using System;
using Server.Gumps;
namespace Server.Items
{
public class skillsgate : Item
{
[Constructable]
public skillsgate() : base( 0xF6C )
{
Movable = false;
Name = "Skills Gate";
}
public skillsgate( Serial serial ) : base( serial )
{
}
public override bool OnMoveOver( Mobile m )
{
if (m.Map.CanFit( m.Location, 16, false, false ) )
{
m.Skills[SkillName.Alchemy].Base = 120;
m.Skills[SkillName.Anatomy].Base = 120;
m.Skills[SkillName.AnimalLore].Base = 120;
m.Skills[SkillName.AnimalTaming].Base = 120;
m.Skills[SkillName.Archery].Base = 120;
m.Skills[SkillName.ArmsLore].Base = 120;
m.Skills[SkillName.Begging].Base = 120;
m.Skills[SkillName.Blacksmith].Base = 120;
m.Skills[SkillName.Camping].Base = 120;
m.Skills[SkillName.Carpentry].Base = 120;
m.Skills[SkillName.Cartography].Base = 120;
m.Skills[SkillName.Cooking].Base = 120;
m.Skills[SkillName.DetectHidden].Base = 120;
m.Skills[SkillName.Discordance].Base = 120;
m.Skills[SkillName.EvalInt].Base = 120;
m.Skills[SkillName.Fishing].Base = 120;
m.Skills[SkillName.Fencing].Base = 120;
m.Skills[SkillName.Fletching].Base = 120;
m.Skills[SkillName.Focus].Base = 120;
m.Skills[SkillName.Forensics].Base = 120;
m.Skills[SkillName.Healing].Base = 120;
m.Skills[SkillName.Herding].Base = 120;
m.Skills[SkillName.Hiding].Base = 120;
m.Skills[SkillName.Inscribe].Base = 120;
m.Skills[SkillName.ItemID].Base = 120;
m.Skills[SkillName.Lockpicking].Base = 120;
m.Skills[SkillName.Lumberjacking].Base = 120;
m.Skills[SkillName.Macing].Base = 120;
m.Skills[SkillName.Magery].Base = 120;
m.Skills[SkillName.MagicResist].Base = 120;
m.Skills[SkillName.Meditation].Base = 120;
m.Skills[SkillName.Mining].Base = 120;
m.Skills[SkillName.Musicianship].Base = 120;
m.Skills[SkillName.Parry].Base = 120;
m.Skills[SkillName.Peacemaking].Base = 120;
m.Skills[SkillName.Poisoning].Base = 120;
m.Skills[SkillName.Provocation].Base = 120;
m.Skills[SkillName.RemoveTrap].Base = 120;
m.Skills[SkillName.Snooping].Base = 120;
m.Skills[SkillName.SpiritSpeak].Base = 120;
m.Skills[SkillName.Stealing].Base = 120;
m.Skills[SkillName.Stealth].Base = 120;
m.Skills[SkillName.Swords].Base = 120;
m.Skills[SkillName.Tactics].Base = 120;
m.Skills[SkillName.Tailoring].Base = 120;
m.Skills[SkillName.TasteID].Base = 120;
m.Skills[SkillName.Tinkering].Base = 120;
m.Skills[SkillName.Tracking].Base = 120;
m.Skills[SkillName.Veterinary].Base = 120;
m.Skills[SkillName.Wrestling].Base = 120;
m.Skills[SkillName.Bushido].Base = 120;
m.Skills[SkillName.Ninjitsu].Base = 120;
m.Skills[SkillName.Chivalry].Base = 120;
m.Skills[SkillName.Necromancy].Base = 120;
m.RawStr = 120;
m.RawDex = 110;
m.RawInt = 110;
return true;
}
else
{
return false;
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
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