//Güncelleme 25 Ocak 2009
//Güncelleyen [Static]
[function yell]
serv.allclients sysmessage @0879 [<serv.servname> Staff Duyuru] :
serv.allclients sysmessage @0481 [Duyuru]: <args>
[function spell_say]
if ((<src.magery> > 98.0) && (<src.meditation> > 98.0) && (<src.anatomy> > 98.0) && (<src.evaluatingintel> > 98.0))
src.diemasterca <args>
return 1
else
sayua 1153,6,6,eng, <args>
endif
[events e_death_announce]
On=@Death
if !(<isevent.e_qchar>)
if (<fame> > 9050) && (<memoryfindtype.memory_harmedby>) && (<act.ischar>) && (<act.uid> != <uid>) && (0<act.npc> == 0)
SERV.ALLCLIENTS sysmessage @0481 <sex Lord/Lady> <name>, <act.name> tarafindan <region.name> civarlarinda olduruldu.
endif
endif
src.findid.i_rune_poison.remove
[events fix]
On=@Attack
//if (<memoryfindtype.memory_guild.link.more1> == 1) && (<src.memoryfindtype.memory_guild.link.more1> == 1) && //!(<src.isevent.e_dm>)
//sysmessage @54,,1 Yandaslariniza zarar veremezsiniz.
//return 1
//elseif (<memoryfindtype.memory_guild.link.more1> == 2) && (<src.memoryfindtype.memory_guild.link.more1> == 2) //&& !(<src.isevent.e_dm>)
//sysmessage @54,,1 Yandaslariniza zarar veremezsiniz.
//return 1
//endif
If (<src.id> == c_pv)
sysmessage @54 Player vendorlarina zarar veremezsiniz.
return 1
endif
if (<src.region.safe> == 1)
return 1
endif
if (<src.region.magic> == 0)
return 1
endif
On=@HitTry
if (<memoryfindtype.memory_guild.link.more1> == 1) && (<act.memoryfindtype.memory_guild.link.more1> == 1) && !(<src.isevent.e_dm>)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
elseif (<memoryfindtype.memory_guild.link.more1> == 2) && (<act.memoryfindtype.memory_guild.link.more1> == 2) && !(<src.isevent.e_dm>)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
endif
If (<src.npc> == brain_vendor) || (<src.npc> == brain_guard) || (<src.npc> == brain_banker) || (<src.npc> == brain_animal_trainer) || (<src.npc> == brain_healer)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
Elseif (<Src.Uid> == <Uid>)
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
Elseif (<Src.Flags>&(statf_stone|statf_invul|statf_hidden|statf_invisible))
Src.Action = -1
Src.Flags = <SRC.FLAGS> & ~statf_war
Return 1
Endif
On=@Logout
src.action -1
return 1
On=@Profile
if (<src.uid> == <uid>) || (0<src.account.plevel> > 2)
src.sysmessage @54 Kullanici Adi: <account>,
src.sysmessage @54 Online Sureniz: <eval (<account.totalconnecttime> / 60)>s
src.sysmessage @54 Kayit Tarihi: <account.firstconnectdate>
if (strmatch('<src.uid.04009a3fa.tag.<account>_vet>','01'))
src.sysmessage Veteran: odul verilmis.
endif
src.sysmessage @54 Karakter: <eval (<age> / 86400)> gun once dogmus.
endif
On=@GetHit
if (<findtype.t_eq_trade_window>)
findtype.t_eq_trade_window.remove
endif
On=@EnvironChange
If !((<Findlayer(32)> || <Findlayer(44)> || <Findlayer(47)>))
statcheckk
If !((<isevent.e_stat_str>) || (<isevent.e_stat_dex>) || (<isevent.e_stat_int>) || (<isevent.e_stat_sys>))
Var.Stats <eval (<str> + <int> + <dex>)>
If (<eval <var.stats>> > 225)
statcheck_dex
Endif
Endif
On=@SpellCast
//If (<memoryfindtype.memory_guild.link.more1> == 1) && (<act.memoryfindtype.memory_guild.link.more1> == 1) && ////!(<src.isevent.e_dm>)
//If (<argn> == 1) || (<argn> == 3) || (<argn> == 5) || (<argn> == 8) || (<argn> == 12) || (<argn> == 18) || //(<argn> == 20) || (<argn> == 27) || (<argn> == 30) || (<argn> == 31) || (<argn> == 37) || (<argn> == 38) || //(<argn> == 42) || (<argn> == 43) || (<argn> == 51) || (<argn> == 53) || (<argn> == 55)
//sysmessage @54 Yandaslariniza zarar veremezsiniz.
//action -1
//return 1
//endif
//elseif (<memoryfindtype.memory_guild.link.more1> == 2) && (<act.memoryfindtype.memory_guild.link.more1> == 2) //&& !(<src.isevent.e_dm>)
//If (<argn> == 1) || (<argn> == 3) || (<argn> == 5) || (<argn> == 8) || (<argn> == 12) || (<argn> == 18) || //(<argn> == 20) || (<argn> == 27) || (<argn> == 30) || (<argn> == 31) || (<argn> == 37) || (<argn> == 38) || //(<argn> == 42) || (<argn> == 43) || (<argn> == 51) || (<argn> == 53) || (<argn> == 55)
//sysmessage @54 Yandaslariniza zarar veremezsiniz.
//action -1
//return 1
//endif
//endif
IF (<eval <SRC.REGION.FLAGS>> & 04000) ///////////Sehirde Summon buyulerini yapamama
IF (<SRC.ISGM>)
RETURN 0
ELSEIF (<ARGN>==33) || (<ARGN>==40) || (<ARGN>==58) || (<ARGN>==60) || (<ARGN>==61) || (<ARGN>==62) || (<ARGN>==62) || (<ARGN>==63) || (<ARGN>==64) || (<ARGN>==65) || (<ARGN>==66)
SRC.ACTION -1
SRC.sysmessage @54 Bu alanda summon buyulerini kullanamazsiniz.
RETURN 1
ENDIF
ENDIF
IF ( <SRC.FLAGS> & statf_freeze )
SRC.sysmessage @54 Su anda bunu yapamazsiniz.
src.f_fizzle
RETURN 1
ENDIF
IF (<eval <SRC.REGION.FLAGS>> & 04000) ///////////Sehirde Field buyusu atamama
IF (<SRC.ISGM>)
RETURN 0
ELSEIF (<ARGN>==24) || (<ARGN>==28) || (<ARGN>==39) || (<ARGN>==47) || (<ARGN>==50)
SRC.ACTION -1
SRC.sysmessage @54 Bu alanda field veya wall buyulerini kullanamazsiniz.
RETURN 1
ENDIF
ENDIF
if (<findlayer(1).type> == t_spellbook)
findlayer(2).unequip
elseif !(<findlayer(2).type> == t_weapon_mace_staff)
findlayer(1).unequip
findlayer(2).unequip
endif
if ((<flags>&statf_freeze) || (<flags>&statf_stone) || (<findtype.t_armor.cont.uid> == <uid>)) // dur bakim nolyo
f_fizzle
return 1
endif
if (<act.id> == c_pv)
if !((<argn> == 25) || (<argn> == 26) || (<argn> == 46) || (<argn> == 48) || (<argn> == 49) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57))
f_fizzle
return 1
endif
endif
// spell freeze time
if (<argn> == 1) // Clumsy
spell_say Uus Jux
mg1
elseif (<argn> == 2) // Create food
spell_say In Mani Ylem
mg1
elseif (<argn> == 3) // Feeblemind
spell_say Rel Wis
mg1
elseif (<argn> == 4) // Heal
spell_say In Mani
// spellfreeze 1
sd 1
mg1
elseif (<argn> == 5) // Magic Arrow
spell_say In Por Ylem
mg1
elseif (<argn> == 6) // Night Sight
if (<src.restest i_spdelay_man>) || (<src.restest i_spdelay_woman>)
skill fail
// src.sysmessage @045 Su anda baska bir buyu yapmaktasiniz
return 1
endif
spell_say In Lor
mg1
elseif (<argn> == 7) // Reactive Armor
if (<act.serial>==<targ.serial>)
spell_say Flam Sanct
// spellfreeze 1
sd 1
mg8
else
skill fail
sysmessage @1153 Bu buyuyu sadece kendi uzerinizde kullanabilirsiniz...
return 1
endif
elseif (<argn> == 8) // Weaken
spell_say Des Mani
mg1
elseif (<argn> == 9) // Agility
if (<act.serial>==<targ.serial>)
spell_say Ex Uus
sd 1
mg8
else
skill fail
sysmessage @1153 Bu buyuyu sadece kendi uzerinizde kullanabilirsiniz...
return 1
endif
elseif (<argn> == 10) // Cunning
spell_say Uus Wis
mg2
elseif (<argn> == 11) // Cure
spell_say An Nox
// spellfreeze 1
sd 1
if (<act.findid.i_rune_poison>)
if (<act.findid.i_rune_poison.morey> > <eval ((<magery> + 400) / 2)>)
if !(rand(8) == 1)
act.effect 3,0374a,1,15,1
act.sound snd_spell_poison
f_fizzle
return 1
endif
endif
endif
mg2
elseif (<argn> == 12) // Harm
if (<src.restest i_spdelay_man>) || (<src.restest i_spdelay_woman>)
skill fail
// src.sysmessage @045 Su anda baska bir buyu yapmaktasiniz
return 1
endif
spell_say An Mani
// spellfreeze 1
sd 1
mg2
elseif (<argn> == 13) // Trap
spell_say In Jux
f_fizzle
return 1
elseif (<argn> == 14) // Untrap
spell_say An Jux
f_fizzle
return 1
elseif (<argn> == 15) // Protection
if (<act.serial>==<targ.serial>)
spell_say Uus Sanct
// spellfreeze 1
sd 1
mg7
else
skill fail
sysmessage @1153 Bu buyuyu sadece kendi uzerinizde kullanabilirsiniz...
return 1
endif
elseif (<argn> == 16) // Strength
spell_say Uus Mani
// spellfreeze 1
sd 1
mg2
elseif (<argn> == 17) // Bless
if (<act.serial>==<targ.serial>)
spell_say Rel Sanct
// spellfreeze 1
sd 1
mg3
else
skill fail
sysmessage @1153 Bu buyuyu sadece kendi uzerinizde kullanabilirsiniz...
return 1
endif
elseif (<argn> == 18) // Fireball
if (<src.restest i_spdelay_man>) || (<src.restest i_spdelay_woman>)
skill fail
// src.sysmessage @045 Su anda baska bir buyu yapmaktasiniz
return 1
endif
spell_say Vas Flam
// spellfreeze 1
sd 1
mg3
elseif (<argn> == 19) // Lock
spell_say An Por
f_fizzle
return 1
elseif (<argn> == 20) // Poison
if (<src.region.safe> == 1)
src.sysmessage @0481,,1 Bu buyuyu safe zone icinde yapamazsiniz.
f_fizzle
return 1
elseif (<act.hits> == 0)
f_fizzle
src.sysmessage @0481,,1 Olulere poison atamazsiniz.
skill fail
return 1
elseif (<src.targ.findid.i_rune_summon_creature>
f_fizzle
src.sysmessage @0481,,1 Buyu ile yaratilmis cisimlere poison atamazsiniz.
skill fail
return 1
elseif (<src.act.topobj.stone> == 1)
src.sysmessage @0481,,1 Bu buyuyu stone haldeki ki$ilere atamazsiniz.
f_fizzle
return 1
else
spell_say In Nox
// spellfreeze 1
psg
sd 1
endif
elseif (<argn> == 21) // Telekinesis
spell_say Ort Por Ylem
// spellfreeze 1
sd 1
if (<act.isitem>)
if (<act.cont.isitem>)
if ((<act.cont.type> == t_corpse) || (<act.topobj.id> == c_pv))
f_fizzle
return 1
endif
endif
else
f_fizzle
return 1
endif
mg3
elseif (<argn> == 22) // Teleport
spell_say Rel Por
if (<act.topobj.ischar>)
f_fizzle
return 1
elseif (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 2
mg3
elseif (<argn> == 23) // Unlock
spell_say Ex Por
f_fizzle
return 1
elseif (<argn> == 24) // Wall
spell_say In Sanct Ylem
if (<act.topobj.ischar>)
f_fizzle
return 1
elseif (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 1
sd 1
mg3
elseif (<argn> == 25) // Arch Cure
spell_say Vas An Nox
// spellfreeze 2
sd 2
mg4
elseif (<argn> == 26) // Arch Protection
spell_say Vas Uus Sanct
// spellfreeze 2
sd 2
mg4
elseif (<argn> == 27) // Curse
spell_say Des Sanct
// spellfreeze 2
sd 2
mg4
elseif (<argn> == 28) // Fire Field
spell_say In Flam Grav
if (<act.topobj.ischar>)
f_fizzle
return 1
elseif (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 1
mg4
sd 2
elseif (<argn> == 29) // Greater Heal
spell_say In Vas Mani
// spellfreeze 1
sd 2
mg4
elseif (<argn> == 30) // Lightning
spell_say Por Ort Grav
// spellfreeze 1
sd 2
mg4
elseif (<argn> == 31) // Mana Drain
spell_say Ort Rel
// spellfreeze 1
return 1
elseif (<argn> == 32) // Recall
spell_say Kal Ort Por
// spellfreeze 2
sd 2
mg4
elseif (<argn> == 33) // Blade Spirits
spell_say In Jux Hur Ylem
// spellfreeze 2
sd 2
mg5
elseif (<argn> == 34) // Dispel Field
spell_say An Grav
if (<act.topobj.ischar>)
f_fizzle
return 1
elseif (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
if (<act.ischar>)
f_fizzle
return 1
endif
// spellfreeze 2
sd 2
mg5
elseif (<argn> == 35) // Incognito
spell_say Kal In Ex
// spellfreeze 2
sd 2
mg5
elseif (<argn> == 36) // Magic Reflect
if (<act.serial>==<targ.serial>)
spell_say In Jux Sanct
// spellfreeze 2
sd 1
mg8
else
skill fail
sysmessage @1153 Bu buyuyu sadece kendi uzerinizde kullanabilirsiniz...
return 1
endif
elseif (<argn> == 37) // Mind Blast
if (<src.restest i_spdelay_man>) || (<src.restest i_spdelay_woman>)
skill fail
// src.sysmessage @045 Su anda baska bir buyu yapmaktasiniz
return 1
endif
spell_say Por Corp Wis
// spellfreeze 2
sd 2
mg5
elseif (<argn> == 38) // Paralyze
spell_say An Ex Por
// spellfreeze 2
sd 2
mg5
elseif (<argn> == 39) // Poison Field
spell_say In Nox Grav
if (<act.topobj.ischar>)
f_fizzle
return 1
elseif (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
if (<act.topobj.ischar>)
f_fizzle
return 1
endif
// spellfreeze 2
sd 2
mg5
elseif (<argn> == 40) // Summon Creature
spell_say Kal Xen
if (<act.topobj.ischar>)
f_fizzle
return 1
elseif (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 2
mg5
sd 2
elseif (<argn> == 41) // Dispel
spell_say An Ort
if (<act.topobj.ischar>)
f_fizzle
return 1
elseif (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 2
sd 2
mg6
elseif (<argn> == 42) // Energy Bolt
if (<src.restest i_spdelay_man>) || (<src.restest i_spdelay_woman>)
skill fail
// src.sysmessage @045 Su anda baska bir buyu yapmaktasiniz
return 1
endif
spell_say Corp Por
// spellfreeze 2
sd 2
mg5
elseif (<argn> == 43) // Explosion
if (<src.restest i_spdelay_man>) || (<src.restest i_spdelay_woman>)
skill fail
// src.sysmessage @045 Su anda baska bir buyu yapmaktasiniz
return 1
endif
spell_say Vas Ort Flam
// spellfreeze 2
sd 1
mg6
elseif (<argn> == 44) // Invisibility
if (<src.restest i_spdelay_man>) || (<src.restest i_spdelay_woman>)
skill fail
// src.sysmessage @045 Su anda baska bir buyu yapmaktasiniz
return 1
endif
spell_say An Lor Xen
// spellfreeze 2
sd 2
mg6
elseif (<argn> == 45) // Mark
spell_say Kal Por Ylem
// spellfreeze 2
sd 2
mg6
elseif (<argn> == 46) // Mass Curse
spell_say Vas Des Sanct
// spellfreeze 2
sd 2
mg6
elseif (<argn> == 47) // Paralyze Field
spell_say In Ex Grav
if (<act.topobj.ischar>)
f_fizzle
return 1
elseif (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
if (<act.topobj.ischar>)
f_fizzle
return 1
endif
// spellfreeze 2
sd 3
mg6
elseif (<argn> == 48) // Reveal
spell_say Wis Quas
// spellfreeze 2
sd 2
mg6
elseif (<argn> == 49) // Chain Lightning
spell_say Vas Ort Grav
if (<act.uid> == <uid>)
f_fizzle
return 1
elseif (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 3
sd 3
mg7
elseif (<argn> == 50) // Energy Field
spell_say In Sanct Grav
if (<act.topobj.ischar>)
f_fizzle
return 1
elseif (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
if (<act.topobj.ischar>)
f_fizzle
return 1
endif
// spellfreeze 3
sd 3
mg7
elseif (<argn> == 51) // Flame strike
if (<src.restest i_spdelay_man>) || (<src.restest i_spdelay_woman>)
skill fail
src.sysmessage @045 Su anda baska bir buyu yapmaktasiniz
return 1
endif
spell_say Kal Vas Flam
// spellfreeze 3
sd 2
mg6
elseif (<argn> == 52) // Gate Travel
spell_say Vas Rel Por
// spellfreeze 3
sd 3
mg7
elseif (<argn> == 53) // Mana Vampire
spell_say Ort Sanct
// spellfreeze 3
f_fizzle
return 1
elseif (<argn> == 54) // Mass Dispel
spell_say Vas An Ort
//if (<act.topobj.ischar>)
//f_fizzle
//return 1
if (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 3
sd 3
mg7
elseif (<argn> == 55) // Meteor Swarm
spell_say Flam Kal Des Ylem
if (<act.uid> == <uid>)
f_fizzle
return 1
elseif (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 2
sd 3
mg7
elseif (<argn> == 56) // Polymorph
src.skill fail
sd 3
mg3
elseif (<argn> == 57) // Earthquake
spell_say In Vas Por
// spellfreeze 3
sd 3
mg8
elseif (<argn> == 58) // Energy Vortex
spell_say Vas Corp Por
if (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 3
sd 3
mg8
elseif (<argn> == 59) // Resurrect
spell_say An Corp
// spellfreeze 3
sd 3
mg8
elseif (<argn> == 60) // Air Elemental
spell_say Kal Vas Xen Hur
if (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 3
sd 3
mg8
elseif (<argn> == 61) // Summon Deamon
spell_say Kal Vas Xen Corp
if (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 3
sd 3
mg8
elseif (<argn> == 62) // Earth Elemental
spell_say Kal Vas Xen Ylem
if (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 3
sd 3
mg8
elseif (<argn> == 63) // Fire Elemental
spell_say Kal Vas Xen Flam
if (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 3
sd 3
mg8
elseif (<argn> == 64) // Water Elemental
spell_say Kal Vas Xen An Flam
if (<src.region.guarded> == 1) && !(<isgm>)
src.sysmessage @0481,,1 Bu buyuyu guard zone icinde yapamazsiniz
f_fizzle
return 1
endif
// spellfreeze 3
sd 3
mg8
endif
On=@SpellEffect
If (<argn> == 38) || (<argn> == 47)
if (<findid.i_pouch_trapped>)
effect 3,i_fx_explode,3,25,1
sound snd_spell_explosion
damage 2
findid.i_pouch_trapped.remove
return 1
elseif !(<src.uid> == <uid>)
findid.i_rune_poison.remove
endif
endif
If (<isevent.e_dm>)
return 0
elseif (<memoryfindtype.memory_guild.link.more1> == 1) && (<src.memoryfindtype.memory_guild.link.more1> == 1)
If (<argn> == 28) || (<argn> == 39) || (<argn> == 46) || (<argn> == 47) || (<argn> == 49) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57)
return 1
endif
elseif (<memoryfindtype.memory_guild.link.more1> == 2) && (<src.memoryfindtype.memory_guild.link.more1> == 2)
If (<argn> == 28) || (<argn> == 39) || (<argn> == 46) || (<argn> == 47) || (<argn> == 49) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57)
return 1
endif
endif
IF (<argn> == 38)
findid.i_rune_poison.remove
endif
If (<argn> == 20)
findid.i_rune_poison.remove
If (<src.act.distance> < 2 )
Poison <eval (<src.poisoning> / <src.act.distance>)>
damage 1
effect 3,i_fx_curse,1,15,1
Return 1
elseif (<src.poisoning> < 900)
Poison 750
damage 1
effect 3,i_fx_curse,1,15,1
Return 1
elseif (<src.poisoning> < 700)
Poison 550
damage 1
effect 3,i_fx_curse,1,15,1
Return 1
elseif (<src.poisoning> < 500)
Poison 350
damage 1
effect 3,i_fx_curse,1,15,1
Return 1
endif
endif
if (<flags>&statf_dead) //
if (<argn> == 59)
sfx snd_spell_resurrection
findlayer(22).remove
color <oskin>
update
effect 3,0376a,2,20,1
else
return 1
endif
elseif ((<argn> == 9) || (<argn> == 10) || (<argn> == 16) || (<argn> == 17)) // stat fix
findlayer(32).remove // spell
findlayer(44).remove // potion
elseif ((<argn> == 49) || (<argn> == 55)) // eve disardan chain atsalar bile icerdeki yemez
if !(<src.region.type> == <region.type>)
return 1
endif
elseif (<argn> == 37) // mindblast
if (<src.int> > <int>)
var.mb <eval(<src.int> - <int>)>
var.mb <eval ((<var.mb> * 3) / 1)>
if (<eval <var.mb>> > 55)
var.mb 55
endif
damage <eval (<var.mb> + {-5 10)>
else
damage {3 13}
endif
sfx snd_spell_mind_blast
effect 3,0374a,1,15,1
return 1
elseif ((<argn> == 41) || (<argn> == 54)) // dispel & mass dispel
if (<findid.i_morpher>)
if !(<findid.i_pre_morph>)
findid.i_morpher.remove
endif
endif
elseif ((<argn> == 20) || (<argn> == 39)) // poison, poison field
if !(<findid.i_rune_poison>) && (<flags>&statf_poisoned)
flags <flags>&~statf_poisoned
endif
if !(<src.uid> == <uid>)
skill fail
endif
if (<eval (<src.poisoning> + 100)> > <eval <findid.i_rune_poison.morey>>)
findid.i_rune_paralyze.remove
findid.i_rune_paralyze_field.remove
findid.i_rune_poison.remove
if (<distance> > 3) && (<eval (<src.poisoning> + 100)> > 700)
poison (600 + {-100 100})
else
poison (<src.poisoning> + {-100 100})
endif
endif
sfx snd_spell_poison
effect 3,0374a,1,15,1
return 1
elseif (<argn> == 26) // no arch prot. over armor
if (<findtype.t_armor.cont.uid> == <uid>)
return 1
endif
elseif (<argn> == 25) // arch cure
if (<memoryfindtype.memory_town>) && !(<src.memoryfindtype.memory_town>)
return 1
elseif (<memoryfindtype.memory_guild.link.align> > 0) && !(<src.memoryfindtype.memory_guild.link.align>)
return 1
endif
if (<findid.i_rune_poison>)
if (<findid.i_rune_poison.morey> > <eval ((<src.magery> + 400) / 2)>)
if !(rand(8) == 1)
effect 3,0374a,1,15,1
sound snd_spell_poison
return 1
endif
endif
endif
elseif (<argn> == 4) || (<argn> == 29) || (<argn> == 11)
if (<memoryfindtype.memory_town>) && !(<src.memoryfindtype.memory_town>)
src.sysmessage @54 Faction uyelerini iyilestiremezsiniz.
return 1
elseif (<memoryfindtype.memory_guild.link.align> > 0) && !(<src.memoryfindtype.memory_guild.link.align>)
src.sysmessage @54 Order/Chaos uyelerini iyilestiremezsiniz.
return 1
endif
if (<argn> == 4) || (<argn> == 29)
if (<findid.i_rune_poison>)
effect 3,0374a,1,15,1
sound snd_spell_poison
return 1
endif
endif
endif
On=@SkillStart
if (<action> == id(skill_stealth)) || (<action> == skill_stealth)
if (<hiding> < 80.0)
sysmessage @0481,,1 Stealth yapabilmek icin 80 hiding skilline ihtiyaciniz var.
skill fail
return 1
elseif (<eval (<ac> * 100)> > <eval (<stealth> + 200)>)
sms Zirhinizin verdigi agirlik gizlenmenizi engelliyor
skill fail
return 1
elseif (<flags>&statf_onhorse)
sms Binek uzerinde gizlenemezsiniz.
skill fail
return 1
endif
elseif (<action> == id(skill_hiding)) || (<action> == skill_hiding)
if (<eval (<ac> * 100)> > <eval (<hiding> + 200)>)
sms Zirhinizin verdigi agirlik gizlenmenizi engelliyor
skill fail
return 1
elseif (<flags>&statf_onhorse)
sms Binek uzerinde gizlenemezsiniz.
skill fail
return 1
endif
elseif ((<action> == id(skill_herding)) || (<action> == skill_herding))
if (<targ.id> == c_pv)
skill fail
return 1
endif
elseif ((<action> == id(skill_stealing)) || (<action> == skill_stealing)) // stealing fiks
if (<targ.topobj.id> == c_pv)
skill fail
return 1
elseif !(<targ.topobj.ischar>)
sms Sadece canli varliklardan calabilirsiniz.
skill fail
return 1
elseif (<targ.isitem>)
if (<targ.cont>)
if (<targ.cont.type> == t_eq_trade_window)
skill fail
return 1
endif
endif
endif
endif
if (strmatch('<tag.ms>','<action>'))
tag.mn <eval (<tag.mn> + 1)>
elseif ((strmatch('<tag.ms>','Skill_Magery')) && (strmatch('Skill_Meditation','<action>')))
tag.mn <eval (<tag.mn> + 1)>
elseif ((strmatch('<tag.ms>','Skill_Meditation')) && (strmatch('Skill_Magery','<action>')))
tag.mn <eval (<tag.mn> + 1)>
else
tag.mn 0
endif
On=@Click
If (<isevent.e_necroyum>)
return 0
elseif !(<findid.i_rune_incognito>) && (<memoryfindtype.memory_guild>)
if (strmatch('<tag.gs_title>','')
message @0 [<memoryfindtype.memory_guild.link.name>]
else
message @0 [<tag.gs_title>, <memoryfindtype.memory_guild.link.abbrev>]
endif
endif
On=@ItemSpell
if !((<argn> == 2) || (<argn> == 13) || (<argn> == 14) || (<argn> == 19)|| (<argn> == 21) || (<argn> == 23) || (<argn> == 24) || (<argn> == 28) || (<argn> == 32) || (<argn> == 34) || (<argn> == 39) || (<argn> == 45) || (<argn> == 46) || (<argn> == 47) || (<argn> == 48) || (<argn> == 50) || (<argn> == 54) || (<argn> == 55) || (<argn> == 57)) // no enchant
f_fizzle
return 1
endif
On=@ItemEquip
if (<act.type> == t_weapon_axe)
events +e_axer
endif
On=@ItemUnEquip
if (<act.type> == t_weapon_axe)
events -e_axer
endif
On=@ItemDClick
if (<targ.topobj.id> == c_pv)
if (<targ.type> == t_container)
targ.open
endif
return 1
endif
On=@ItemClick
if (<act.topobj.id> == c_pv)
if (strmatch('<act.price>',''))
act.message @54 [satilamaz]
elseif (<act.price> <= 0)
act.message @54 [satilik degil]
else
if ((<act.type> == t_armor) || (<act.type> == t_armor_leather) || (<act.type> == t_shield) || (<act.type> == t_clothing) || (<act.type> == t_weapon_sword) || (<act.type> == t_weapon_fence) || (<act.type> == t_weapon_mace_staff) || (<act.type> == t_weapon_mace_smith) || (<act.type> == t_weapon_mace_pick) || (<act.type> == t_weapon_bow) || (<act.type> == t_weapon_xbow))
if !(<eval ((<act.more1l> * 100) / <act.more1h>)> == 100)
act.message @54 [<act.price> gp] [%<eval (100 - ((<act.more1l> * 100) / <act.more1h>))> eski]
else
act.message @54 [<act.price> gp]
endif
else
act.message @54 [<act.price> gp]
endif
endif
endif
if (<act.layer> == 21) && (<act.cont.ischar>)
act.message @0 Backpack
return 1
endif
if ((<act.attr>&attr_newbie) // blessed itemlari belirt
act.message @56 [blessed]
endif
if !(<act.type> == t_container)
if !(<act.baseid> == i_strong_box)
if (<act.attr>&attr_move_never) && !(strmatch('<act.region.tag.owner>,'')) && (<act.region.type> == <region.type>)
act.message @56 [sabit]
return 0
endif
if (<act.baseid> == i_bones)
act.message @56 [loot: <act.rescount> esya]
act.message @056 <act.name>
return 1
//elseif (<act.rescount> > 0)
// if !(<act.baseid> == i_deed)
// act.message @60 <act.typedef.name> [<act.rescount>,<eval ((<act.weight> / 10) - <act.typedef.weight>)>]
// return 1
// endif
//else
// if !(<act.baseid> == i_deed)
// act.message @606,,1 <act.typedef.name>
// return 1
// endif
endif
endif
endif
endif
On=@ItemPickUp_Pack
if (<act.topobj.id> == c_pv)
if !(<uid> == <act.topobj.tag.owner>)
return 1
endif
if ((<act.baseid> == i_spellbook) || (<act.baseid> == i_f_s) || (<act.baseid> == i_runebook) || (<act.baseid> == i_magic_reg30) || (<act.baseid> == i_magic_reg60) || (<act.baseid> == i_magic_reg90) || (<act.baseid> == i_necro_reg20) || (<act.baseid> == i_necro_reg40) || (<act.baseid> == i_taxi_kit) || (<act.dispid> == i_deed))
act.attr <act.attr>|attr_newbie
endif
endi
On=@ItemTargOn_Item
if ((<targ.topobj.id> == c_pv) && (<act.cont.uid> != <targ.topobj.uid>)
return 1
//elseif (<targ.baseid> == i_corpse) << ßaşına // koy
if ((<targ.amount> == 400) || (<targ.amount> == 401))
return 1
endif
On=@ItemDropOn_Ground
if (<act.attr> == 04008)
act.attr 0
endif
if !(<weight> + <act.weight>) > <weightmax>)
if ((<action> == id(skill_fishing)) || (<action> == skill_fishing))
if (<act.type> == t_fish) // tutulan baliklari
act.bounce // at cantaya
endif
elseif ((<action> == id(skill_magery)) || (<action> == skill_magery))
if (<act.type> == t_food) // yapilan yemekleri
act.bounce // at cantaya
endif
endif
endif
// end of main fixes
[events e_qchar]
On=@Death
hits 5
fame 10000
return 1
On=@GetHit
hits (<hits> + 15)
if (<hits> > <str>)
hits <str>
endif
on=@hit
if (<account.plevel> < 2)
return 1
endif
On=@EnvironChange
if (<account.plevel>>1)
food 999
endif
[events e_fix_anim]
ON=@SpellCast
src.events +e_fix_anim
If (<argn>=s_bless)
If (<argn>=s_protection)
If (<argn>=s_reactive_armor)
If (<argn>=s_magic_reflection)
If (<src.act.npc>=brain_animal)
src.sysmessage Bu buyuyu hayvanlar uzerinde kullanamazsiniz.
endif
endif
endif
endif
endif
//////////////////////////////////////////////////////////////////
[function diefreeze]
src.newitem i_die_freeze
src.act.equip
[itemdef i_die_freeze]
name=Die Freeze
id=i_gold
type=t_eq_script
weight=0
layer=layer_special
On=@Equip
src.flags <src.flags>|04
src.events +e_die_freeze
timer 2
On=@UnEquip
if !(<cont.flags>&statf_dead)
cont.flags <cont.flags>&~04
endif
On=@Timer
attr attr_decay
remove
return 1
//[events e_die_freeze]
//On=@GetHit
//if (rand(2) == 1)
//src.f_fizzle
//findid.i_die_freeze.remove
//src.events -e_die_freeze
//endif
[function gc]
if <memoryfindtype.memory_guild.link.uid>
serv.allclients guild <name> : <args>
else
src.sysmessage @54 Bu komutu kullanabilmek icin bir guilde uye olmaniz gerekiyor.
return 1
endif
[function guild]
if (<memoryfindtype.memory_guild.link.uid> == <src.memoryfindtype.memory_guild.link.uid>)
sysmessage @70,,1 <args>
endif
[EVENTS e_staff_title]
ON=@LOGIN
src.findid.i_pincisi.remove
src.pingiris
endif
if (0<account.plevel> == 2)
src.title <serv.name> Counselor
endif
if (0<account.plevel> == 3)
src.title <serv.name> Seer
endif
if (0<account.plevel> == 4)
src.title <serv.name> GameMaster
endif
if (0<account.plevel> == 5)
src.title <serv.name> Developer
endif
if (0<account.plevel> == 6)
src.title <serv.name> Admin
endif
if (0<account.plevel> == 7)
src.title <serv.name> Owner
endif
endif
endif
On=@Click
if (0<account.plevel> == 2)
if (<flags>&statf_insubstantial)
message @0482 [Invisible]
endif
message @07a1 [ Counselor ]
message @0868 <name>
title [xxx] Page Master
return 1
elseif (0<account.plevel> == 3)
if (<flags>&statf_insubstantial)
message @0482 [Invisible]
endif
message @07a1 [ Seer ]
message @0868 <name>
title [xxx] Page Master
return 1
elseif (0<account.plevel> == 4)
if (<flags>&statf_insubstantial)
message @0482 [Invisible]
endif
message @07a1 [ Game Master ]
message @0868 <name>
title [xxx] Orta Duzey Yonetici
return 1
elseif (0<account.plevel> == 5)
if (<flags>&statf_insubstantial)
message @0482 [Invisible]
endif
message @07a1 [ Developer ]
message @0868 <name>
title [xxxx] Ust Duzey Yonetici
return 1
elseif (0<account.plevel> == 6)
if (<flags>&statf_insubstantial)
message @0482 [Invisible]
endif
message @07a1 [ Administrator ]
message @0868 <name>
title [xxx] Administrator
return 1
elseif (0<account.plevel> == 7)
if (<flags>&statf_insubstantial)
message @0482 [Invisible]
endif
message @07a1 [ OwneR ]
message @0868 <name>
title [xxxx] Sunucu Sahibi
return 1
endif
[EOF]
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