[DIALOG d_charprop1]
150,100
resizepic 0 0 83 500 400 // Dark marble background
resizepic 7 9 5054 488 382
page 0
text 200 17 55 0 // Title
text 25 50 55 1
text 100 50 50 2
text 250 50 55 3
text 315 50 50 4
page 1
button 25 74 5031 5029 1 0 50 // General Information
text 32 73 55 5
button 140 74 5031 5029 1 0 51 // Skills
text 165 73 55 6
button 255 74 5031 5029 1 0 52 // Misc Information
text 270 73 55 7
button 370 74 5031 5029 1 0 55 // Flags
text 400 73 55 62
button 25 104 2224 2117 1 0 2 // Change Name
text 50 100 47 8 // Name
text 110 100 50 16 // Actual Name
button 25 124 2224 2117 1 0 3 // Change Title
text 50 120 47 9 // Title
text 110 120 50 17 // Actual Title
button 25 144 2224 2117 1 0 4 // Change Color
text 50 140 47 10 // Color
text 110 140 50 18 // Actual Color
button 25 164 2224 2117 1 0 26 // Change Oskin
text 110 160 50 19 // Actual Oskin
text 50 160 47 11 // Oskin
button 25 184 2224 2117 1 0 5 // Change ID
text 50 180 47 12 // ID
text 110 180 50 20 // Actual ID
button 25 204 2224 2117 1 0 6 // Change Body
text 110 200 50 21 // Actual Body
text 50 200 47 13 // Body
button 25 224 2224 2117 1 0 7 // Change OBody
text 50 220 47 14 // OBody
text 110 220 50 22 // Actual OBody
button 25 244 2224 2117 1 0 8 // Change Timer
text 50 240 47 15 // Timer
text 110 240 50 23 // Actual Timer
button 25 264 2224 2117 1 0 9 // Change P
text 50 260 47 24 // P
text 110 260 50 25 // Actual P
button 25 284 2224 2117 1 0 10 // Change Home
text 50 280 47 26 // Home
text 110 280 50 27 // Actual Home
button 25 304 2224 2117 1 0 11 // Change Action
text 50 300 47 28 // Action
text 110 300 50 29 // Actual Action
button 25 324 2224 2117 1 0 12 // Change Food
text 50 320 47 30 // Food
text 110 320 50 31 // Actual Food
button 25 344 2224 2117 1 0 54 // Open Bank
text 50 340 47 61 // BANK
button 275 104 2224 2117 1 0 13 // Change NPC
text 300 100 47 32 // NPC
text 360 100 50 33 // Actual NPC
button 275 124 2224 2117 1 0 14 // Change CLASS
text 300 120 47 34 // CLASS
text 360 120 50 35 // Actual CLASS
button 275 144 2224 2117 1 0 15 // Change KARMA
text 300 140 47 36 // KARMA
text 360 140 50 37 // Actual KARMA
button 275 164 2224 2117 1 0 16 // Change KARMA
text 300 160 47 38 // KARMA
text 360 160 50 39 // Actual KARMA
text 300 180 47 40 // Skillsum
text 405 180 50 41 // Actual SKILL TOTAL
text 300 200 47 42 // BANK BALANCE
text 405 200 50 43 // Actual BANK BALANCE
button 275 224 2224 2117 1 0 20 // Change STR
text 300 220 47 47 // STR
text 360 220 50 48 // Actual STR
button 275 244 2224 2117 1 0 21 // Change DEX
text 300 240 47 49 // DEX
text 360 240 50 50 // Actual DEX
button 275 264 2224 2117 1 0 22 // Change INT
text 300 260 47 51 // INT
text 360 260 50 52 // Actual INT
button 275 284 2224 2117 1 0 23 // Change HITS
text 300 280 47 53 // HITS
text 360 280 50 54 // Actual HITS
button 275 304 2224 2117 1 0 24 // Change STAM
text 300 300 47 55 // STAM
text 360 300 50 56 // Actual STAM
button 275 324 2224 2117 1 0 25 // Change MANA
text 300 320 47 57 // MANA
text 360 320 50 58 // Actual MANA
button 275 344 2224 2117 1 0 53 // Change Kills
text 300 340 47 59 // Kills
text 360 340 50 60 // Actual Kills
[DIALOG d_charprop1 TEXT]
Info Menusu
Account:
<ACCOUNT>
Serial:
<UID>
General Info
Skills
Sabika
Name:
Title:
Color:
Oskin:
ID:
Body:
OBody:
Timer:
<NAME>
<TITLE>
<COLOR>
<OSKIN>
<ID>
<BODY>
<OBODY>
<TIMER>
P:
<P>
Home:
<HOME>
Action:
<ACTION>
Food:
<FOOD>
NPC:
<NPC>
Class:
<TAG.CLASS>
Karma:
<KARMA>
Fame:
<FAME>
Skill Total:
<SKILLTOTAL>
Bank Balance:
<BANKBALANCE>
Guild:
<src.targ.memoryfindtype.memory_guild.link.name>
Goto Guild
STR:
<STR>
DEX:
<DEX>
INT:
<INT>
Hits:
<HITS>
Stam:
<STAM>
Mana:
<MANA>
Kills:
<KILLS>//60
Open Bank
Flags
[DIALOG d_charprop1 BUTTON]
ONBUTTON=2
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=NAME 30
ELSE
RETURN 1
ENDIF
ONBUTTON=3
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=TITLE 30
ELSE
RETURN 1
ENDIF
ONBUTTON=4
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=COLOR 5
ELSE
RETURN 1
ENDIF
ONBUTTON=5
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=ID 15
ELSE
RETURN 1
ENDIF
ONBUTTON=6
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=BODY 15
ELSE
RETURN 1
ENDIF
ONBUTTON=7
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=OBODY 15
ELSE
RETURN 1
ENDIF
ONBUTTON=8
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=TIMER 15
ELSE
RETURN 1
ENDIF
ONBUTTON=9
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=P 16
ELSE
RETURN 1
ENDIF
ONBUTTON=10
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=HOME 16
ELSE
RETURN 1
ENDIF
ONBUTTON=11
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=ACTION 8
ELSE
RETURN 1
ENDIF
ONBUTTON=12
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=FOOD 3
ELSE
RETURN 1
ENDIF
ONBUTTON=13
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=NPC 10
ELSE
RETURN 1
ENDIF
ONBUTTON=14
ONBUTTON=15
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=KARMA 10
ELSE
RETURN 1
ENDIF
ONBUTTON=16
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=FAME 10
ELSE
RETURN 1
ENDIF
ONBUTTON=17
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
SRC.GOUID <src.targ.memoryfindtype.memory_guild.link.UID>
ELSE
RETURN 1
ENDIF
ONBUTTON=18
ONBUTTON=19
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
SRC.GOUID <src.targ.memoryfindtype.memory_guild.link.UID>
ELSE
RETURN 1
ENDIF
ONBUTTON=20
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=STR 3
ELSE
RETURN 1
ENDIF
ONBUTTON=21
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=DEX 3
ELSE
RETURN 1
ENDIF
ONBUTTON=22
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=INT 3
ELSE
RETURN 1
ENDIF
ONBUTTON=23
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=HITS 4
ELSE
RETURN 1
ENDIF
ONBUTTON=24
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=STAM 4
ELSE
RETURN 1
ENDIF
ONBUTTON=25
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=MANA 3
ELSE
RETURN 1
ENDIF
ONBUTTON=26
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=OCOLOR 5
ELSE
RETURN 1
ENDIF
ONBUTTON=50
dialog d_charprop1
ONBUTTON=51
dialog d_tdl_tweak_1
ONBUTTON=52
dialog d_tdl_tweak_2
ONBUTTON=53
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
TRYP 3 INPDLG=KILLS 3
ELSE
RETURN 1
ENDIF
ONBUTTON=54 //Bank
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3) || (<SRC.ACCOUNT.PLEVEL> == 4)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 5)
bank
ELSE
RETURN 1
ENDIF
ONBUTTON=55 //flags
dialog d_tdl_tweak_flags
[DIALOG d_tdl_tweak_1]
150,100
resizepic 0 0 83 500 400 // Dark marble background
resizepic 7 9 5054 488 382
page 0
text 125 17 55 0 // Title
text 25 50 55 1
text 100 50 50 2
text 250 50 55 3
text 315 50 50 4
page 1
button 25 74 5031 5029 1 0 50 // General Information
text 32 73 55 5
button 140 74 5031 5029 1 0 51 // Skills
text 165 73 55 6
button 255 74 5031 5029 1 0 52 // Misc Information
text 270 73 55 7
button 370 74 5031 5029 1 0 53 // Flags
text 400 73 55 61
//button 25 104 2224 2117 1 0 2 // Change Alchemy 0
text 50 100 47 8 // Alchemy 0
text 175 100 50 16 // Actual Alchemy 0
//button 25 124 2224 2117 1 0 3 // Change Anatomy 1
text 50 120 47 9 // Anatomy 1
text 175 120 50 17 // Actual Anatomy 1
//button 25 144 2224 2117 1 0 4 // Change Animal Lore 2
text 50 140 47 10 // Animal Lore 2
text 175 140 50 18 // Actual Animal Lore 2
//button 25 164 2224 2117 1 0 26 // Change Animal Taiming
text 175 160 50 19 // Actual Animal Taiming
text 50 160 47 11 // Animal Taiming
//button 25 184 2224 2117 1 0 5 // Change Archery
text 50 180 47 12 // Archery
text 175 180 50 20 // Actual Archery
//button 25 204 2224 2117 1 0 6 // Change Arms Lore
text 175 200 50 21 // Actual Arms Lore
text 50 200 47 13 // Arms Lore
//button 25 224 2224 2117 1 0 7 // Change Begging
text 50 220 47 14 // Begging
text 175 220 50 22 // Actual Begging
//button 25 244 2224 2117 1 0 8 // Change Blacksmithing
text 50 240 47 15 // Blacksmithing
text 175 240 50 23 // Actual Blacksmithing
//button 25 264 2224 2117 1 0 9 // Change Bowcraft
text 50 260 47 24 // Bowcraft
text 175 260 50 25 // Actual bowcraft
//button 25 284 2224 2117 1 0 10 // Change camping
text 50 280 47 26 // Item camping
text 175 280 50 27 // Actual camping
//button 25 304 2224 2117 1 0 11 // Change carpentry
text 50 300 47 28 // carpentry
text 175 300 50 29 // Actual carpentry
//button 25 324 2224 2117 1 0 12 // Change cartography
text 50 320 47 30 // cartography
text 175 320 50 31 // Actual cartography
//button 275 104 2224 2117 1 0 13 // Change cooking
text 300 100 47 32 // cooking
text 425 100 50 33 // Actual cooking
//button 275 124 2224 2117 1 0 14 // Change Detecting Hidden
text 300 120 47 34 // Detecting Hidden
text 425 120 50 35 // Actual Detecting Hidden
//button 275 144 2224 2117 1 0 15 // Change Enticement
text 300 140 47 36 // Enticement
text 425 140 50 37 // Actual Enticement
//button 275 164 2224 2117 1 0 16 // Change Evaluating Intelligence
text 300 160 47 38 // Evaluating Intelligence
text 425 160 50 39 // Actual Evaluating Intelligence
//button 275 184 2224 2117 1 0 17 // Change Fencing
text 300 180 47 40 // SKILL Fencing
text 425 180 50 41 // Actual Fencing
//button 275 204 2224 2117 1 0 18 // Change Fishing
text 300 200 47 42 // Fishing
text 425 200 50 43 // Actual Fishing
button 150 364 2224 2117 1 0 19 // Goto
text 175 360 47 44 // Guild
text 235 360 47 45 // Page 2
text 60 360 47 46 // Goto Page 2 text
//button 275 224 2224 2117 1 0 20 // Change Forensics Evaluation
text 300 220 47 47 // Forensics Eveluation
text 425 220 50 48 // Actual Forensics Eveluation
//button 275 244 2224 2117 1 0 21 // Change Healing
text 300 240 47 49 // Healing
text 425 240 50 50 // Actual Healing
//button 275 264 2224 2117 1 0 22 // Change Herding
text 300 260 47 51 // Herding
text 425 260 50 52 // Actual Herding
//button 275 284 2224 2117 1 0 23 // Change Hiding
text 300 280 47 53 // Hiding
text 425 280 50 54 // Actual Hiding
//button 275 304 2224 2117 1 0 24 // Change Inscription
text 300 300 47 55 // Inscription
text 425 300 50 56 // Actual Inscription
//button 275 324 2224 2117 1 0 25 // Change Item ID
text 300 320 47 57 // Item ID
text 425 320 50 58 // Actual Item ID
//button 275 344 2224 2117 1 0 27 // Change Lock Picking
text 300 340 47 59 // Item Lock Picking
text 425 340 50 60 // Actual Lock Picking
[DIALOG d_tdl_tweak_1 TEXT]
Info Menusu //0
Account: //1
<ACCOUNT> //2
Serial: //3
<UID> //4
General Info //5
Skills //6
Sabika //7
Alchemy //8
Anatomy //9
Animal Lore //10
Animal Taming //11
Archery //12
Arms Lore //13
Begging //14
Black Smithing //15
<ALCHEMy> //16
<ANATOMY> //17
<ANIMALLORE> //18
<TAMING> //19
<ARCHERY> //20
<ARMSLORE> //21
<BEGGING> //22
<BLACKSMITHING> //23
Bowcraft //24
<BOWCRAFT> //25
Camping //26
<Camping> //27
Carpentry //28
<Carpentry> //29
Cartography //30
<CARTOGRAPHY> //31
Cooking //32
<COOKING> //33
Detect Hidden //34
<DETECTINGHIDDEN> //35
Enticement //36
<ENTICEMENT> //37
Eval Intelligence //38
<EVALUATINGINTEL> //39
Fencing //40
<FENCING> //41
Fishing //42
<FISHING> //43
Git //44
2. Sayfaya //45
More Skills //46
Forensics //47
<FORENSICS> //48
Healing //49
<HEALING> //50
Herding //51
<HERDING> //52
Hiding //53
<HIDING> //54
Inscription //55
<INSCRIPTION> //56
Item ID //57
<ITEMID> //58
Lock Picking//59
<LOCKPICKING>//60
Flags //61
[DIALOG d_tdl_tweak_1 BUTTON]
ONBUTTON=2
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=ALCHEMY 4
ELSE
RETURN 1
ENDIF
ONBUTTON=3
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=ANATOMY 4
ELSE
RETURN 1
ENDIF
ONBUTTON=4
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=ANIMALLORE 4
ELSE
RETURN 1
ENDIF
ONBUTTON=5
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=ARCHERY 4
ELSE
RETURN 1
ENDIF
ONBUTTON=6
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=ARMSLORE 4
ELSE
RETURN 1
ENDIF
ONBUTTON=7
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=BEGGING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=8
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=BLACKSMITHING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=9
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=BOWCRAFT 4
ELSE
RETURN 1
ENDIF
ONBUTTON=10
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=CAMPING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=11
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=CARPENTRY 4
ELSE
RETURN 1
ENDIF
ONBUTTON=12
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=CARTOGRAPHY 4
ELSE
RETURN 1
ENDIF
ONBUTTON=13
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=COOKING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=14
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=DETECTINGHIDDEN 4
ELSE
RETURN 1
ENDIF
ONBUTTON=15
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=ENTICEMENT 4
ELSE
RETURN 1
ENDIF
ONBUTTON=16
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=EVALUATINGINTEL 4
ELSE
RETURN 1
ENDIF
ONBUTTON=17
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=FENCING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=18
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=FISHING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=19
dialog d_tdl_tweak_3
ONBUTTON=20
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=FORENSICS 4
ELSE
RETURN 1
ENDIF
ONBUTTON=21
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=HEALING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=22
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=HERDING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=23
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=HIDING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=24
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=INSCRIPTION 4
ELSE
RETURN 1
ENDIF
ONBUTTON=25
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=ITEMID 4
ELSE
RETURN 1
ENDIF
ONBUTTON=26
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=TAMING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=27
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=LOCKPICKING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=50
dialog d_charprop1
ONBUTTON=51
dialog d_tdl_tweak_1
ONBUTTON=52
dialog d_tdl_tweak_2
ONBUTTON=53 //flags
dialog d_tdl_tweak_flags
[DIALOG d_tdl_tweak_3]
150,100
resizepic 0 0 83 500 400 // Dark marble background
resizepic 7 9 5054 488 382
page 0
text 125 17 55 0 // Title
//button 53 74 2117 2118 1 0 27
//tilepic 400 50 <DISPIDDEC>
text 25 50 55 1
text 100 50 50 2
text 250 50 55 3
text 315 50 50 4
page 1
button 25 74 5031 5029 1 0 50 // General Information
text 32 73 55 5
button 140 74 5031 5029 1 0 51 // Skills
text 165 73 55 6
button 255 74 5031 5029 1 0 52 // Misc Information
text 270 73 55 7
button 370 74 5031 5029 1 0 53 // Flags
text 400 73 55 61
//button 25 104 2224 2117 1 0 2 // Change Lumberjacking
text 50 100 47 8 // Lumberjacking
text 175 100 50 16 // Actual Lumberjacking
//button 25 124 2224 2117 1 0 3 // Change Mace Fighting
text 50 120 47 9 // Mace Fighting
text 175 120 50 17 // Actual Mace Fighting
//button 25 144 2224 2117 1 0 4 // Change Magery
text 50 140 47 10 // Magery
text 175 140 50 18 // Actual Magery
//button 25 164 2224 2117 1 0 26 // Change Meditation
text 175 160 50 19 // Actual Meditation
text 50 160 47 11 // Meditation
//button 25 184 2224 2117 1 0 5 // Change Mining
text 50 180 47 12 // Mining
text 175 180 50 20 // Actual Mining
//button 25 204 2224 2117 1 0 6 // Change Musicianship
text 175 200 50 21 // Actual Musicianship
text 50 200 47 13 // Musicianship
//button 25 224 2224 2117 1 0 7 // Change Parrying
text 50 220 47 14 // Parrying
text 175 220 50 22 // Actual Parrying
//button 25 244 2224 2117 1 0 8 // Change Peacemaking
text 50 240 47 15 // Peacemaking
text 175 240 50 23 // Actual Peacemaking
//button 25 264 2224 2117 1 0 9 // Change Poisoning
text 50 260 47 24 // Poisoning
text 175 260 50 25 // Actual Poisoning
//button 25 284 2224 2117 1 0 10 // Change Provocation
text 50 280 47 26 // Provocation
text 175 280 50 27 // Actual Provocation
//button 25 304 2224 2117 1 0 11 // Change Resist Magic
text 50 300 47 28 // Resist Magic
text 175 300 50 29 // Actual Resist Magic
//button 25 324 2224 2117 1 0 12 // Change Remove Trap
text 50 320 47 30 // Remove Trap
text 175 320 50 31 // Actual Remove Trap
//button 275 104 2224 2117 1 0 13 // Change Snooping
text 300 100 47 32 // Snooping
text 425 100 50 33 // Actual Snooping
//button 275 124 2224 2117 1 0 14 // Change Spirit Speak
text 300 120 47 34 // Spirit Speak
text 425 120 50 35 // Actual Spirit Speak
//button 275 144 2224 2117 1 0 15 // Change Stealing
text 300 140 47 36 // Stealing
text 425 140 50 37 // Actual Stealing
//button 275 164 2224 2117 1 0 16 // Change Stealth
text 300 160 47 38 // Stealth
text 425 160 50 39 // Actual Stealth
//button 275 184 2224 2117 1 0 17 // Change Swordsmanship
text 300 180 47 40 // Swordsmanship
text 425 180 50 41 // Actual Swordsmanship
//button 275 204 2224 2117 1 0 18 // Change Tactics
text 300 200 47 42 // Tactics
text 425 200 50 43 // Actual Tactics
button 150 364 2224 2117 1 0 19 // Goto
text 175 360 47 44 // Guild
text 235 360 47 45 // Actual
text 60 360 47 46 // Goto Guild Button Tag
//button 275 224 2224 2117 1 0 20 // Change Tailoring
text 300 220 47 47 // Tailoring
text 425 220 50 48 // Actual Tailoring
//button 275 244 2224 2117 1 0 21 // Change Taste ID
text 300 240 47 49 // Taste ID
text 425 240 50 50 // Taste ID
//button 275 264 2224 2117 1 0 22 // Change Tinkering
text 300 260 47 51 // Tinkering
text 425 260 50 52 // Actual Tinkering
//button 275 284 2224 2117 1 0 23 // Change Tracking
text 300 280 47 53 // Tracking
text 425 280 50 54 // Actual Tracking
//button 275 304 2224 2117 1 0 24 // Change Vetrinary
text 300 300 47 55 // Veterinary
text 425 300 50 56 // Actual Vetrinary
//button 275 324 2224 2117 1 0 25 // Change Wrestling
text 300 320 47 57 // Wrestling
text 425 320 50 58 // Actual Wrestling
//button 275 344 2224 2117 1 0 30 // Change Necro
text 300 340 47 59 // Necromancy
text 425 340 50 60 // Actual Necro
[DIALOG d_tdl_tweak_3 TEXT]
Info Menusu //0
Account: //1
<ACCOUNT> //2
Serial: //3
<UID> //4
General Info //5
Skills //6
Sabika //7
Lumberjacking //8
Mace Fighting //9
Magery //10
Meditation //11
Mining //12
Musicianship //13
Parrying //14
Peacemaking //15
<LUMBERJACKING> //16
<MACEFIGHTING> //17
<MAGERY> //18
<MEDITATION> //19
<MINING> //20
<MUSICIANSHIP> //21
<PARRYING> //22
<PEACEMAKING> //23
Poisoning //24
<POISONING> //25
Provocation //26
<PROVOCATION> //27
Magic Resist //28
<MAGICRESISTANCE> //29
Remove Trap //30
<REMOVETRAP> //31
Snooping //32
<SNOOPING> //33
Spirit Speak //34
<SPIRITSPEAK> //35
Stealing //36
<STEALING> //37
Stealth //38
<STEALTH> //39
Swordsmanship //40
<SWORDSMANSHIP> //41
Tactics //42
<TACTICS> //43
Git //44
Page 1 //45
1. Sayfaya //46
Tailoring //47
<TAILORING> //48
Taste ID //49
<TASTEID> //50
Tinkering //51
<TINKERING> //52
Tracking //53
<TRACKING> //54
Veterinary //55
<VETERINARY> //56
Wrestling //57
<WRESTLING> //58
Necromancy
<NECROMANCY>//60
Flags //61
[DIALOG d_tdl_tweak_3 BUTTON]
ONBUTTON=2
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=LUMBERJACKING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=3
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=MACEFIGHTING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=4
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=MAGERY 4
ELSE
RETURN 1
ENDIF
ONBUTTON=5
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=MINING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=6
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=MUSICIANSHIP 4
ELSE
RETURN 1
ENDIF
ONBUTTON=7
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=PARRYING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=8
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=PEACEMAKING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=9
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=POISONING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=10
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=PROVOCATION 4
ELSE
RETURN 1
ENDIF
ONBUTTON=11
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=MAGICRESISTANCE 4
ELSE
RETURN 1
ENDIF
ONBUTTON=12
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=REMOVETRAP 4
ELSE
RETURN 1
ENDIF
ONBUTTON=13
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=SNOOPING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=14
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=SPIRITSPEAK 4
ELSE
RETURN 1
ENDIF
ONBUTTON=15
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=STEALING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=16
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=STEALING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=17
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=SWORDSMANSHIP 4
ELSE
RETURN 1
ENDIF
ONBUTTON=18
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=TACTICS 4
ELSE
RETURN 1
ENDIF
ONBUTTON=19
dialog d_tdl_tweak_1
ONBUTTON=20
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=TAILORING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=21
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=TASTEID 4
ELSE
RETURN 1
ENDIF
ONBUTTON=22
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=TINKERING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=23
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=TRACKING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=24
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=VETERINARY 4
ELSE
RETURN 1
ENDIF
ONBUTTON=25
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=WRESTLING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=26
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=MEDITATION 4
ELSE
RETURN 1
ENDIF
ONBUTTON=27
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=LOCKPICKING 4
ELSE
RETURN 1
ENDIF
ONBUTTON=30
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
TRYP 3 INPDLG=NECROMANCY 4
ELSE
RETURN 1
ENDIF
ONBUTTON=50
dialog d_charprop1
ONBUTTON=51
dialog d_tdl_tweak_1
ONBUTTON=52
dialog d_tdl_tweak_2
ONBUTTON=53
dialog d_tdl_tweak_flags
[DIALOG d_tdl_tweak_2]
150,100
resizepic 0 0 83 500 400 // Dark marble background
resizepic 7 9 5054 488 382
page 0
text 125 17 55 0 // Title
text 25 50 55 1
text 100 50 50 2
text 250 50 55 3
text 315 50 50 4
page 1
button 25 74 5031 5029 1 0 50 // General Information
text 32 73 55 5
button 140 74 5031 5029 1 0 51 // Skills
text 165 73 55 6
button 255 74 5031 5029 1 0 52 // Misc Information
text 270 73 55 7
button 370 74 5031 5029 1 0 53 // Flags
text 400 73 55 32
//button 25 104 2224 2117 1 0 2 // Change Comment 1
text 50 100 47 8 // Comment 1
text 128 100 50 9 // Actual Comment 1
//button 25 124 2224 2117 1 0 3 // Change Comment 2
text 50 120 47 10 // Comment 2
text 128 120 50 11 // Actual Comment 2
//button 25 144 2224 2117 1 0 4 // Change Comment 3
text 50 140 47 12 // Comment 3
text 128 140 50 13 // Actual Comment 3
//button 25 164 2224 2117 1 0 5 // Change Comment 4
text 80 160 47 14 // Actual Comment 4
text 188 160 50 15 // Comment 4
//button 25 184 2224 2117 1 0 6 // Change Comment 5
text 80 180 47 16 // Comment 5
text 188 180 50 17 // Actual Comment 5
//button 25 204 2224 2117 1 0 7 // Change Comment 6
text 80 200 47 18 // Comment 6
text 188 200 50 19 // Actual Comment 6
//button 25 224 2224 2117 1 0 8 // Change Comment 7
text 80 220 47 20
text 188 220 50 21
//button 25 244 2224 2117 1 0 9 // Change Comment 8
text 80 240 47 22
text 188 240 50 23
//button 25 264 2224 2117 1 0 10 // Change Comment 9
text 80 260 47 24
text 188 260 50 25
//button 25 284 2224 2117 1 0 11 // Change Comment 10
text 80 280 47 26
text 188 280 50 27
text 50 320 47 28 //guild name:
text 50 340 47 29 //guildmaster:
text 140 320 50 30
text 140 340 50 31
text 50 360 47 33//Goto Guild
text 140 360 50 34
button 275 364 2224 2117 1 0 12 //Go to Guild
text 300 360 47 35 //Go to Guild:
[DIALOG d_tdl_tweak_2 TEXT]
<serv.name> Char Info Menu
Account:
<ACCOUNT>
Serial:
<UID>
General Info
Skills
Sabika
Comment 1
<TAG.COMMENT0>
Comment 2 //10
<TAG.COMMENT1>
Comment 3
<TAG.COMMENT2>
Yazi Tekrari
<eval <src.targ.tag.jailflood>>
Hatali Page
<eval <src.targ.tag.jailpage>>
Bug Abuse
<eval <src.targ.tag.jailbugabuse>>
Alan Ihlali
<eval <src.targ.tag.jailalanihlali>>
Hakaret
<eval <src.targ.tag.jailhakaret>>
Macro
<eval <src.targ.tag.jailmacro>>
Denetleyen
<src.name>
Guild Name:
Guildmaster:
<src.targ.memoryfindtype.memory_guild.link.name> //30
<src.targ.memoryfindtype.memory_guild.link.master>
Flags //32
Guildstone:
<src.targ.memoryfindtype.memory_guild.link.P>
Go to Guild
[DIALOG d_tdl_tweak_2 BUTTON]
ONBUTTON=2
TRYP 2 INPDLG=TAG.COMMENT0 30
ONBUTTON=3
TRYP 2 INPDLG=TAG.COMMENT1 30
ONBUTTON=4
TRYP 2 INPDLG=TAG.COMMENT2 30
ONBUTTON=5
TRYP 2 INPDLG=TAG.COMMENT3 30
ONBUTTON=6
TRYP 2 INPDLG=TAG.COMMENT4 30
ONBUTTON=7
TRYP 2 INPDLG=TAG.COMMENT5 30
ONBUTTON=8
TRYP 2 INPDLG=TAG.COMMENT6 30
ONBUTTON=9
TRYP 2 INPDLG=TAG.COMMENT7 30
ONBUTTON=10
TRYP 2 INPDLG=TAG.COMMENT8 30
ONBUTTON=11
TRYP 2 INPDLG=TAG.COMMENT9 30
ONBUTTON=50
dialog d_charprop1
ONBUTTON=51
dialog d_tdl_tweak_1
ONBUTTON=52
dialog d_tdl_tweak_2
ONBUTTON=53
dialog d_tdl_tweak_flags
ONBUTTON=12
IF (<SRC.ACCOUNT.PLEVEL> == 2) || (<SRC.ACCOUNT.PLEVEL> == 3)
src.sysmessage Bunu kullanmaya yetkiniz yok.
ELSEIF (<SRC.ACCOUNT.PLEVEL> >= 4)
SRC.GO <src.targ.memoryfindtype.memory_guild.link.P>
//TRYP 3 INPDLG=STR 3
ELSE
RETURN 1
ENDIF
[DIALOG d_tdl_tweak_flags]
150,100
resizepic 0 0 83 500 500 // Dark marble background
resizepic 7 9 5054 488 482
page 0
text 125 17 55 0 // Title
text 25 50 55 1
text 100 50 50 2
text 250 50 55 3
text 315 50 50 4
page 1
button 25 74 5031 5029 1 0 50 // General Information
text 32 73 55 5
button 140 74 5031 5029 1 0 51 // Skills
text 165 73 55 6
button 255 74 5031 5029 1 0 52 // Misc Information
text 270 73 55 7
button 370 74 5031 5029 1 0 53 // Flags
text 400 73 55 8
text 25 100 47 9 //Current Flags
text 130 100 50 10
//button 25 124 2224 2117 1 0 1
//button 40 124 2224 2117 1 0 2
text 60 120 47 11
text 200 120 50 12
//button 25 144 2224 2117 1 0 3
//button 40 144 2224 2117 1 0 4
text 60 140 47 13
text 200 140 50 14
//button 25 164 2224 2117 1 0 3
//button 40 164 2224 2117 1 0 4
text 60 160 47 15
text 200 160 50 16
//button 25 184 2224 2117 1 0 3
//button 40 184 2224 2117 1 0 4
text 60 180 47 17
text 200 180 50 18
//button 25 204 2224 2117 1 0 3
//button 40 204 2224 2117 1 0 4
text 60 200 47 19
text 200 200 50 20
//button 25 224 2224 2117 1 0 3
//button 40 224 2224 2117 1 0 4
text 60 220 47 21
text 200 220 50 22
//button 25 244 2224 2117 1 0 3
//button 40 244 2224 2117 1 0 4
text 60 240 47 23
text 200 240 50 24
//button 25 264 2224 2117 1 0 3
//button 40 264 2224 2117 1 0 4
text 60 260 47 25
text 200 260 50 26
//button 25 284 2224 2117 1 0 3
//button 40 284 2224 2117 1 0 4
text 60 280 47 27
text 200 280 50 28
//button 25 304 2224 2117 1 0 3
//button 40 304 2224 2117 1 0 4
text 60 300 47 29
text 200 300 50 30
//button 25 324 2224 2117 1 0 3
//button 40 324 2224 2117 1 0 4
text 60 320 47 31
text 200 320 50 32
//button 25 344 2224 2117 1 0 3
//button 40 344 2224 2117 1 0 4
text 60 340 47 33
text 200 340 50 34
//button 25 364 2224 2117 1 0 3
//button 40 364 2224 2117 1 0 4
text 60 360 47 35
text 200 360 50 36
//button 25 384 2224 2117 1 0 3
//button 40 384 2224 2117 1 0 4
text 60 380 47 37
text 200 380 50 38
//button 25 404 2224 2117 1 0 3
//button 40 404 2224 2117 1 0 4
text 60 400 47 39
text 200 400 50 40 //End 1st Column
//button 265 104 2224 2117 1 0 3
//button 280 104 2224 2117 1 0 4
text 300 100 47 41
text 440 100 50 42
//button 265 124 2224 2117 1 0 3
//button 280 124 2224 2117 1 0 4
text 300 120 47 43
text 440 120 50 44
//button 265 144 2224 2117 1 0 3
//button 280 144 2224 2117 1 0 4
text 300 140 47 45
text 440 140 50 46
//button 265 164 2224 2117 1 0 3
//button 280 164 2224 2117 1 0 4
text 300 160 47 41
text 440 160 50 42
//button 265 184 2224 2117 1 0 3
//button 280 184 2224 2117 1 0 4
text 300 180 47 43
text 440 180 50 44
//button 265 204 2224 2117 1 0 3
//button 280 204 2224 2117 1 0 4
text 300 200 47 45
text 440 200 50 46
//button 265 224 2224 2117 1 0 3
//button 280 224 2224 2117 1 0 4
text 300 220 47 47
text 440 220 50 48
//button 265 244 2224 2117 1 0 3
//button 280 244 2224 2117 1 0 4
text 300 240 47 49
text 440 240 50 50
//button 265 264 2224 2117 1 0 3
//button 280 264 2224 2117 1 0 4
text 300 260 47 51
text 440 260 50 52
//button 265 284 2224 2117 1 0 3
//button 280 284 2224 2117 1 0 4
text 300 280 47 53
text 440 280 50 54
//button 265 304 2224 2117 1 0 3
//button 280 304 2224 2117 1 0 4
text 300 300 47 55
text 440 300 50 56
//button 265 324 2224 2117 1 0 3
//button 280 324 2224 2117 1 0 4
text 300 320 47 57
text 440 320 50 58
//button 265 344 2224 2117 1 0 3
//button 280 344 2224 2117 1 0 4
text 300 340 47 59
text 440 340 50 60
//button 265 364 2224 2117 1 0 3
//button 280 364 2224 2117 1 0 4
text 300 360 47 61
text 440 360 50 62
//button 265 384 2224 2117 1 0 3
//button 280 384 2224 2117 1 0 4
text 300 380 47 65
text 440 380 50 66
//button 265 404 2224 2117 1 0 3
//button 280 404 2224 2117 1 0 4
text 300 400 47 71
text 440 400 50 72
[DIALOG d_tdl_tweak_flags TEXT]
<serv.name> Char Info Tweak Menu
Account:
<ACCOUNT>
Serial:
<UID>
General Info //5
Skills
Sabika
Flags
Current Flags:
<src.targ.flags> //10
Invulnerable
<eval (<src.targ.flags>&01)==01>
Dead
<eval (<src.targ.flags>&02)==02>
Frozen //15
<eval (<src.targ.flags>&04)==04>
Invisible
<eval (<src.targ.flags>&08)==08>
Sleeping
<eval (<src.targ.flags>&010)==010>//20
Warmode
<eval (<src.targ.flags>&020)==020>
Reactive Armor
<eval (<src.targ.flags>&040)==040>
Poisoned
<eval (<src.targ.flags>&080)==080>
Nightsight
<eval (<src.targ.flags>&0100)==0100>
Magic Reflection
<eval (<src.targ.flags>&0200)==0200>//30
Polymorph
<eval (<src.targ.flags>&0400)==0400>
Incognito
<eval (<src.targ.flags>&0800)==0800>
Spirit Speak
<eval (<src.targ.flags>&01000)==01000>
Insubstantial?
<eval (<src.targ.flags>&02000)==02000>
Emote Action?
<eval (<src.targ.flags>&04000)==04000>//40
Has Shield
<eval (<src.targ.flags>&010000)==010000>
Script Play
<eval (<src.targ.flags>&020000)==020000>
Stone
<eval (<src.targ.flags>&040000)==040000>
Script Recording?
<eval (<src.targ.flags>&080000)==080000>
Fly
<eval (<src.targ.flags>&0100000)==0100000>//50
Stat Effect
<eval (<src.targ.flags>&0200000)==0200000>
Hallucinating
<eval (<src.targ.flags>&0400000)==0400000>
Hidden
<eval (<src.targ.flags>&0800000)==0800000>
Indoors?
<eval (<src.targ.flags>&01000000)==01000000>
Criminal
<eval (<src.targ.flags>&02000000)==02000000>//60
Conjured
<eval (<src.targ.flags>&04000000)==04000000>
Pet
<eval (<src.targ.flags>&08000000)==08000000>
Spawned
<eval (<src.targ.flags>&010000000)==010000000>
Save Parity?
<eval (<src.targ.flags>&020000000)==020000000>
Ridden?
<eval (<src.targ.flags>&040000000)==040000000>//70
On Horse
<eval (<src.targ.flags>&080000000)==080000000>
[DIALOG d_tdl_tweak_flags BUTTON]
ONBUTTON=1
ONBUTTON=50
dialog d_charprop1
ONBUTTON=51
dialog d_tdl_tweak_1
ONBUTTON=52
dialog d_tdl_tweak_2
ONBUTTON=53
dialog d_tdl_tweak_flags
///--------------------------------------------------------------------------------------
///--------------------------------------------------------------------------------------
///--------------------------------------------------------------------------------------
///--------------------------------------------------------------------------------------
[DIALOG d_itemprop1]
0 ,0
Page 0
resizepic 0 0 5054 368 385 //background
resizepic 10 10 5054 350 80 //üst beyaz bg
resizepic 10 95 5053 350 205 //orta beyaz bg
resizepic 10 305 5054 350 70 //alt beyaz bg
resizepic 35 15 3000 300 20 //serv.name arka seyisi
text 100 15 0 0 //serv.name info menu
button 343 11 3 4 1 0 0 //cancel
resizepic 15 40 3000 340 20 //name
button 20 43 2224 2224 1 0 5
text 40 40 0 1
text 100 40 0 2
resizepic 15 65 3000 340 20 //properties arka seyisi
button 20 67 5602 5606 0 1 1 //prop1
button 205 67 5602 5606 0 2 2 //prop2
text 40 65 0 3
text 225 65 0 4
button 20 313 2224 2224 1 0 3 //remove
button 20 333 2224 2224 1 0 4 //bounce
text 40 310 0 5
text 40 330 0 6
text 40 350 0 7 //serial
text 100 350 0 8
resizepic 15 100 3000 340 19 //arka kutucuklar sol
resizepic 15 122 3000 340 19
resizepic 15 144 3000 340 19
resizepic 15 166 3000 340 19
resizepic 15 188 3000 340 19
resizepic 15 210 3000 340 19
resizepic 15 232 3000 340 19
resizepic 15 254 3000 340 19
resizepic 15 276 3000 340 19
//------------------------------------------------------->
Page 1
button 20 103 2224 2224 1 0 11
button 20 125 2224 2224 1 0 12
button 20 147 2224 2224 1 0 13
button 20 169 2224 2224 1 0 14
button 20 191 2224 2224 1 0 15
button 20 214 2224 2224 1 0 16
button 20 236 2224 2224 1 0 17
button 20 258 2224 2224 1 0 18
button 20 280 2224 2224 1 0 19
text 40 100 0 9
text 40 122 0 10
text 40 144 0 11
text 40 166 0 12
text 40 188 0 13
text 40 210 0 14
text 40 232 0 15
text 40 254 0 16
text 40 276 0 17
text 110 100 0 18
text 110 122 0 19
text 110 144 0 20
text 110 166 0 21
text 110 188 0 22
text 110 210 0 23
text 110 232 0 24
text 110 254 0 25
text 110 276 0 26
//------------------------------------------------------->
Page 2
button 20 103 2224 2224 1 0 21
button 20 125 2224 2224 1 0 22
button 20 147 2224 2224 1 0 23
button 20 169 2224 2224 1 0 24
button 20 191 2224 2224 1 0 25
button 20 214 2224 2224 1 0 26
button 20 236 2224 2224 1 0 27
button 20 258 2224 2224 1 0 28
button 20 280 2224 2224 1 0 29
text 40 100 0 27
text 40 122 0 28
text 40 144 0 29
text 40 166 0 30
text 40 188 0 31
text 40 210 0 32
text 40 232 0 33
text 40 254 0 34
text 40 276 0 35
text 110 100 0 36
text 110 122 0 37
text 110 144 0 38
text 110 166 0 39
text 110 188 0 40
text 110 210 0 41
text 110 232 0 42
text 110 254 0 43
text 110 276 0 44
[DIALOG d_itemprop1 TEXT]
//---------ana textler accname general falan filan
<serv.name> Info Menu
Name :
<name>
Properties 1
Properties 2
Remove
Bounce
Serial:
<serial>
//----------page 1
Baseid:
Dispid:
Type:
Attr:
Layer:
Weight:
Armor:
Amount:
Color:
<baseid>
<dispid>
<type>
<attr>
<layer>
<weight>
<armor>
<amount>
<color>
//------------page 2
More1:
More2:
MoreP:
Dyeable:
Inst:
Timer:
Value:
Link:
Position:
<more1>
<more2>
<morep>
<dye>
<instances>
<timer>
<value>
<link>
<p>
[DIALOG d_itemprop1 BUTTON]
on=2
src.say sie
ONBUTTON=3
if (<src.account.plevel> >= 6)
TRY REMOVE
return 1
else
src.sysmessage @0481,,1 Yetkin yok
return 1
endif
ONBUTTON=4
if (<src.account.plevel> >= 6)
TRY BOUNCE
return 1
else
src.sysmessage @0481,,1 Yetkin yok
return 1
endif
ONBUTTON=5
if (<src.account.plevel> >= 6)
TRYP 4 INPDLG=NAME 30
return 1
else
src.sysmessage @0481,,1 Yetkin yok
return 1
endif
ONBUTTON=11
if (<src.account.plevel> >= 6)
TRYP 4 INPDLG=ID 32
return 1
else
src.sysmessage @0481,,1 Yetkin yok
return 1
endif
ONBUTTON=13
if (<src.account.plevel> >= 6)
TRYP 4 INPDLG=TYPE 32
return 1
else
src.sysmessage @0481,,1 Yetkin yok
return 1
endif
ONBUTTON=14
if (<src.account.plevel> >= 6)
TRYP 4 INPDLG=ATTR 10
return 1
else
src.sysmessage @0481,,1 Yetkin yok
return 1
endif
ONBUTTON=15
if (<src.account.plevel> >= 6)
TRYP 5 INPDLG=LAYER 2
return 1
else
src.sysmessage @0481,,1 Yetkin yok
return 1
endif
ONBUTTON=16
if (<src.account.plevel> >= 6)
TRYP 4 INPDLG=WEIGHT 4
return 1
else
src.sysmessage @0481,,1 Yetkin yok
return 1
endif
ONBUTTON=17
if (<src.account.plevel> >= 6)
TRYP 4 INPDLG=ARMOR 4
return 1
else
src.sysmessage @0481,,1 Yetkin yok
return 1
endif
ONBUTTON=18
if (<src.account.plevel> >= 6)
TRYP 4 INPDLG=AMOUNT 5
return 1
else
src.sysmessage @0481,,1 Yetkin yok
return 1
endif
ONBUTTON=19
if (<src.account.plevel> >= 6)
TRYP 4 INPDLG=COLOR 32
return 1
else
src.sysmessage @0481,,1 Yetkin yok
return 1
endif
ONBUTTON=21
if (<src.account.plevel> >= 6)
TRYP 4 INPDLG=MORE1 32
return 1
else
src.sysmessage @0481,,1 Yetkin yok
return 1
endif
ONBUTTON=22
if (<src.account.plevel> >= 6)
TRYP 4 INPDLG=MORE2 32
return 1
else
src.sysmessage @0481,,1 Yetkin yok
return 1
endif
ONBUTTON=23
if (<src.account.plevel> >= 6)
TRYP 4 INPDLG=MOREP 16
return 1
else
src.sysmessage @0481,,1 Yetkin yok
return 1
endif
ONBUTTON=24
if (<src.account.plevel> >= 6)
TRYP 4 INPDLG=DYE 4
return 1
else
src.sysmessage @0481,,1 Yetkin yok
return 1
endif
ONBUTTON=25
if (<src.account.plevel> >= 6)
TRYP 4 INPDLG=INSTANCES 4
return 1
else
src.sysmessage @0481,,1 Yetkin yok
return 1
endif
ONBUTTON=26
if (<src.account.plevel> >= 6)
TRYP 4 INPDLG=TIMER 8
return 1
else
src.sysmessage @0481,,1 Yetkin yok
return 1
endif
ONBUTTON=27
if (<src.account.plevel> >= 6)
TRYP 4 INPDLG=VALUE 7
return 1
else
src.sysmessage @0481,,1 Yetkin yok
return 1
endif
ONBUTTON=28
if (<src.account.plevel> >= 6)
TRYP 4 INPDLG=LINK 8
return 1
else
src.sysmessage @0481,,1 Yetkin yok
return 1
endif
ONBUTTON=29
if (<src.account.plevel> >= 6)
TRYP 4 INPDLG=P 16
return 1
else
src.sysmessage @0481,,1 Yetkin yok
return 1
endif
[EOF]
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