX=snd_MONSTER_LICHE3
SFX=snd_MONSTER_LICHE4
SFX=snd_MONSTER_LICHE5
ENDDO
RETURN 1
[ITEMDEF i_statue_lizard_man]
DEFNAME=i_statue_lizard_man
ID=020de
ON=@Create
ATTR=08
TYPE=0
ON=@CLICK
MESSAGE=<NAME>
RETURN 1
ON=@DCLICK
IF (<SRC.TARG.TOPOBJ.DISTANCE>>=5) || (<SRC.TARG.CanSeeLos>!=1)
SRC.SYSMESSAGE=That is not accessible.
RETURN 1
ELSE
DORAND 5
SFX=snd_MONSTER_LZRDMN1
SFX=snd_MONSTER_LZRDMN2
SFX=snd_MONSTER_LZRDMN3
SFX=snd_MONSTER_LZRDMN4
SFX=snd_MONSTER_LZRDMN5
ENDDO
RETURN 1
[ITEMDEF i_statue_ogre]
DEFNAME=i_statue_ogre
ID=020df
NAME=Ogre Mini-Statue
ON=@Create
ATTR=08
TYPE=0
ON=@CLICK
MESSAGE=<NAME>
RETURN 1
ON=@DCLICK
IF (<SRC.TARG.TOPOBJ.DISTANCE>>=5) || (<SRC.TARG.CanSeeLos>!=1)
SRC.SYSMESSAGE=That is not accessible.
RETURN 1
ELSE
DORAND 5
SFX=snd_MONSTER_OGRE1
SFX=snd_MONSTER_OGRE2
SFX=snd_MONSTER_OGRE3
SFX=snd_MONSTER_OGRE4
SFX=snd_MONSTER_OGRE5
ENDDO
RETURN 1
[ITEMDEF i_statue_ratman]
DEFNAME=i_statue_ratman
ID=020e3
NAME=Ratman Mini-Statue
ON=@Create
ATTR=08
TYPE=0
ON=@CLICK
MESSAGE=<NAME>
RETURN 1
ON=@DCLICK
IF (<SRC.TARG.TOPOBJ.DISTANCE>>=5) || (<SRC.TARG.CanSeeLos>!=1)
SRC.SYSMESSAGE=That is not accessible.
RETURN 1
ELSE
DORAND 5
SFX=snd_MONSTER_RATMAN1
SFX=snd_MONSTER_RATMAN2
SFX=snd_MONSTER_RATMAN3
SFX=snd_MONSTER_RATMAN4
SFX=snd_MONSTER_RATMAN5
ENDDO
RETURN 1
//////////////////////////////////////////////////////////////////////
[ITEMDEF i_black_tub1]
ID=i_dye_tub
NAME=Black Dye Tub
DYE=0
ON=@CREATE
ATTR=attr_newbie
COLOR=01
ON=@DCLICK
IF (<SRC.TARG.TOPOBJ.DISTANCE>>=3) || (<SRC.TARG.CanSeeLos>!=1)
SRC.SYSMESSAGE=That is not accessible.
RETURN 1
ELSE
TARGET Select the clothing to dye.
RETURN 1
ENDIF
ON=@TARGON_CHAR
IF (<SRC.TARG.DISTANCE>>=5) || (<SRC.TARG.CanSeeLos>!=1)
SRC.SYSMESSAGE=That is not accessible.
RETURN 1
ELSE
RETURN 1
ON=@TARGON_ITEM
IF (<SRC.TARG.TOPOBJ.BODY>) && (<SRC.TARG.TOPOBJ.UID>!=<SRC.UID>)
RETURN 1
ELSEIF (<SRC.TARG.CanSeeLos>!=1) || (<SRC.TARG.TOPOBJ.DISTANCE>>=4)
SRC.SYSMESSAGE=That is not accessible.
RETURN 1
ELSEIF (<SRC.TARG.ATTR>&attr_move_never) && (<SRC.TARG.REGION.FLAGS>==01092) || (<SRC.TARG.REGION.FLAGS>==01192)
SRC.SYSMESSAGE=You may not dye items which are locked down.
RETURN 1
ELSEIF (<SRC.TARG.CONT.UID>==<SRC.UID>)
SRC.SYSMESSAGE=Can't Dye clothing that is being worn.
RETURN 1
ELSEIF (<SRC.TARG.ID>==01549) || (<SRC.TARG.ID>==0170d) || (<SRC.TARG.ID>==0141b) || (<SRC.TARG.ID>==01545) || (<SRC.TARG.ID>==01547)
RETURN 1
ELSEIF (<SRC.TARG.DYE>==1)
SRC.TARG.COLOR=<COLOR>
SOUND=023e
RETURN 1
ELSE
RETURN 1
ENDIF
///////////////////////////////////////////////////////////////////
[ITEMDEF i_white_tub1]
ID=i_dye_tub
NAME=Black Dye Tub
DYE=0
ON=@CREATE
ATTR=attr_newbie
COLOR=0481
ON=@DCLICK
IF (<SRC.TARG.TOPOBJ.DISTANCE>>=3) || (<SRC.TARG.CanSeeLos>!=1)
SRC.SYSMESSAGE=That is not accessible.
RETURN 1
ELSE
TARGET Select the clothing to dye.
RETURN 1
ENDIF
ON=@TARGON_CHAR
IF (<SRC.TARG.DISTANCE>>=5) || (<SRC.TARG.CanSeeLos>!=1)
SRC.SYSMESSAGE=That is not accessible.
RETURN 1
ELSE
RETURN 1
ON=@TARGON_ITEM
IF (<SRC.TARG.TOPOBJ.BODY>) && (<SRC.TARG.TOPOBJ.UID>!=<SRC.UID>)
RETURN 1
ELSEIF (<SRC.TARG.CanSeeLos>!=1) || (<SRC.TARG.TOPOBJ.DISTANCE>>=4)
SRC.SYSMESSAGE=That is not accessible.
RETURN 1
ELSEIF (<SRC.TARG.ATTR>&attr_move_never) && (<SRC.TARG.REGION.FLAGS>==01092) || (<SRC.TARG.REGION.FLAGS>==01192)
SRC.SYSMESSAGE=You may not dye items which are locked down.
RETURN 1
ELSEIF (<SRC.TARG.CONT.UID>==<SRC.UID>)
SRC.SYSMESSAGE=Can't Dye clothing that is being worn.
RETURN 1
ELSEIF (<SRC.TARG.ID>==01549) || (<SRC.TARG.ID>==0170d) || (<SRC.TARG.ID>==0141b) || (<SRC.TARG.ID>==01545) || (<SRC.TARG.ID>==01547)
RETURN 1
ELSEIF (<SRC.TARG.DYE>==1)
SRC.TARG.COLOR=<COLOR>
SOUND=023e
RETURN 1
ELSE
RETURN 1
ENDIF
//////////////////////////////////////////////////////////////////////
[ITEMDEF i_leather_tub]
ID=i_dye_tub
NAME=Leather Dye Tub
DYE=1
ON=@CREATE
ATTR=attr_newbie
COLOR=00
ON=@DCLICK
TARGET Select the leather to dye.
RETURN 1
ENDIF
ON=@TARGON_CHAR
SRC.SYSMESSAGE=That is not accessible.
RETURN 1
ON=@TARGON_ITEM
IF (<SRC.TARG.CONT.CONT.UID> !=<SRC.UID> )
SRC.SYSMESSAGE The item must be in your pack.
RETURN 1
ELSEIF (<SRC.TARG.ID>==01549) || (<SRC.TARG.ID>==0170d) || (<SRC.TARG.ID>==0141b) || (<SRC.TARG.ID>==01545) || (<SRC.TARG.ID>==01547)
RETURN 1
ELSEIF (<SRC.TARG.ID>==013d4) || (<SRC.TARG.ID>==013d5) || (<SRC.TARG.ID>==013d6) || (<SRC.TARG.ID>==013d8) || (<SRC.TARG.ID>==013d7) || (<SRC.TARG.ID>==013d9) || (<SRC.TARG.ID>==013da) || (<SRC.TARG.ID>==013db) || (<SRC.TARG.ID>==013dc) || (<SRC.TARG.ID>==013dd) || (<SRC.TARG.ID>==013de) || (<SRC.TARG.ID>==013df) || (<SRC.TARG.ID>==013e0) || (<SRC.TARG.ID>==013e1) || (<SRC.TARG.ID>==013e2) || (<SRC.TARG.ID>==013c5) || (<SRC.TARG.ID>==013c6) || (<SRC.TARG.ID>==013c7) || (<SRC.TARG.ID>==013c8) || (<SRC.TARG.ID>==013c9) || (<SRC.TARG.ID>==013ca) || (<SRC.TARG.ID>==013cb) || (<SRC.TARG.ID>==013cc) || (<SRC.TARG.ID>==013cd) || (<SRC.TARG.ID>==013ce) || (<SRC.TARG.ID>==013cf) || (<SRC.TARG.ID>==013d0) || (<SRC.TARG.ID>==013d1) || (<SRC.TARG.ID>==013d2) || (<SRC.TARG.ID>==013d3) || (<SRC.TARG.ID>==01db9) || (<SRC.TARG.ID>==0dba) || (<SRC.TARG.ID>==01c00) || (<SRC.TARG.ID>==01c01) || (<SRC.TARG.ID>==01c02) || (<SRC.TARG.ID>==01c03) || (<SRC.TARG.ID>==01c06) || (<SRC.TARG.ID>==01c07) || (<SRC.TARG.ID>==01c08) || (<SRC.TARG.ID>==01c09) || (<SRC.TARG.ID>==01c0a) || (<SRC.TARG.ID>==01c0b) || (<SRC.TARG.ID>==01c0c) || (<SRC.TARG.ID>==01c0d)
SRC.TARG.COLOR=<COLOR>
SOUND=023e
RETURN 1
ELSE
RETURN 1
ENDIF
////////////////////////////////////////////////////////////////////////////
[ITEMDEF i_phoenix_leggings]
DEFNAME=i_phoenix_leggings
ID=i_ringmail_leggings
NAME=Phoenix Leggings
ON=@CREATE
COLOR=089
ATTR=04
HITPOINTS=500
ON=@CLICK
MESSAGE=<NAME>
RETURN 1
[ITEMDEF i_phoenix_gloves]
DEFNAME=i_phoenix_gloves
ID=i_ringmail_gloves
NAME=Phoenix Gloves
ON=@CREATE
COLOR=089
ATTR=04
HITPOINTS=500
ON=@CLICK
MESSAGE=<NAME>
RETURN 1
[ITEMDEF i_phoenix_sleeves]
DEFNAME=i_phoenix_sleeves
ID=i_ringmail_sleeves
NAME=Phoenix Sleeves
ON=@CREATE
COLOR=089
ATTR=04
HITPOINTS=500
ON=@CLICK
MESSAGE=<NAME>
RETURN 1
[ITEMDEF i_phoenix_tunic]
DEFNAME=i_phoenix_tunic
ID=i_ringmail_tunic
NAME=Phoenix Tunic
ON=@CREATE
COLOR=089
ATTR=04
HITPOINTS=500
ON=@CLICK
MESSAGE=<NAME>
RETURN 1
[ITEMDEF i_phoenix_gorget]
DEFNAME=i_phoenix_gorget
ID=i_platemail_gorget
NAME=Phoenix Gorget
ON=@CREATE
COLOR=089
ATTR=04
HITPOINTS=500
ON=@CLICK
MESSAGE=<NAME>
RETURN 1
[ITEMDEF i_phoenix_helm]
DEFNAME=i_phoenix_helm
ID=i_platemail_helm
NAME=Phoenix Helm
ON=@CREATE
COLOR=089
ATTR=04
HITPOINTS=500
ON=@CLICK
MESSAGE=<NAME>
RETURN 1
[ITEMDEF i_ranger_sleeves]
DEFNAME=i_ranger_sleeves
ID=i_studded_sleeves
NAME=Ranger Sleeves
ON=@CREATE
COLOR=0852
ATTR=04
HITPOINTS=300
ON=@CLICK
MESSAGE=<NAME>
RETURN 1
[ITEMDEF i_ranger_gloves]
DEFNAME=i_ranger_gloves
ID=i_studded_gloves
NAME=Ranger Gloves
ON=@CREATE
COLOR=0852
ATTR=04
HITPOINTS=300
ON=@CLICK
MESSAGE=<NAME>
RETURN 1
[ITEMDEF i_ranger_gorget]
DEFNAME=i_ranger_gorget
ID=i_studded_gorget
NAME=Ranger Gorget
ON=@CREATE
COLOR=0852
ATTR=04
HITPOINTS=300
ON=@CLICK
MESSAGE=<NAME>
RETURN 1
[ITEMDEF i_ranger_leggings]
DEFNAME=i_ranger_leggings
ID=i_studded_leggings_decoration
NAME=Ranger Leggings
ON=@CREATE
COLOR=0852
ATTR=04
HITPOINTS=300
ON=@CLICK
MESSAGE=<NAME>
RETURN 1
[ITEMDEF i_ranger_tunic]
DEFNAME=i_ranger_tunic
ID=i_studded_tunic
NAME=Ranger Tunic
ON=@CREATE
COLOR=0852
ATTR=04
HITPOINTS=300
ON=@CLICK
MESSAGE=<NAME>
RETURN 1
[ITEMDEF i_ranger_tunic_fe]
DEFNAME=i_ranger_tunic_fe
ID=i_armor_female_studded
NAME=Ranger Tunic
ON=@CREATE
COLOR=0852
ATTR=04
HITPOINTS=300
ON=@CLICK
MESSAGE=<NAME>
RETURN 1
[ITEMDEF i_ranger_bustier_fe]
DEFNAME=i_ranger_bustier_fe
ID=i_armor_female_bustier_studded
NAME=Ranger Tunic
ON=@CREATE
COLOR=0852
ATTR=04
HITPOINTS=300
ON=@CLICK
MESSAGE=<NAME>
RETURN 1
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