//////////////////////////////////////////////////////////////////////////////////
//By Freeman///Staff Runebook olarak ayarladım, dileyen kendine göre değiştirebilir.
///28.02.2015//Hatta birkaç düzenleme yaparak player için de kullanılabilir!
/////Alaca/////
///////////////
[ITEMDEF i_staffbook]
DEFNAME=i_spellbook_mystic
ID=02d9d
NAME=Staff Runebook
TYPE=t_spellbook_mystic
VALUE=6000
WEIGHT=1.5
ON=@CREATE
ATTR=Attr_Newbie
ON=@CLICK
message @1283 [Newbie]
message @1153 <name>
return 1
ON=@DCLICK
//if (<region.safe == 1>)
//src.sysmessage Safe alanda Runebook kullanamazsınız.
//return 1
//endif
//IF ( <CONT> != <SRC.FINDLAYER.21> )
//src.SYSMESSAGE @,3,1 Runebook çantanızdayken kullanabilirsiniz!
//RETURN 1
//ENDIF
//IF (STRMATCH("*jail*","<region.name>"))
//SRC.SYSMESSAGE @,3,1 Runebook'u hapiste kullanamazsınız!
//RETURN 1
//ENDIF
//IF <src.tag0.controlling>>0)
//src.sysmessage @,3,1 Üst üste tıklayamazsınız, 10 saniye bekleyin!
//return 1
//else
//src.tag.controlling 1
//src.timerf 10 , src.tag.controlling//Üstüste tıklama olayının önüne geçmek için saniye bazında timerf ayarlı kendinize göre ayarlayabilirsiniz!
//endif
TAG.PAGE=
SRC.DIALOGCLOSE D_STAFFBOOK_FELLUCA
SRC.DIALOGCLOSE D_STAFFBOOK_FELLUCA1
SRC.DIALOGCLOSE D_STAFFBOOK_FELLUCA2
SRC.DIALOGCLOSE D_STAFFBOOK_TRAMMEL
SRC.DIALOGCLOSE D_STAFFBOOK_TRAMMEL1
SRC.DIALOGCLOSE D_STAFFBOOK_TRAMMEL2
SRC.DIALOGCLOSE D_STAFFBOOK_ILSHENAR
SRC.DIALOGCLOSE D_STAFFBOOK_ILSHENAR1
SRC.DIALOGCLOSE D_STAFFBOOK_ILSHENAR2
SRC.DIALOGCLOSE D_STAFFBOOK_MALAS
SRC.DIALOGCLOSE D_STAFFBOOK_MALAS1
SRC.DIALOGCLOSE D_STAFFBOOK_MALAS2
SRC.DIALOGCLOSE D_STAFFBOOK_TOKUNO
SRC.DIALOGCLOSE D_STAFFBOOK_TOKUNO1
SRC.DIALOGCLOSE D_STAFFBOOK_TOKUNO2
SRC.DIALOGCLOSE D_STAFFBOOK_TERMUR
SRC.DIALOGCLOSE D_STAFFBOOK_TERMUR1
SRC.DIALOGCLOSE D_STAFFBOOK_TERMUR2
SDIALOG D_STAFFBOOK_FELLUCA
src.sound 85
RETURN 1
///Fel-0///
[DIALOG D_STAFFBOOK_FELLUCA]
300,300
PAGE 0
PAGE 1
gumppic -26 -3 02b07
for 19 19
gumppictiled 55 <eval (<dlocal._for>*25)-440> 85 2 4 <dlocal._for>//GUMP
endfor
for 1 6
gumppictiled 25 <eval (<dlocal._for>*25)+42> 135 2 4 <dlocal._for>//GUMP
endfor
for 7 18
gumppictiled 185 <eval (<dlocal._for>*15)-75> 125 2 4 <dlocal._for>//GUMP
endfor
for 1 6
button 25 <eval (<dlocal._for>*25)+20> 4006 4007 1 0 <dlocal._for> //btn1
endfor
for 7 18
button 185 <eval (<dlocal._for>*15)-85> 2361 2362 1 0 <dlocal._for> //btn2
endfor
for 19 19
button 295 <eval (<dlocal._for>*0)+5> 2236 2236 1 0 <dlocal._for> //İleri
endfor
///Fel Page-0[1///
DTEXT 230 1 1152 Felluca 1 //
DTEXT 52 5 0 Staff Runebook
DTEXT 57 20 0 For All Map's
RADIO 25 45 4006 4007 1 1 1
DTEXT 57 50 1152 Felluca //1
RADIO 25 70 4006 4007 0 0 2
DTEXT 57 75 198 Trammel //2
RADIO 25 95 4006 4007 0 0 3
DTEXT 57 100 198 İlshenar //3
RADIO 25 120 4006 4007 0 0 4
DTEXT 57 125 198 Malas //4
RADIO 25 145 4006 4007 0 0 5
DTEXT 57 150 198 Tokuno //5
RADIO 25 170 4006 4007 0 0 6
DTEXT 57 175 198 Termur //6
///Fel Page-0[2///
dtext 200 15 0 Heartwood //7
dtext 200 30 0 Cove //8
dtext 200 45 0 Britain //9
dtext 200 60 0 Jhelom //10
dtext 200 75 0 Minoc //11
dtext 200 90 0 Ocllo //12
dtext 200 105 0 Trinsic //13
dtext 200 120 0 Vesper //14
dtext 200 135 0 Yew //15
dtext 200 150 0 Wind //16
dtext 200 165 0 Serpent's Hold //17
dtext 200 180 0 Skara Brae //18
[DIALOG D_STAFFBOOK_FELLUCA BUTTON]
OnButton=0
OnButton=1
SDIALOG D_STAFFBOOK_FELLUCA
OnButton=2
SDIALOG D_STAFFBOOK_TRAMMEL
OnButton=3
SDIALOG D_STAFFBOOK_ILSHENAR
OnButton=4
SDIALOG D_STAFFBOOK_MALAS
OnButton=5
SDIALOG D_STAFFBOOK_TOKUNO
OnButton=6
SDIALOG D_STAFFBOOK_TERMUR
OnButton=7
SDIALOG D_STAFFBOOK_FELLUCA
IF <SRC.RESTEST 100 i_reag_mandrake_root, i_reag_blood_moss, i_reag_black_pearl,>//? Şuan player için de kullanabileceğiniz hali!
SRC.CONSUME=100 i_reag_mandrake_root, 100 i_reag_blood_moss, 100 i_reag_black_pearl//? işaretlenen kısımları silerek sadece Staff için kullanabilirsiniz!
SRC.SOUND snd_spell_recall
src.go The Heartwood
ELSE//?
SRC.SYSMESSAGE @,,1 Çantanızda yeteri kadar malzeme bulunmuyor!.//?
SRC.SYSMESSAGE @,,1 [100 Mandrake, 100 Blood Moss, 100 Black Pearl]//?
EFFECT 3,i_fx_smoke_small,30,36,0//?
Sound 92
return 1//?
ENDIF//?
OnButton=8
SDIALOG D_STAFFBOOK_FELLUCA
IF <SRC.RESTEST 100 i_reag_mandrake_root, i_reag_blood_moss, i_reag_black_pearl,>
SRC.CONSUME=100 i_reag_mandrake_root, 100 i_reag_blood_moss, 100 i_reag_black_pearl
SRC.SOUND snd_spell_recall
ELSE
SRC.SYSMESSAGE @,,1 Çantanızda yeteri kadar malzeme bulunmuyor!.
SRC.SYSMESSAGE @,,1 [100 Mandrake, 100 Blood Moss, 100 Black Pearl]
EFFECT 3,i_fx_smoke_small,30,36,0
Sound 92
return 1
ENDIF
src.go Cove
SDIALOG D_STAFFBOOK_FELLUCA
OnButton=9
SDIALOG D_STAFFBOOK_FELLUCA
IF <SRC.RESTEST 100 i_reag_mandrake_root, i_reag_blood_moss, i_reag_black_pearl,>
SRC.CONSUME=100 i_reag_mandrake_root, 100 i_reag_blood_moss, 100 i_reag_black_pearl
SRC.SOUND snd_spell_recall
ELSE
SRC.SYSMESSAGE @,,1 Çantanızda yeteri kadar malzeme bulunmuyor!.
SRC.SYSMESSAGE @,,1 [100 Mandrake, 100 Blood Moss, 100 Black Pearl]
EFFECT 3,i_fx_smoke_small,30,36,0
Sound 92
return 1
ENDIF
src.go Britain
SDIALOG D_STAFFBOOK_FELLUCA
OnButton=10
SDIALOG D_STAFFBOOK_FELLUCA
IF <SRC.RESTEST 100 i_reag_mandrake_root, i_reag_blood_moss, i_reag_black_pearl,>
SRC.CONSUME=100 i_reag_mandrake_root, 100 i_reag_blood_moss, 100 i_reag_black_pearl
SRC.SOUND snd_spell_recall
ELSE
SRC.SYSMESSAGE @,,1 Çantanızda yeteri kadar malzeme bulunmuyor!.
SRC.SYSMESSAGE @,,1 [100 Mandrake, 100 Blood Moss, 100 Black Pearl]
EFFECT 3,i_fx_smoke_small,30,36,0
Sound 92
return 1
ENDIF
src.go Jhelom
SDIALOG D_STAFFBOOK_FELLUCA
OnButton=11
SDIALOG D_STAFFBOOK_FELLUCA
IF <SRC.RESTEST 100 i_reag_mandrake_root, i_reag_blood_moss, i_reag_black_pearl,>
SRC.CONSUME=100 i_reag_mandrake_root, 100 i_reag_blood_moss, 100 i_reag_black_pearl
SRC.SOUND snd_spell_recall
ELSE
SRC.SYSMESSAGE @,,1 Çantanızda yeteri kadar malzeme bulunmuyor!.
SRC.SYSMESSAGE @,,1 [100 Mandrake, 100 Blood Moss, 100 Black Pearl]
EFFECT 3,i_fx_smoke_small,30,36,0
Sound 92
return 1
ENDIF
src.go Minoc
SDIALOG D_STAFFBOOK_FELLUCA
OnButton=12
SDIALOG D_STAFFBOOK_FELLUCA
IF <SRC.RESTEST 100 i_reag_mandrake_root, i_reag_blood_moss, i_reag_black_pearl,>
SRC.CONSUME=100 i_reag_mandrake_root, 100 i_reag_blood_moss, 100 i_reag_black_pearl
SRC.SOUND snd_spell_recall
ELSE
SRC.SYSMESSAGE @,,1 Çantanızda yeteri kadar malzeme bulunmuyor!.
SRC.SYSMESSAGE @,,1 [100 Mandrake, 100 Blood Moss, 100 Black Pearl]
EFFECT 3,i_fx_smoke_small,30,36,0
Sound 92
return 1
ENDIF
src.go Ocllo
SDIALOG D_STAFFBOOK_FELLUCA
OnButton=13
SDIALOG D_STAFFBOOK_FELLUCA
IF <SRC.RESTEST 100 i_reag_mandrake_root, i_reag_blood_moss, i_reag_black_pearl,>
SRC.CONSUME=100 i_reag_mandrake_root, 100 i_reag_blood_moss, 100 i_reag_black_pearl
SRC.SOUND snd_spell_recall
ELSE
SRC.SYSMESSAGE @,,1 Çantanızda yeteri kadar malzeme bulunmuyor!.
SRC.SYSMESSAGE @,,1 [100 Mandrake, 100 Blood Moss, 100 Black Pearl]
EFFECT 3,i_fx_smoke_small,30,36,0
Sound 92
return 1
ENDIF
src.go Trinsic
SDIALOG D_STAFFBOOK_FELLUCA
OnButton=14
SDIALOG D_STAFFBOOK_FELLUCA
IF <SRC.RESTEST 100 i_reag_mandrake_root, i_reag_blood_moss, i_reag_black_pearl,>
SRC.CONSUME=100 i_reag_mandrake_root, 100 i_reag_blood_moss, 100 i_reag_black_pearl
SRC.SOUND snd_spell_recall
ELSE
SRC.SYSMESSAGE @,,1 Çantanızda yeteri kadar malzeme bulunmuyor!.
SRC.SYSMESSAGE @,,1 [100 Mandrake, 100 Blood Moss, 100 Black Pearl]
EFFECT 3,i_fx_smoke_small,30,36,0
Sound 92
return 1
ENDIF
src.go Vesper
SDIALOG D_STAFFBOOK_FELLUCA
OnButton=15
SDIALOG D_STAFFBOOK_FELLUCA
IF <SRC.RESTEST 100 i_reag_mandrake_root, i_reag_blood_moss, i_reag_black_pearl,>
SRC.CONSUME=100 i_reag_mandrake_root, 100 i_reag_blood_moss, 100 i_reag_black_pearl
SRC.SOUND snd_spell_recall
ELSE
SRC.SYSMESSAGE @,,1 Çantanızda yeteri kadar malzeme bulunmuyor!.
SRC.SYSMESSAGE @,,1 [100 Mandrake, 100 Blood Moss, 100 Black Pearl]
EFFECT 3,i_fx_smoke_small,30,36,0
Sound 92
return 1
ENDIF
src.go Yew
SDIALOG D_STAFFBOOK_FELLUCA
OnButton=16
SDIALOG D_STAFFBOOK_FELLUCA
IF <SRC.RESTEST 100 i_reag_mandrake_root, i_reag_blood_moss, i_reag_black_pearl,>
SRC.CONSUME=100 i_reag_mandrake_root, 100 i_reag_blood_moss, 100 i_reag_black_pearl
SRC.SOUND snd_spell_recall
ELSE
SRC.SYSMESSAGE @,,1 Çantanızda yeteri kadar malzeme bulunmuyor!.
SRC.SYSMESSAGE @,,1 [100 Mandrake, 100 Blood Moss, 100 Black Pearl]
EFFECT 3,i_fx_smoke_small,30,36,0
Sound 92
return 1
ENDIF
src.go Wind
SDIALOG D_STAFFBOOK_FELLUCA
OnButton=17
SDIALOG D_STAFFBOOK_FELLUCA
IF <SRC.RESTEST 100 i_reag_mandrake_root, i_reag_blood_moss, i_reag_black_pearl,>
SRC.CONSUME=100 i_reag_mandrake_root, 100 i_reag_blood_moss, 100 i_reag_black_pearl
SRC.SOUND snd_spell_recall
ELSE
SRC.SYSMESSAGE @,,1 Çantanızda yeteri kadar malzeme bulunmuyor!.
SRC.SYSMESSAGE @,,1 [100 Mandrake, 100 Blood Moss, 100 Black Pearl]
EFFECT 3,i_fx_smoke_small,30,36,0
Sound 92
return 1
ENDIF
src.go Serpent's Hold
SDIALOG D_STAFFBOOK_FELLUCA
OnButton=18
SDIALOG D_STAFFBOOK_FELLUCA
IF <SRC.RESTEST 100 i_reag_mandrake_root, i_reag_blood_moss, i_reag_black_pearl,>
SRC.CONSUME=100 i_reag_mandrake_root, 100 i_reag_blood_moss, 100 i_reag_black_pearl
SRC.SOUND snd_spell_recall
ELSE
SRC.SYSMESSAGE @,,1 Çantanızda yeteri kadar malzeme bulunmuyor!.
SRC.SYSMESSAGE @,,1 [100 Mandrake, 100 Blood Moss, 100 Black Pearl]
EFFECT 3,i_fx_smoke_small,30,36,0
Sound 92
return 1
ENDIF
src.go Skara Brae
SDIALOG D_STAFFBOOK_FELLUCA
OnButton=19
DIALOG D_STAFFBOOK_FELLUCA1
sound 85
///Fel-1///
[DIALOG D_STAFFBOOK_FELLUCA1]
300,300
page 0
gumppic -26 -3 02b07
for 1 11
gumppictiled 25 <eval (<dlocal._for>*15)+30> 125 2 4 <dlocal._for>//GUMP
endfor
for 7 18
gumppictiled 185 <eval (<dlocal._for>*15)-75> 125 2 4 <dlocal._for>//GUMP
endfor
for 1 11
button 25 <eval (<dlocal._for>*15)+20> 2361 2362 1 0 <dlocal._for> //btn1
endfor
for 12 23
button 185 <eval (<dlocal._for>*15)-160> 2361 2362 1 0 <dlocal._for> //btn2
endfor
for 24 24
button 295 <eval (<dlocal._for>*0)+5> 2236 2236 1 3 <dlocal._for> //ileri
endfor
for 25 25
button 23 <eval (<dlocal._for>*0)+5> 2235 2235 1 0 <dlocal._for> //Geri
endfor
///Fel Page-1[1///
DTEXT 75 2 1152 Felluca 2
dtext 40 30 0 Nujel'm //1
dtext 40 45 0 Moonglow //2
dtext 40 60 0 Magincia //3
dtext 40 75 0 Bucc's Den //4
dtext 40 90 0 Delucia //5
dtext 40 105 0 Papua //6
dtext 40 120 0 Painted Caves //7
dtext 40 135 0 Prism of light //8
dtext 40 150 0 Blighted Grove //9
dtext 40 165 0 Paroxysmus //10
dtext 40 180 0 Sanctuary //11
///Fel Page-1[2///
DTEXT 230 1 1152 Felluca 3
dtext 200 15 0 Covetous //12
dtext 200 30 0 Deceit //13
dtext 200 45 0 Despise //14
dtext 200 60 0 Destard //15
dtext 200 75 0 Hythloth //16
dtext 200 90 0 Khaldun //17
dtext 200 105 0 Shame //18
dtext 200 120 0 Wrong //19
dtext 200 135 0 Terathan Keep //20
dtext 200 150 0 Fire Dungeon //21
dtext 200 165 0 Ice Dungeon //22
dtext 200 180 0 Orc Cave //23
[DIALOG D_STAFFBOOK_FELLUCA1 BUTTON]
OnButton=0
OnButton=1
src.go Nujel'm
SDIALOG D_STAFFBOOK_FELLUCA1
OnButton=2
src.go Moonglow
SDIALOG D_STAFFBOOK_FELLUCA1
OnButton=3
src.go Magincia
SDIALOG D_STAFFBOOK_FELLUCA1
OnButton=4
src.go Buccaneer's Den
SDIALOG D_STAFFBOOK_FELLUCA1
OnButton=5
src.go Delucia
SDIALOG D_STAFFBOOK_FELLUCA1
OnButton=6
src.go Papua
SDIALOG D_STAFFBOOK_FELLUCA1
OnButton=7
src.go Painted Caves
SDIALOG D_STAFFBOOK_FELLUCA1
OnButton=8
src.go Prism Of Light
SDIALOG D_STAFFBOOK_FELLUCA1
OnButton=9
src.go Blighted Grove
SDIALOG D_STAFFBOOK_FELLUCA1
OnButton=10
src.go Palace Of Paroxysmus
SDIALOG D_STAFFBOOK_FELLUCA1
OnButton=11
src.go Sanctuary
SDIALOG D_STAFFBOOK_FELLUCA1
OnButton=12
src.go Covetous level 1
SDIALOG D_STAFFBOOK_FELLUCA1
OnButton=13
src.go Deceit level 1
SDIALOG D_STAFFBOOK_FELLUCA1
OnButton=14
src.go Despise level 1
SDIALOG D_STAFFBOOK_FELLUCA1
OnButton=15
src.go Destard level 1
SDIALOG D_STAFFBOOK_FELLUCA1
OnButton=16
src.go Hythloth level 1
SDIALOG D_STAFFBOOK_FELLUCA1
OnButton=17
src.go Khaldun
SDIALOG D_STAFFBOOK_FELLUCA1
OnButton=18
src.go Shame level 1
SDIALOG D_STAFFBOOK_FELLUCA1
OnButton=19
src.go Wrong level 1
SDIALOG D_STAFFBOOK_FELLUCA1
OnButton=20
src.go Terathan Keep
SDIALOG D_STAFFBOOK_FELLUCA1
OnButton=21
src.go Fire Dungeon level 1
SDIALOG D_STAFFBOOK_FELLUCA1
OnButton=22
src.go Ice Dungeon level 1
SDIALOG D_STAFFBOOK_FELLUCA1
OnButton=23
src.go Orc Cave level 1
SDIALOG D_STAFFBOOK_FELLUCA1
OnButton=24
DIALOG D_STAFFBOOK_FELLUCA2
sound 85
OnButton=25
DIALOG D_STAFFBOOK_FELLUCA
sound 85
///Fel-2///
[DIALOG D_STAFFBOOK_FELLUCA2]
300,300
page 0
gumppic -26 -3 02b07
for 1 11
gumppictiled 25 <eval (<dlocal._for>*15)+30> 125 2 4 <dlocal._for>//GUMP
endfor
for 7 18
gumppictiled 185 <eval (<dlocal._for>*15)-75> 125 2 4 <dlocal._for>//GUMP
endfor
for 1 11
button 25 <eval (<dlocal._for>*15)+20> 2361 2362 1 0 <dlocal._for> //btn1
endfor
for 12 23
button 185 <eval (<dlocal._for>*15)-160> 2361 2362 1 0 <dlocal._for> //btn2
endfor
for 24 24
button 23 <eval (<dlocal._for>*0)+5> 2235 2235 1 0 <dlocal._for> //Geri
endfor
///Fel Page-2[1///
DTEXT 75 2 1152 Felluca 4
dtext 40 30 0 Britain Sewers //1
dtext 40 45 0 Britain Moongate //2
dtext 40 60 0 Jhelom Moongate //3
dtext 40 75 0 Minoc Moongate //4
dtext 40 90 0 Trinsic Moongate //5
dtext 40 105 0 Yew Moongate //6
dtext 40 120 0 Skara Moongate //7
dtext 40 135 0 Moonglow Moongate //8
dtext 40 150 0 Magincia Moongate //9
dtext 40 165 0 Britain Graveyard //10
dtext 40 180 0 Nujel'm Cemetery //11
///Fel Page-2[2///
DTEXT 230 1 1152 Felluca 5
dtext 200 15 0 Fire Temple //12
dtext 200 30 0 Moonglow Lycaeum //13
dtext 200 45 0 Sea Market //14
dtext 200 60 0 Hopper's Bog //15
dtext 200 75 0 Empath Abbey //16
dtext 200 90 0 Moonglow Zoo //17
dtext 200 105 0 Moonglow Cemetery //18
dtext 200 120 0 Yew Graveyard //19
dtext 200 135 0 Lord British's Castle //20
dtext 200 150 0 Cove Graveyard //21
dtext 200 165 0 Vesper Cemetery //22
dtext 200 180 0 Jhelom Cemetery //23
[DIALOG D_STAFFBOOK_FELLUCA2 BUTTON]
OnButton=0
OnButton=1
src.go Britain Sewers
SDIALOG D_STAFFBOOK_FELLUCA2
OnButton=2
src.go 1331,1991 //Britain Moongate
SDIALOG D_STAFFBOOK_FELLUCA2
OnButton=3
src.go 1495,3773 //Jhelom Moongate
SDIALOG D_STAFFBOOK_FELLUCA2
OnButton=4
src.go 2704,690 //Minoc Moongate
SDIALOG D_STAFFBOOK_FELLUCA2
OnButton=5
src.go 1832,2946,-20 //Trinsic Moongate
SDIALOG D_STAFFBOOK_FELLUCA2
OnButton=6
src.go 775,750 //Yew Moongate
SDIALOG D_STAFFBOOK_FELLUCA2
OnButton=7
src.go 648,2067 //Skara Moongate
SDIALOG D_STAFFBOOK_FELLUCA2
OnButton=8
src.go 4471,1282 //Moonglow Moongate
SDIALOG D_STAFFBOOK_FELLUCA2
OnButton=9
src.go 3566,2140,31 //Magincia Moongate
SDIALOG D_STAFFBOOK_FELLUCA2
OnButton=10
src.go Britain Graveyard
SDIALOG D_STAFFBOOK_FELLUCA2
OnButton=11
src.go Nujel'm Cemetery
SDIALOG D_STAFFBOOK_FELLUCA2
OnButton=12
src.go Fire Temple
SDIALOG D_STAFFBOOK_FELLUCA2
OnButton=13
src.go Lycaeum
SDIALOG D_STAFFBOOK_FELLUCA2
OnButton=14
src.go Sea Market
SDIALOG D_STAFFBOOK_FELLUCA2
OnButton=15
src.go Hopper's Bog
SDIALOG D_STAFFBOOK_FELLUCA2
OnButton=16
src.go Empath Abbey
SDIALOG D_STAFFBOOK_FELLUCA2
OnButton=17
src.go Moonglow Zoo
SDIALOG D_STAFFBOOK_FELLUCA2
OnButton=18
src.go Moonglow Cemetery
SDIALOG D_STAFFBOOK_FELLUCA2
OnButton=19
src.go Yew Graveyard
SDIALOG D_STAFFBOOK_FELLUCA2
OnButton=20
src.go Lord British's Castle
SDIALOG D_STAFFBOOK_FELLUCA2
OnButton=21
src.go Cove Graveyard
SDIALOG D_STAFFBOOK_FELLUCA2
OnButton=22
src.go Vesper Cemetery
SDIALOG D_STAFFBOOK_FELLUCA2
OnButton=23
src.go Jhelom Cemetery
SDIALOG D_STAFFBOOK_FELLUCA2
OnButton=24
sound 85
DIALOG D_STAFFBOOK_FELLUCA1
///////////
//Trammel//
///////////
[DIALOG D_STAFFBOOK_TRAMMEL]
300,300
PAGE 0
PAGE 1
gumppic -26 -3 02b07
for 19 19
gumppictiled 55 <eval (<dlocal._for>*25)-440> 85 2 4 <dlocal._for>
endfor
for 1 6
gumppictiled 25 <eval (<dlocal._for>*25)+42> 135 2 4 <dlocal._for>
endfor
for 7 18
gumppictiled 185 <eval (<dlocal._for>*15)-75> 125 2 4 <dlocal._for>
endfor
for 1 6
button 25 <eval (<dlocal._for>*25)+20> 4006 4007 1 0 <dlocal._for> //btn1
endfor
for 7 18
button 185 <eval (<dlocal._for>*15)-85> 2361 2362 1 0 <dlocal._for> //btn2
endfor
for 19 19
button 295 <eval (<dlocal._for>*0)+5> 2236 2236 1 0 <dlocal._for> //İleri
endfor
///Tra Page-0[1///
DTEXT 230 1 1152 Trammel 1 //
DTEXT 52 5 0 Staff Runebook
DTEXT 57 20 0 For All Map's
RADIO 25 45 4006 4007 0 0 1
DTEXT 57 50 198 Felluca //1
RADIO 25 70 4006 4007 1 0 2
DTEXT 57 75 1152 Trammel //2
RADIO 25 95 4006 4007 0 0 3
DTEXT 57 100 198 İlshenar //3
RADIO 25 120 4006 4007 0 0 4
DTEXT 57 125 198 Malas //4
RADIO 25 145 4006 4007 0 0 5
DTEXT 57 150 198 Tokuno //5
RADIO 25 170 4006 4007 0 0 6
DTEXT 57 175 198 Termur //6
///Tra Page-0[2///
dtext 200 15 0 New Haven //7
dtext 200 30 0 Cove //8
dtext 200 45 0 Britain //9
dtext 200 60 0 Jhelom //10
dtext 200 75 0 Minoc //11
dtext 200 90 0 Ocllo //12
dtext 200 105 0 Trinsic //13
dtext 200 120 0 Vesper //14
dtext 200 135 0 Yew //15
dtext 200 150 0 Wind //16
dtext 200 165 0 Serpent's Hold //17
dtext 200 180 0 Skara Brae //18
[DIALOG D_STAFFBOOK_TRAMMEL BUTTON]
OnButton=0
OnButton=1
SDIALOG D_STAFFBOOK_FELLUCA
OnButton=2
SDIALOG D_STAFFBOOK_TRAMMEL
OnButton=3
SDIALOG D_STAFFBOOK_ILSHENAR
OnButton=4
SDIALOG D_STAFFBOOK_MALAS
OnButton=5
SDIALOG D_STAFFBOOK_TOKUNO
OnButton=6
SDIALOG D_STAFFBOOK_TERMUR
OnButton=7
src.go Haven Island
SDIALOG D_STAFFBOOK_TRAMMEL
OnButton=8
src.go 2275,1210,2,1 //Cove
SDIALOG D_STAFFBOOK_TRAMMEL
OnButton=9
src.go 1495,1629,10,1 //Britain
SDIALOG D_STAFFBOOK_TRAMMEL
OnButton=10
src.go 1383,3815,2,1 //Jhelom
SDIALOG D_STAFFBOOK_TRAMMEL
OnButton=11
src.go 2466,544,2,1 //Minoc
SDIALOG D_STAFFBOOK_TRAMMEL
OnButton=12
src.go 3650,2519,2,1 //Ocllo
SDIALOG D_STAFFBOOK_TRAMMEL
OnButton=13
src.go 1867,2780,2,1 //Trinsic
SDIALOG D_STAFFBOOK_TRAMMEL
OnButton=14
src.go 2899,676,2,1 //Vesper
SDIALOG D_STAFFBOOK_TRAMMEL
OnButton=15
src.go 546,992,2,1 //Yew
SDIALOG D_STAFFBOOK_TRAMMEL
OnButton=16
src.go 5223,190,5,1 //Wind
SDIALOG D_STAFFBOOK_TRAMMEL
OnButton=17
src.go 3010,3371,15,1 //Serpent's Hold
SDIALOG D_STAFFBOOK_TRAMMEL
OnButton=18
src.go 632,2233,2,1 //Skara Brae
SDIALOG D_STAFFBOOK_TRAMMEL
OnButton=19
DIALOG D_STAFFBOOK_TRAMMEL1
sound 85
///Tra-1///
[DIALOG D_STAFFBOOK_TRAMMEL1]
300,300
page 0
gumppic -26 -3 02b07
for 1 11
gumppictiled 25 <eval (<dlocal._for>*15)+30> 125 2 4 <dlocal._for>//GUMP
endfor
for 7 18
gumppictiled 185 <eval (<dlocal._for>*15)-75> 125 2 4 <dlocal._for>//GUMP
endfor
for 1 11
button 25 <eval (<dlocal._for>*15)+20> 2361 2362 1 0 <dlocal._for> //btn1
endfor
for 12 23
button 185 <eval (<dlocal._for>*15)-160> 2361 2362 1 0 <dlocal._for> //btn2
endfor
for 24 24
button 295 <eval (<dlocal._for>*0)+5> 2236 2236 1 3 <dlocal._for> //ileri
endfor
for 25 25
button 23 <eval (<dlocal._for>*0)+5> 2235 2235 1 0 <dlocal._for> //Geri
endfor
///Tra Page-1[1///
DTEXT 75 2 1152 Trammel 2
dtext 40 30 0 Nujel'm //1
dtext 40 45 0 Moonglow //2
dtext 40 60 0 Magincia //3
dtext 40 75 0 Bucc's Den //4
dtext 40 90 0 Delucia //5
dtext 40 105 0 Papua //6
dtext 40 120 0 Painted Caves //7
dtext 40 135 0 Prism of light //8
dtext 40 150 0 Blighted Grove //9
dtext 40 165 0 Paroxysmus //10
dtext 40 180 0 Sanctuary //11
///Tra Page-1[2///
DTEXT 230 1 1152 Trammel 3
dtext 200 15 0 Covetous //12
dtext 200 30 0 Deceit //13
dtext 200 45 0 Despise //14
dtext 200 60 0 Destard //15
dtext 200 75 0 Hythloth //16
dtext 200 90 0 Khaldun //17
dtext 200 105 0 Shame //18
dtext 200 120 0 Wrong //19
dtext 200 135 0 Terathan Keep //20
dtext 200 150 0 Fire Dungeon //21
dtext 200 165 0 Ice Dungeon //22
dtext 200 180 0 Orc Cave //23
[DIALOG D_STAFFBOOK_TRAMMEL1 BUTTON]
OnButton=0
OnButton=1
src.go 3732,1279,2,1 //Nujel'm
SDIALOG D_STAFFBOOK_TRAMMEL1
OnButton=2
src.go 4442,1172,2,1 //Moonglow
SDIALOG D_STAFFBOOK_TRAMMEL1
OnButton=3
src.go 3714,2220,20,1 //Magincia
SDIALOG D_STAFFBOOK_TRAMMEL1
OnButton=4
src.go 2706,2163,2,1 //Buccaneer's Den
SDIALOG D_STAFFBOOK_TRAMMEL1
OnButton=5
src.go 5272,3995,37,1 //Delucia
SDIALOG D_STAFFBOOK_TRAMMEL1
OnButton=6
src.go 5729,3209,-1,1 //Papua
SDIALOG D_STAFFBOOK_TRAMMEL1
OnButton=7
src.go 6308,892,2,1 //Painted Caves
SDIALOG D_STAFFBOOK_TRAMMEL1
OnButton=8
src.go 6475,188,2,1//Prism Of Light
SDIALOG D_STAFFBOOK_TRAMMEL1
OnButton=9
src.go 6500,890,3,1//Blighted Grove
SDIALOG D_STAFFBOOK_TRAMMEL1
OnButton=10
src.go 6306,403,58,1//Palace Of Paroxysmus
SDIALOG D_STAFFBOOK_TRAMMEL1
OnButton=11
src.go 6170,195,-10,1//Sanctuary
SDIALOG D_STAFFBOOK_TRAMMEL1
OnButton=12
src.go 5456,1862,2,1//Covetous level 1
SDIALOG D_STAFFBOOK_TRAMMEL1
OnButton=13
src.go 5187,635,2,1//Deceit level 1
SDIALOG D_STAFFBOOK_TRAMMEL1
OnButton=14
src.go 5501,570,59,1//Despise level 1
SDIALOG D_STAFFBOOK_TRAMMEL1
OnButton=15
src.go 5243,1004,2,1//Destard level 1
SDIALOG D_STAFFBOOK_TRAMMEL1
OnButton=16
src.go 5906,22,44,1//Hythloth level 1
SDIALOG D_STAFFBOOK_TRAMMEL1
OnButton=17
src.go 5571,1302,2,1//Khaldun
SDIALOG D_STAFFBOOK_TRAMMEL1
OnButton=18
src.go 5395,126,2,1//Shame level 1
SDIALOG D_STAFFBOOK_TRAMMEL1
OnButton=19
src.go 5825,630,2,1//Wrong level 1
SDIALOG D_STAFFBOOK_TRAMMEL1
OnButton=20
src.go 5451,3140,-60,1//Terathan Keep
SDIALOG D_STAFFBOOK_TRAMMEL1
OnButton=21
src.go 5790,1416,40,1//Fire Dungeon level 1
SDIALOG D_STAFFBOOK_TRAMMEL1
OnButton=22
src.go 5875,150,15,1//Ice Dungeon level 1
SDIALOG D_STAFFBOOK_TRAMMEL1
OnButton=23
src.go 5144,1982,2,1//Orc Cave level 1
SDIALOG D_STAFFBOOK_TRAMMEL1
OnButton=24
DIALOG D_STAFFBOOK_TRAMMEL2
sound 85
OnButton=25
DIALOG D_STAFFBOOK_TRAMMEL
sound 85
///Tra-2///
[DIALOG D_STAFFBOOK_TRAMMEL2]
300,300
page 0
gumppic -26 -3 02b07
for 1 11
gumppictiled 25 <eval (<dlocal._for>*15)+30> 125 2 4 <dlocal._for>//GUMP
endfor
for 7 18
gumppictiled 185 <eval (<dlocal._for>*15)-75> 125 2 4 <dlocal._for>//GUMP
endfor
for 1 11
button 25 <eval (<dlocal._for>*15)+20> 2361 2362 1 0 <dlocal._for> //btn1
endfor
for 12 23
button 185 <eval (<dlocal._for>*15)-160> 2361 2362 1 0 <dlocal._for> //btn2
endfor
for 24 24
button 23 <eval (<dlocal._for>*0)+5> 2235 2235 1 0 <dlocal._for> //Geri
endfor
///Tra Page-2[1///
DTEXT 75 2 1152 Trammel 4
dtext 40 30 0 Britain Sewers //1
dtext 40 45 0 Britain Moongate //2
dtext 40 60 0 Jhelom Moongate //3
dtext 40 75 0 Minoc Moongate //4
dtext 40 90 0 Trinsic Moongate //5
dtext 40 105 0 Yew Moongate //6
dtext 40 120 0 Skara Moongate //7
dtext 40 135 0 Moonglow Moongate //8
dtext 40 150 0 Magincia Moongate //9
dtext 40 165 0 Britain Graveyard //10
dtext 40 180 0 Nujel'm Cemetery //11
///Tra Page-2[2///
DTEXT 230 1 1152 Trammel 5
dtext 200 15 0 Fire Temple //12
dtext 200 30 0 Moonglow Lycaeum //13
dtext 200 45 0 Sea Market //14
dtext 200 60 0 Hopper's Bog //15
dtext 200 75 0 Empath Abbey //16
dtext 200 90 0 Moonglow Zoo //17
dtext 200 105 0 Moonglow Cemetery //18
dtext 200 120 0 Yew Graveyard //19
dtext 200 135 0 Lord British's Castle //20
dtext 200 150 0 Cove Graveyard //21
dtext 200 165 0 Vesper Cemetery //22
dtext 200 180 0 Jhelom Cemetery //23
[DIALOG D_STAFFBOOK_TRAMMEL2 BUTTON]
OnButton=0
OnButton=1
src.go 6032,1499,31,1 //Britain Sewers
SDIALOG D_STAFFBOOK_TRAMMEL2
OnButton=2
src.go 1331,1991,2,1 //Britain Moongate
SDIALOG D_STAFFBOOK_TRAMMEL2
OnButton=3
src.go 1495,3773,2,1 //Jhelom Moongate
SDIALOG D_STAFFBOOK_TRAMMEL2
OnButton=4
src.go 2704,690,2,1 //Minoc Moongate
SDIALOG D_STAFFBOOK_TRAMMEL2
OnButton=5
src.go 1832,2946,-20,1 //Trinsic Moongate
SDIALOG D_STAFFBOOK_TRAMMEL2
OnButton=6
src.go 775,750,2,1 //Yew Moongate
SDIALOG D_STAFFBOOK_TRAMMEL2
OnButton=7
src.go 648,2067,2,1 //Skara Moongate
SDIALOG D_STAFFBOOK_TRAMMEL2
OnButton=8
src.go 4471,1282,2,1 //Moonglow Moongate
SDIALOG D_STAFFBOOK_TRAMMEL2
OnButton=9
src.go 3566,2140,31,1 //Magincia Moongate
SDIALOG D_STAFFBOOK_TRAMMEL2
OnButton=10
src.go 1384,1492,10,1//Britain Graveyard
SDIALOG D_STAFFBOOK_TRAMMEL2
OnButton=11
src.go 3536,1151,20,1//Nujel'm Cemetery
SDIALOG D_STAFFBOOK_TRAMMEL2
OnButton=12
src.go 4594,3603,30,1//Fire Temple
SDIALOG D_STAFFBOOK_TRAMMEL2
OnButton=13
src.go 4310,1009,2,1//Lycaeum
SDIALOG D_STAFFBOOK_TRAMMEL2
OnButton=14
src.go 4551,2313,-2,1//Sea Market
SDIALOG D_STAFFBOOK_TRAMMEL2
OnButton=15
src.go 6006,3464,6,1//Hopper's Bog
SDIALOG D_STAFFBOOK_TRAMMEL2
OnButton=16
src.go 634,851,2,1//Empath Abbey
SDIALOG D_STAFFBOOK_TRAMMEL2
OnButton=17
src.go 4540,1378,20,1//Moonglow Zoo
SDIALOG D_STAFFBOOK_TRAMMEL2
OnButton=18
src.go 4546,1333,8,1//Moonglow Cemetery
SDIALOG D_STAFFBOOK_TRAMMEL2
OnButton=19
src.go 724,1134,2,1//Yew Graveyard
SDIALOG D_STAFFBOOK_TRAMMEL2
OnButton=20
src.go Trammel
SDIALOG D_STAFFBOOK_TRAMMEL2
OnButton=21
src.go 2442,1117,8,1//Cove Graveyard
SDIALOG D_STAFFBOOK_TRAMMEL2
OnButton=22
src.go 2781,867,2,1//Vesper Cemetery
SDIALOG D_STAFFBOOK_TRAMMEL2
OnButton=23
src.go 1291,3719,2,1//Jhelom Cemetery
SDIALOG D_STAFFBOOK_TRAMMEL2
OnButton=24
sound 85
DIALOG D_STAFFBOOK_TRAMMEL1
/////////////
//İlshenar//
////////////
[DIALOG D_STAFFBOOK_ILSHENAR]
300,300
PAGE 0
PAGE 1
gumppic -26 -3 02b07
for 19 19
gumppictiled 55 <eval (<dlocal._for>*25)-440> 85 2 4 <dlocal._for>
endfor
for 1 6
gumppictiled 25 <eval (<dlocal._for>*25)+42> 135 2 4 <dlocal._for>
endfor
for 7 18
gumppictiled 185 <eval (<dlocal._for>*15)-75> 125 2 4 <dlocal._for>
endfor
for 1 6
button 25 <eval (<dlocal._for>*25)+20> 4006 4007 1 0 <dlocal._for> //btn1
endfor
for 7 18
button 185 <eval (<dlocal._for>*15)-85> 2361 2362 1 0 <dlocal._for> //btn2
endfor
for 19 19
button 295 <eval (<dlocal._for>*0)+5> 2236 2236 1 0 <dlocal._for> //İleri
endfor
///Ils Page-0[1///
DTEXT 230 1 1152 İlshenar 1//
DTEXT 52 5 0 Staff Runebook
DTEXT 57 20 0 For All Map's
RADIO 25 45 4006 4007 0 0 1
DTEXT 57 50 198 Felluca //1
RADIO 25 70 4006 4007 0 0 2
DTEXT 57 75 198 Trammel //2
RADIO 25 95 4006 4007 1 0 3
DTEXT 57 100 1152 İlshenar //3
RADIO 25 120 4006 4007 0 0 4
DTEXT 57 125 198 Malas //4
RADIO 25 145 4006 4007 0 0 5
DTEXT 57 150 198 Tokuno //5
RADIO 25 170 4006 4007 0 0 6
DTEXT 57 175 198 Termur //6
///Ils Page-0[2///
dtext 200 15 0 Abyss //7
dtext 200 30 0 Ancient Citadel //8
dtext 200 45 0 Gypsy Camp 4 //9
dtext 200 60 0 Lenmir Anfinmotas //10
dtext 200 75 0 Reg Volon //11
dtext 200 90 0 Lake Shire //12
dtext 200 105 0 Bet-Lem Reg //13
dtext 200 120 0 Mistas //14
dtext 200 135 0 Terort Skitas //15
dtext 200 150 0 Pass Of Karnaugh //16
dtext 200 165 0 Evil Mage Outpost //17
dtext 200 180 0 Twisted Weald //18
[DIALOG D_STAFFBOOK_ILSHENAR BUTTON]
OnButton=0
OnButton=1
SDIALOG D_STAFFBOOK_FELLUCA
OnButton=2
SDIALOG D_STAFFBOOK_TRAMMEL
OnButton=3
SDIALOG D_STAFFBOOK_ILSHENAR
OnButton=4
SDIALOG D_STAFFBOOK_MALAS
OnButton=5
SDIALOG D_STAFFBOOK_TOKUNO
OnButton=6
SDIALOG D_STAFFBOOK_TERMUR
OnButton=7
src.go Abyss
SDIALOG D_STAFFBOOK_ILSHENAR
OnButton=8
src.go 1518,568,-14,2 //Ancient Citadel
SDIALOG D_STAFFBOOK_ILSHENAR
OnButton=9
src.go Gypsy Camp 4
SDIALOG D_STAFFBOOK_ILSHENAR
OnButton=10
src.go 1673,876,-25,2 // Lenmir
SDIALOG D_STAFFBOOK_ILSHENAR
OnButton=11
src.go Reg Volon
SDIALOG D_STAFFBOOK_ILSHENAR
OnButton=12
src.go Lake Shire
SDIALOG D_STAFFBOOK_ILSHENAR
OnButton=13
src.go Bet-Lem Reg
SDIALOG D_STAFFBOOK_ILSHENAR
OnButton=14
src.go Mistas
SDIALOG D_STAFFBOOK_ILSHENAR
OnButton=15
src.go Terort Skitas
SDIALOG D_STAFFBOOK_ILSHENAR
OnButton=16
src.go 911,302,28,2 //Pass Of Karnaugh
SDIALOG D_STAFFBOOK_ILSHENAR
OnButton=17
src.go Evil Mage Outpost
SDIALOG D_STAFFBOOK_ILSHENAR
OnButton=18
src.go Twisted Weald
SDIALOG D_STAFFBOOK_ILSHENAR
OnButton=19
DIALOG D_STAFFBOOK_ILSHENAR1
sound 85
///Ils-1///
[DIALOG D_STAFFBOOK_ILSHENAR1]
300,300
page 0
gumppic -26 -3 02b07
for 1 11
gumppictiled 25 <eval (<dlocal._for>*15)+30> 125 2 4 <dlocal._for>//GUMP
endfor
for 7 18
gumppictiled 185 <eval (<dlocal._for>*15)-75> 125 2 4 <dlocal._for>//GUMP
endfor
for 1 11
button 25 <eval (<dlocal._for>*15)+20> 2361 2362 1 0 <dlocal._for> //btn1
endfor
for 12 23
button 185 <eval (<dlocal._for>*15)-160> 2361 2362 1 0 <dlocal._for> //btn2
endfor
for 24 24
button 295 <eval (<dlocal._for>*0)+5> 2236 2236 1 3 <dlocal._for> //ileri
endfor
for 25 25
button 23 <eval (<dlocal._for>*0)+5> 2235 2235 1 0 <dlocal._for> //Geri
endfor
///Ils Page-1[1///
DTEXT 75 2 1152 İlshenar 2
dtext 40 30 0 Rock Dungeon //1
dtext 40 45 0 Spider Cave //2
dtext 40 60 0 Spectre Dungeon //3
dtext 40 75 0 Blood Dungeon //4
dtext 40 90 0 Ankh Dungeon //5
dtext 40 105 0 Wisp Dungeon //6
dtext 40 120 0 Exodus Dungeon //7
dtext 40 135 0 Ancient Lair //8
dtext 40 150 0 Kirin passage //9
dtext 40 165 0 Lizard Passage //10
dtext 40 180 0 Lizard Huts //11
///Ils Page-1[2///
DTEXT 230 1 1152 İlshenar 3
dtext 200 15 0 Nox Tereg //12
dtext 200 30 0 Gypsy Camp 1 //13
dtext 200 45 0 Savage Village //14
dtext 200 60 0 Blackthorn İlshenar //15
dtext 200 75 0 Shrine Virtues //16
dtext 200 90 0 Shrine of Valor //17
dtext 200 105 0 Chaos Shrine //18
dtext 200 120 0 Shrine Sacrifice //19
dtext 200 135 0 Shrine Honesty //20
dtext 200 150 0 Shrine Compassion //21
dtext 200 165 0 Shrine Spirituality //22
dtext 200 180 0 Shrine Humility //23
[DIALOG D_STAFFBOOK_ILSHENAR1 BUTTON]
OnButton=0
OnButton=1
src.go 1787,569,74,2 //Rock Dungeon Level 1
SDIALOG D_STAFFBOOK_ILSHENAR1
OnButton=2
src.go Spider Cave
SDIALOG D_STAFFBOOK_ILSHENAR1
OnButton=3
src.go Spectre Dungeon
SDIALOG D_STAFFBOOK_ILSHENAR1
OnButton=4
src.go Blood Dungeon Entrance
SDIALOG D_STAFFBOOK_ILSHENAR1
OnButton=5
src.go Ankh Dungeon
SDIALOG D_STAFFBOOK_ILSHENAR1
OnButton=6
src.go Wisp Dungeon Entrance
SDIALOG D_STAFFBOOK_ILSHENAR1
OnButton=7
src.go Exodus Dungeon
SDIALOG D_STAFFBOOK_ILSHENAR1
OnButton=8
src.go Ancient Lair
SDIALOG D_STAFFBOOK_ILSHENAR1
OnButton=9
src.go Kirin passage
SDIALOG D_STAFFBOOK_ILSHENAR1
OnButton=10
src.go Lizard Passage
SDIALOG D_STAFFBOOK_ILSHENAR1
OnButton=11
src.go Lizard Man's Huts
SDIALOG D_STAFFBOOK_ILSHENAR1
OnButton=12
src.go Nox Tereg
SDIALOG D_STAFFBOOK_ILSHENAR1
OnButton=13
src.go Gypsy Camp 1
SDIALOG D_STAFFBOOK_ILSHENAR1
OnButton=14
src.go Savage Village
SDIALOG D_STAFFBOOK_ILSHENAR1
OnButton=15
src.go Lord Blackthorn's ilshenar Castle
SDIALOG D_STAFFBOOK_ILSHENAR1
OnButton=16
src.go Shrine Of The Virtues
SDIALOG D_STAFFBOOK_ILSHENAR1
OnButton=17
src.go Shrine Of Valor
SDIALOG D_STAFFBOOK_ILSHENAR1
OnButton=18
src.go Shrine Of Chaos
SDIALOG D_STAFFBOOK_ILSHENAR1
OnButton=19
src.go Shrine Of Sacrifice
SDIALOG D_STAFFBOOK_ILSHENAR1
OnButton=20
src.go Shrine Of Honesty
SDIALOG D_STAFFBOOK_ILSHENAR1
OnButton=21
src.go Shrine Of Compassion
SDIALOG D_STAFFBOOK_ILSHENAR1
OnButton=22
src.go Shrine Of Spirituality
SDIALOG D_STAFFBOOK_ILSHENAR1
OnButton=23
src.go Shrine Of Humility
SDIALOG D_STAFFBOOK_ILSHENAR1
OnButton=24
DIALOG D_STAFFBOOK_ILSHENAR2
sound 85
OnButton=25
DIALOG D_STAFFBOOK_ILSHENAR
sound 85
///Ils-2///
[DIALOG D_STAFFBOOK_ILSHENAR2]
300,300
page 0
gumppic -26 -3 02b07
for 1 11
gumppictiled 25 <eval (<dlocal._for>*15)+30> 125 2 4 <dlocal._for>//GUMP
endfor
for 7 18
gumppictiled 185 <eval (<dlocal._for>*15)-75> 125 2 4 <dlocal._for>//GUMP
endfor
for 1 11
button 25 <eval (<dlocal._for>*15)+20> 2361 2362 1 0 <dlocal._for> //btn1
endfor
for 12 23
button 185 <eval (<dlocal._for>*15)-160> 2361 2362 1 0 <dlocal._for> //btn2
endfor
for 24 24
button 23 <eval (<dlocal._for>*0)+5> 2235 2235 1 0 <dlocal._for> //Geri
endfor
///Ils Page-2[1///
DTEXT 75 2 1152 İlshenar 4
dtext 40 30 0 Shrine Honor //1
dtext 40 45 0 Shrine Justice //2
dtext 40 60 0 Pormir Harm //3
dtext 40 75 0 Pormir Felwis //4
dtext 40 90 0 Cyclops Temple //5
dtext 40 105 0 Rat Fort //6
dtext 40 120 0 Termir Flam //7
dtext 40 135 0 Twin Oaks //8
dtext 40 150 0 Mushroom Cave //9
dtext 40 165 0 Ratman Cave //10
dtext 40 180 0 Serpentine Passage //11
///Ils Page-2[2///
DTEXT 230 1 1152 İlshenar 5
dtext 200 15 0 Gypsy Camp 5 //12
dtext 200 30 0 //13
dtext 200 45 0 //14
dtext 200 60 0 //15
dtext 200 75 0 //16
dtext 200 90 0 //17
dtext 200 105 0 //18
dtext 200 120 0 //19
dtext 200 135 0 //20
dtext 200 150 0 //21
dtext 200 165 0 //22
dtext 200 180 0 //23
[DIALOG D_STAFFBOOK_ILSHENAR2 BUTTON]
OnButton=0
OnButton=1
src.go Shrine Of Honor
SDIALOG D_STAFFBOOK_ILSHENAR2
OnButton=2
src.go Shrine Of Justice
SDIALOG D_STAFFBOOK_ILSHENAR2
OnButton=3
src.go Pormir Harm
SDIALOG D_STAFFBOOK_ILSHENAR2
OnButton=4
src.go Pormir Felwis
SDIALOG D_STAFFBOOK_ILSHENAR2
OnButton=5
src.go Cyclops Temple
SDIALOG D_STAFFBOOK_ILSHENAR2
OnButton=6
src.go Rat Fort
SDIALOG D_STAFFBOOK_ILSHENAR2
OnButton=7
src.go 1817,456,-14,2 //Termir Flam
SDIALOG D_STAFFBOOK_ILSHENAR2
OnButton=8
src.go Twin Oaks
SDIALOG D_STAFFBOOK_ILSHENAR2
OnButton=9
src.go Mushroom Cave
SDIALOG D_STAFFBOOK_ILSHENAR2
OnButton=10
src.go Ratman Cave Level 1
SDIALOG D_STAFFBOOK_ILSHENAR2
OnButton=11
src.go Serpentine Passage
SDIALOG D_STAFFBOOK_ILSHENAR2
OnButton=12
src.go Gypsy Camp 5
SDIALOG D_STAFFBOOK_ILSHENAR2
OnButton=13
src.go
SDIALOG D_STAFFBOOK_ILSHENAR2
OnButton=14
src.go
SDIALOG D_STAFFBOOK_ILSHENAR2
OnButton=15
src.go
SDIALOG D_STAFFBOOK_ILSHENAR2
OnButton=16
src.go
SDIALOG D_STAFFBOOK_ILSHENAR2
OnButton=17
src.go
SDIALOG D_STAFFBOOK_ILSHENAR2
OnButton=18
src.go
SDIALOG D_STAFFBOOK_ILSHENAR2
OnButton=19
src.go
SDIALOG D_STAFFBOOK_ILSHENAR2
OnButton=20
src.go
SDIALOG D_STAFFBOOK_ILSHENAR2
OnButton=21
src.go
SDIALOG D_STAFFBOOK_ILSHENAR2
OnButton=22
src.go
SDIALOG D_STAFFBOOK_ILSHENAR2
OnButton=23
src.go
SDIALOG D_STAFFBOOK_ILSHENAR2
OnButton=24
sound 85
DIALOG D_STAFFBOOK_ILSHENAR1
//////////
//MALAS///
//////////
[DIALOG D_STAFFBOOK_MALAS]
300,300
PAGE 0
PAGE 1
gumppic -26 -3 02b07
for 19 19
gumppictiled 55 <eval (<dlocal._for>*25)-440> 85 2 4 <dlocal._for>
endfor
for 1 6
gumppictiled 25 <eval (<dlocal._for>*25)+42> 135 2 4 <dlocal._for>
endfor
for 7 18
gumppictiled 185 <eval (<dlocal._for>*15)-75> 125 2 4 <dlocal._for>
endfor
for 1 6
button 25 <eval (<dlocal._for>*25)+20> 4006 4007 1 0 <dlocal._for> //btn1
endfor
for 7 18
button 185 <eval (<dlocal._for>*15)-85> 2361 2362 1 0 <dlocal._for> //btn2
endfor
for 19 19
button 295 <eval (<dlocal._for>*0)+5> 2236 2236 1 0 <dlocal._for> //İleri
endfor
///Mal Page-0[1///
DTEXT 230 1 1152 Malas 1 //
DTEXT 52 5 0 Staff Runebook
DTEXT 57 20 0 For All Map's
RADIO 25 45 4006 4007 0 0 1
DTEXT 57 50 198 Felluca //1
RADIO 25 70 4006 4007 0 0 2
DTEXT 57 75 198 Trammel //2
RADIO 25 95 4006 4007 0 0 3
DTEXT 57 100 198 İlshenar //3
RADIO 25 120 4006 4007 1 0 4
DTEXT 57 125 1152 Malas //4
RADIO 25 145 4006 4007 0 0 5
DTEXT 57 150 198 Tokuno //5
RADIO 25 170 4006 4007 0 0 6
DTEXT 57 175 198 Termur //6
///Mal Page-0[2///
dtext 200 15 0 Luna //7
dtext 200 30 0 Umbra //8
dtext 200 45 0 Bedlam //9
dtext 200 60 0 Citadel //10
dtext 200 75 0 Labyrinth //11
dtext 200 90 0 Doom //12
dtext 200 105 0 Doom Gauntlet //13
dtext 200 120 0 Ilse of the Divide //14
dtext 200 135 0 Crystal Cave Entr //15
dtext 200 150 0 Protected Island //16
dtext 200 165 0 Grand Arena //17
dtext 200 180 0 Hanse's Hostel //18
[DIALOG D_STAFFBOOK_MALAS BUTTON]
OnButton=0
OnButton=1
SDIALOG D_STAFFBOOK_FELLUCA
OnButton=2
SDIALOG D_STAFFBOOK_TRAMMEL
OnButton=3
SDIALOG D_STAFFBOOK_ILSHENAR
OnButton=4
SDIALOG D_STAFFBOOK_MALAS
OnButton=5
SDIALOG D_STAFFBOOK_TOKUNO
OnButton=6
SDIALOG D_STAFFBOOK_TERMUR
OnButton=7
src.go Luna
SDIALOG D_STAFFBOOK_MALAS
OnButton=8
src.go Umbra
DIALOG D_STAFFBOOK_MALAS
OnButton=9
src.go Bedlam
DIALOG D_STAFFBOOK_MALAS
OnButton=10
src.go Citadel
DIALOG D_STAFFBOOK_MALAS
OnButton=11
src.go Labyrinth
DIALOG D_STAFFBOOK_MALAS
OnButton=12
src.go Doom
DIALOG D_STAFFBOOK_MALAS
OnButton=13
src.go Doom Gauntlet
DIALOG D_STAFFBOOK_MALAS
OnButton=14
src.go 329,1973,2,3 //Isle of the Divide
DIALOG D_STAFFBOOK_MALAS
OnButton=15
src.go Crystal Cave Entrance
DIALOG D_STAFFBOOK_MALAS
OnButton=16
src.go Protected Island
DIALOG D_STAFFBOOK_MALAS
OnButton=17
src.go Grand Arena
DIALOG D_STAFFBOOK_MALAS
OnButton=18
src.go Hanse's Hostel
DIALOG D_STAFFBOOK_MALAS
OnButton=19
DIALOG D_STAFFBOOK_MALAS1
sound 85
///Mal-1///
[DIALOG D_STAFFBOOK_MALAS1]
300,300
page 0
gumppic -26 -3 02b07
for 1 11
gumppictiled 25 <eval (<dlocal._for>*15)+30> 125 2 4 <dlocal._for>//GUMP
endfor
for 7 18
gumppictiled 185 <eval (<dlocal._for>*15)-75> 125 2 4 <dlocal._for>//GUMP
endfor
for 1 11
button 25 <eval (<dlocal._for>*15)+20> 2361 2362 1 0 <dlocal._for> //btn1
endfor
for 12 23
button 185 <eval (<dlocal._for>*15)-160> 2361 2362 1 0 <dlocal._for> //btn2
endfor
for 24 24
button 295 <eval (<dlocal._for>*0)+5> 2236 2236 1 3 <dlocal._for> //ileri
endfor
for 25 25
button 23 <eval (<dlocal._for>*0)+5> 2235 2235 1 0 <dlocal._for> //Geri
endfor
///Mal Page-1[1///
DTEXT 75 2 1152 Malas 2
dtext 40 30 0 Yomotsu Mines //1
dtext 40 45 0 Fan Dancer's Dojo //2
dtext 40 60 0 Samurai Start //3
dtext 40 75 0 Ninja Start //4
dtext 40 90 0 Ninja Cave //5
dtext 40 105 0 Malas Gypsy Camp //6
dtext 40 120 0 //7
dtext 40 135 0 //8
dtext 40 150 0 //9
dtext 40 165 0 //10
dtext 40 180 0 //11
///Tra Page-1[2///
DTEXT 230 1 1152 Malas 3
dtext 200 15 0 //12
dtext 200 30 0 //13
dtext 200 45 0 //14
dtext 200 60 0 //15
dtext 200 75 0 //16
dtext 200 90 0 //17
dtext 200 105 0 //18
dtext 200 120 0 //19
dtext 200 135 0 //20
dtext 200 150 0 //21
dtext 200 165 0 //22
dtext 200 180 0 //23
[DIALOG D_STAFFBOOK_MALAS1 BUTTON]
OnButton=0
OnButton=1
src.go Yomotsu Mines
SDIALOG D_STAFFBOOK_MALAS1
OnButton=2
src.go Fan Dancer's Dojo
SDIALOG D_STAFFBOOK_MALAS1
OnButton=3
src.go Samurai Start Location
SDIALOG D_STAFFBOOK_MALAS1
OnButton=4
src.go Ninja Start Location
SDIALOG D_STAFFBOOK_MALAS1
OnButton=5
src.go Ninja Cave
SDIALOG D_STAFFBOOK_MALAS1
OnButton=6
src.go Gypsy Camp 1
SDIALOG D_STAFFBOOK_MALAS1
OnButton=7
src.go
SDIALOG D_STAFFBOOK_MALAS1
OnButton=8
src.go
SDIALOG D_STAFFBOOK_MALAS1
OnButton=9
src.go
SDIALOG D_STAFFBOOK_MALAS1
OnButton=10
src.go
SDIALOG D_STAFFBOOK_MALAS1
OnButton=11
src.go
SDIALOG D_STAFFBOOK_MALAS1
OnButton=12
src.go
SDIALOG D_STAFFBOOK_MALAS1
OnButton=13
src.go
SDIALOG D_STAFFBOOK_MALAS1
OnButton=14
src.go
SDIALOG D_STAFFBOOK_MALAS1
OnButton=15
src.go
SDIALOG D_STAFFBOOK_MALAS1
OnButton=16
src.go
SDIALOG D_STAFFBOOK_MALAS1
OnButton=17
src.go
SDIALOG D_STAFFBOOK_MALAS1
OnButton=18
src.go
SDIALOG D_STAFFBOOK_MALAS1
OnButton=19
src.go
SDIALOG D_STAFFBOOK_MALAS1
OnButton=20
src.go
SDIALOG D_STAFFBOOK_MALAS1
OnButton=21
src.go
SDIALOG D_STAFFBOOK_MALAS1
OnButton=22
src.go
SDIALOG D_STAFFBOOK_MALAS1
OnButton=23
src.go
SDIALOG D_STAFFBOOK_MALAS1
OnButton=24
DIALOG D_STAFFBOOK_MALAS2
sound 85
OnButton=25
DIALOG D_STAFFBOOK_MALAS
sound 85
///Mal-2///
[DIALOG D_STAFFBOOK_MALAS2]
300,300
page 0
gumppic -26 -3 02b07
for 1 11
gumppictiled 25 <eval (<dlocal._for>*15)+30> 125 2 4 <dlocal._for>//GUMP
endfor
for 7 18
gumppictiled 185 <eval (<dlocal._for>*15)-75> 125 2 4 <dlocal._for>//GUMP
endfor
for 1 11
button 25 <eval (<dlocal._for>*15)+20> 2361 2362 1 0 <dlocal._for> //btn1
endfor
for 12 23
button 185 <eval (<dlocal._for>*15)-160> 2361 2362 1 0 <dlocal._for> //btn2
endfor
for 24 24
button 23 <eval (<dlocal._for>*0)+5> 2235 2235 1 0 <dlocal._for> //Geri
endfor
///Mal Page-2[1///
DTEXT 75 2 1152 Malas 4
dtext 40 30 0 //1
dtext 40 45 0 //2
dtext 40 60 0 //3
dtext 40 75 0 //4
dtext 40 90 0 //5
dtext 40 105 0 //6
dtext 40 120 0 //7
dtext 40 135 0 //8
dtext 40 150 0 //9
dtext 40 165 0 //10
dtext 40 180 0 //11
///Mal Page-2[2///
DTEXT 230 1 1152 Malas 5
dtext 200 15 0 //12
dtext 200 30 0 //13
dtext 200 45 0 //14
dtext 200 60 0 //15
dtext 200 75 0 //16
dtext 200 90 0 //17
dtext 200 105 0 //18
dtext 200 120 0 //19
dtext 200 135 0 //20
dtext 200 150 0 //21
dtext 200 165 0 //22
dtext 200 180 0 //23
[DIALOG D_STAFFBOOK_MALAS2 BUTTON]
OnButton=0
OnButton=1
src.go
SDIALOG D_STAFFBOOK_MALAS2
OnButton=2
src.go
SDIALOG D_STAFFBOOK_MALAS2
OnButton=3
src.go
SDIALOG D_STAFFBOOK_MALAS2
OnButton=4
src.go
SDIALOG D_STAFFBOOK_MALAS2
OnButton=5
src.go
SDIALOG D_STAFFBOOK_MALAS2
OnButton=6
src.go
SDIALOG D_STAFFBOOK_MALAS2
OnButton=7
src.go
SDIALOG D_STAFFBOOK_MALAS2
OnButton=8
src.go
SDIALOG D_STAFFBOOK_MALAS2
OnButton=9
src.go
SDIALOG D_STAFFBOOK_MALAS2
OnButton=10
src.go
SDIALOG D_STAFFBOOK_MALAS2
OnButton=11
src.go
SDIALOG D_STAFFBOOK_MALAS2
OnButton=12
src.go
SDIALOG D_STAFFBOOK_MALAS2
OnButton=13
src.go
SDIALOG D_STAFFBOOK_MALAS2
OnButton=14
src.go
SDIALOG D_STAFFBOOK_MALAS2
OnButton=15
src.go
SDIALOG D_STAFFBOOK_MALAS2
OnButton=16
src.go
SDIALOG D_STAFFBOOK_MALAS2
OnButton=17
src.go
SDIALOG D_STAFFBOOK_MALAS2
OnButton=18
src.go
SDIALOG D_STAFFBOOK_MALAS2
OnButton=19
src.go
SDIALOG D_STAFFBOOK_MALAS2
OnButton=20
src.go
SDIALOG D_STAFFBOOK_MALAS2
OnButton=21
src.go
SDIALOG D_STAFFBOOK_MALAS2
OnButton=22
src.go
SDIALOG D_STAFFBOOK_MALAS2
OnButton=23
src.go
SDIALOG D_STAFFBOOK_MALAS2
OnButton=24
sound 85
DIALOG D_STAFFBOOK_MALAS1
///////////
//Tokuno///
///////////
[DIALOG D_STAFFBOOK_TOKUNO ]
300,300
PAGE 0
PAGE 1
gumppic -26 -3 02b07
for 19 19
gumppictiled 55 <eval (<dlocal._for>*25)-440> 85 2 4 <dlocal._for>
endfor
for 1 6
gumppictiled 25 <eval (<dlocal._for>*25)+42> 135 2 4 <dlocal._for>
endfor
for 7 18
gumppictiled 185 <eval (<dlocal._for>*15)-75> 125 2 4 <dlocal._for>
endfor
for 1 6
button 25 <eval (<dlocal._for>*25)+20> 4006 4007 1 0 <dlocal._for> //btn1
endfor
for 7 18
button 185 <eval (<dlocal._for>*15)-85> 2361 2362 1 0 <dlocal._for> //btn2
endfor
for 19 19
button 295 <eval (<dlocal._for>*0)+5> 2236 2236 1 0 <dlocal._for> //İleri
endfor
///Tok Page-0[1///
DTEXT 230 1 1152 Tokuno 1 //
DTEXT 52 5 0 Staff Runebook
DTEXT 57 20 0 For All Map's
RADIO 25 45 4006 4007 0 0 1
DTEXT 57 50 198 Felluca //1
RADIO 25 70 4006 4007 0 0 2
DTEXT 57 75 198 Trammel //2
RADIO 25 95 4006 4007 0 0 3
DTEXT 57 100 198 İlshenar //3
RADIO 25 120 4006 4007 0 0 4
DTEXT 57 125 198 Malas //4
RADIO 25 145 4006 4007 1 0 5
DTEXT 57 150 1152 Tokuno //5
RADIO 25 170 4006 4007 0 0 6
DTEXT 57 175 198 Termur //6
///Tok Page-0[2///
dtext 200 15 0 Zento //7
dtext 200 30 0 Zento Inn //8
dtext 200 45 0 Tokuno Castle //9
dtext 200 60 0 Citadel Entrance //10
dtext 200 75 0 Homare-Jima //11
dtext 200 90 0 Makoto-Jima //12
dtext 200 105 0 Isamu-Jima //13
dtext 200 120 0 Yomotsu Mines //14
dtext 200 135 0 Fan Dancer's //15
dtext 200 150 0 Samurai start //16
dtext 200 165 0 Ninja start //17
dtext 200 180 0 Ninja cave //18
[DIALOG D_STAFFBOOK_TOKUNO BUTTON]
OnButton=0
OnButton=1
SDIALOG D_STAFFBOOK_FELLUCA
OnButton=2
SDIALOG D_STAFFBOOK_TRAMMEL
OnButton=3
SDIALOG D_STAFFBOOK_ILSHENAR
OnButton=4
SDIALOG D_STAFFBOOK_MALAS
OnButton=5
SDIALOG D_STAFFBOOK_TOKUNO
OnButton=6
SDIALOG D_STAFFBOOK_TERMUR
OnButton=7
src.go Zento
SDIALOG D_STAFFBOOK_TOKUNO
OnButton=8
src.go Zento Inn
SDIALOG D_STAFFBOOK_TOKUNO
OnButton=9
src.go Hotaka Plains
SDIALOG D_STAFFBOOK_TOKUNO
OnButton=10
src.go 1346,765,20,4 //Citadel Entrance
SDIALOG D_STAFFBOOK_TOKUNO
OnButton=11
src.go 295,712,55,4//Homare-Jima Shrine
SDIALOG D_STAFFBOOK_TOKUNO
OnButton=12
src.go 718,1161,25,4//makoto shrine
SDIALOG D_STAFFBOOK_TOKUNO
OnButton=13
src.go 1047,512,15,4//isamu shrine
SDIALOG D_STAFFBOOK_TOKUNO
OnButton=14
src.go 259,783,70,4//Yomotsu Mines
SDIALOG D_STAFFBOOK_TOKUNO
OnButton=15
src.go Fan Dancer's Dojo
SDIALOG D_STAFFBOOK_TOKUNO
OnButton=16
src.go Samurai Start Location//samurai start point
SDIALOG D_STAFFBOOK_TOKUNO
OnButton=17
src.go Ninja Start Location
SDIALOG D_STAFFBOOK_TOKUNO
OnButton=18
src.go Ninja Cave
SDIALOG D_STAFFBOOK_TOKUNO
OnButton=19
DIALOG D_STAFFBOOK_TOKUNO1
sound 85
///Tok-1///
[DIALOG D_STAFFBOOK_TOKUNO1]
300,300
page 0
gumppic -26 -3 02b07
for 1 11
gumppictiled 25 <eval (<dlocal._for>*15)+30> 125 2 4 <dlocal._for>//GUMP
endfor
for 7 18
gumppictiled 185 <eval (<dlocal._for>*15)-75> 125 2 4 <dlocal._for>//GUMP
endfor
for 1 11
button 25 <eval (<dlocal._for>*15)+20> 2361 2362 1 0 <dlocal._for> //btn1
endfor
for 12 23
button 185 <eval (<dlocal._for>*15)-160> 2361 2362 1 0 <dlocal._for> //btn2
endfor
for 24 24
button 295 <eval (<dlocal._for>*0)+5> 2236 2236 1 3 <dlocal._for> //ileri
endfor
for 25 25
button 23 <eval (<dlocal._for>*0)+5> 2235 2235 1 0 <dlocal._for> //Geri
endfor
///Tok Page-1[1///
DTEXT 75 2 1152 Tokuno 2
dtext 40 30 0 İsamu Moongate //1
dtext 40 45 0 Makoto Moongate //2
dtext 40 60 0 Homare Moongate //3
dtext 40 75 0 Beetlescape //4
dtext 40 90 0 Bushido Dojo //5
dtext 40 105 0 Jima Moongate //6
dtext 40 120 0 Field Echoes //7
dtext 40 135 0 Crane Marsh //8
dtext 40 150 0 Lotus Lake //9
dtext 40 165 0 Mount Sho //10
dtext 40 180 0 Dragon Valley //11
///Tok Page-1[2///
DTEXT 230 1 1152 Tokuno 3
dtext 200 15 0 Winter Spur //12
dtext 200 30 0 Kitsune Woods //13
dtext 200 45 0 Y.Mines Entrance //14
dtext 200 60 0 Yomotsu Pvp Area //15
dtext 200 75 0 İce Area Fan //16
dtext 200 90 0 //17
dtext 200 105 0 //18
dtext 200 120 0 //19
dtext 200 135 0 //20
dtext 200 150 0 //21
dtext 200 165 0 //22
dtext 200 180 0 //23
[DIALOG D_STAFFBOOK_TOKUNO1 BUTTON]
OnButton=0
OnButton=1
src.go 1167,996,50,4//moongate isamo
SDIALOG D_STAFFBOOK_TOKUNO1
OnButton=2
src.go 799,1201,25,4//moongate makoto
SDIALOG D_STAFFBOOK_TOKUNO1
OnButton=3
src.go 267,625,15,4//moongate homare
SDIALOG D_STAFFBOOK_TOKUNO1
OnButton=4
src.go 798,245,58,4//beetlescape
SDIALOG D_STAFFBOOK_TOKUNO1
OnButton=5
src.go 320,408,32,4//bushido dojo
SDIALOG D_STAFFBOOK_TOKUNO1
OnButton=6
src.go 724,943,42,4//the waste makoto-jima Moongate
SDIALOG D_STAFFBOOK_TOKUNO1
OnButton=7
src.go 160,654,36,4//field of echoes
SDIALOG D_STAFFBOOK_TOKUNO1
OnButton=8
src.go 232,1107,10,4//crane marsh
SDIALOG D_STAFFBOOK_TOKUNO1
OnButton=9
src.go 1066,817,20,4//lotus lake
SDIALOG D_STAFFBOOK_TOKUNO1
OnButton=10
src.go 1159,696,70,4//Mount Sho
SDIALOG D_STAFFBOOK_TOKUNO1
OnButton=11
src.go 948,432,8,4//Dragon Valley
SDIALOG D_STAFFBOOK_TOKUNO1
OnButton=12
src.go 926,162,34,4//Winter Spur
SDIALOG D_STAFFBOOK_TOKUNO1
OnButton=13
src.go 532,520,32,4//kitsune woods
SDIALOG D_STAFFBOOK_TOKUNO1
OnButton=14
src.go 258,785,64,4 //Yomotsu Mines Entrance
SDIALOG D_STAFFBOOK_TOKUNO1
OnButton=15
src.go 371,1057,11,4 //Yomotsu Pvp Area
SDIALOG D_STAFFBOOK_TOKUNO1
OnButton=16
src.go 925,160,34,4 //İce Area Fan Dancers
SDIALOG D_STAFFBOOK_TOKUNO1
OnButton=17
src.go
SDIALOG D_STAFFBOOK_TOKUNO1
OnButton=18
src.go
SDIALOG D_STAFFBOOK_TOKUNO1
OnButton=19
src.go
SDIALOG D_STAFFBOOK_TOKUNO1
OnButton=20
src.go
SDIALOG D_STAFFBOOK_TOKUNO1
OnButton=21
src.go
SDIALOG D_STAFFBOOK_TOKUNO1
OnButton=22
src.go
SDIALOG D_STAFFBOOK_TOKUNO1
OnButton=23
src.go
OnButton=24
DIALOG D_STAFFBOOK_TOKUNO2
sound 85
OnButton=25
DIALOG D_STAFFBOOK_TOKUNO
sound 85
///Tok-2///
[DIALOG D_STAFFBOOK_TOKUNO2]
300,300
page 0
gumppic -26 -3 02b07
for 1 11
gumppictiled 25 <eval (<dlocal._for>*15)+30> 125 2 4 <dlocal._for>//GUMP
endfor
for 7 18
gumppictiled 185 <eval (<dlocal._for>*15)-75> 125 2 4 <dlocal._for>//GUMP
endfor
for 1 11
button 25 <eval (<dlocal._for>*15)+20> 2361 2362 1 0 <dlocal._for> //btn1
endfor
for 12 23
button 185 <eval (<dlocal._for>*15)-160> 2361 2362 1 0 <dlocal._for> //btn2
endfor
for 24 24
button 23 <eval (<dlocal._for>*0)+5> 2235 2235 1 0 <dlocal._for> //Geri
endfor
///Tok Page-2[1///
DTEXT 75 2 1152 Tokuno 4
dtext 40 30 0 //1
dtext 40 45 0 //2
dtext 40 60 0 //3
dtext 40 75 0 //4
dtext 40 90 0 //5
dtext 40 105 55 //6
dtext 40 120 0 //7
dtext 40 135 0 //8
dtext 40 150 0 //9
dtext 40 165 0 //10
dtext 40 180 0 //11
///Tok Page-2[2///
DTEXT 230 1 1152 Tokuno 5
dtext 200 15 0 //12
dtext 200 30 0 //13
dtext 200 45 0 //14
dtext 200 60 0 //15
dtext 200 75 55 //16
dtext 200 90 0 //17
dtext 200 105 0 //18
dtext 200 120 0 //19
dtext 200 135 55 //20
dtext 200 150 0 //21
dtext 200 165 0 //22
dtext 200 180 0 //23
[DIALOG D_STAFFBOOK_TOKUNO2 BUTTON]
OnButton=0
OnButton=1
src.go
SDIALOG D_STAFFBOOK_TOKUNO2
OnButton=2
src.go
SDIALOG D_STAFFBOOK_TOKUNO2
OnButton=3
src.go
SDIALOG D_STAFFBOOK_TOKUNO2
OnButton=4
src.go
SDIALOG D_STAFFBOOK_TOKUNO2
OnButton=5
src.go
SDIALOG D_STAFFBOOK_TOKUNO2
OnButton=6
src.go
SDIALOG D_STAFFBOOK_TOKUNO2
OnButton=7
src.go
SDIALOG D_STAFFBOOK_TOKUNO2
OnButton=8
src.go
SDIALOG D_STAFFBOOK_TOKUNO2
OnButton=9
src.go
SDIALOG D_STAFFBOOK_TOKUNO2
OnButton=10
src.go
SDIALOG D_STAFFBOOK_TOKUNO2
OnButton=11
src.go
SDIALOG D_STAFFBOOK_TOKUNO2
OnButton=12
src.go
SDIALOG D_STAFFBOOK_TOKUNO2
OnButton=13
src.go
SDIALOG D_STAFFBOOK_TOKUNO2
OnButton=14
src.go
SDIALOG D_STAFFBOOK_TOKUNO2
OnButton=15
src.go
SDIALOG D_STAFFBOOK_TOKUNO2
OnButton=16
src.go
SDIALOG D_STAFFBOOK_TOKUNO2
OnButton=17
src.go
SDIALOG D_STAFFBOOK_TOKUNO2
OnButton=18
src.go
SDIALOG D_STAFFBOOK_TOKUNO2
OnButton=19
src.go
SDIALOG D_STAFFBOOK_TOKUNO2
OnButton=20
src.go
SDIALOG D_STAFFBOOK_TOKUNO2
OnButton=21
src.go
SDIALOG D_STAFFBOOK_TOKUNO2
OnButton=22
src.go
SDIALOG D_STAFFBOOK_TOKUNO2
OnButton=23
src.go
SDIALOG D_STAFFBOOK_TOKUNO2
OnButton=24
sound 85
DIALOG D_STAFFBOOK_TOKUNO1
////////////
///Termur///
////////////
[DIALOG D_STAFFBOOK_TERMUR]
300,300
PAGE 0
PAGE 1
gumppic -26 -3 02b07
for 19 19
gumppictiled 55 <eval (<dlocal._for>*25)-440> 85 2 4 <dlocal._for>
endfor
for 1 6
gumppictiled 25 <eval (<dlocal._for>*25)+42> 135 2 4 <dlocal._for>
endfor
for 7 18
gumppictiled 185 <eval (<dlocal._for>*15)-75> 125 2 4 <dlocal._for>
endfor
for 1 6
button 25 <eval (<dlocal._for>*25)+20> 4006 4007 1 0 <dlocal._for> //btn1
endfor
for 7 18
button 185 <eval (<dlocal._for>*15)-85> 2361 2362 1 0 <dlocal._for> //btn2
endfor
for 19 19
button 295 <eval (<dlocal._for>*0)+5> 2236 2236 1 0 <dlocal._for> //İleri
endfor
///Ter Page-0[1///
DTEXT 230 1 1152 Termur 1//
DTEXT 52 5 0 Staff Runebook
DTEXT 57 20 0 For All Map's
RADIO 25 45 4006 4007 0 0 1
DTEXT 57 50 198 Felluca //1
RADIO 25 70 4006 4007 0 0 2
DTEXT 57 75 198 Trammel //2
RADIO 25 95 4006 4007 0 0 3
DTEXT 57 100 198 İlshenar //3
RADIO 25 120 4006 4007 0 0 4
DTEXT 57 125 198 Malas //4
RADIO 25 145 4006 4007 0 0 5
DTEXT 57 150 198 Tokuno //5
RADIO 25 170 4006 4007 1 0 6
DTEXT 57 175 1152 Termur //6
///Ter Page-0[2///
dtext 200 15 0 Termur //7
dtext 200 30 0 Fisher Reach //8
dtext 200 45 0 Holy City Island //9
dtext 200 60 0 Lost Settlement //10
dtext 200 75 0 Royal City //11
dtext 200 90 0 Tomb of Kings //12
dtext 200 105 0 Underworld //13
dtext 200 120 0 Medusa's Lair //14
dtext 200 135 0 Great Stygian //15
dtext 200 150 0 Navrey's Lair //16
dtext 200 165 0 Stygian Abyss //17
dtext 200 180 0 Shrine of Truth //18
[DIALOG D_STAFFBOOK_TERMUR BUTTON]
OnButton=0
OnButton=1
SDIALOG D_STAFFBOOK_FELLUCA
OnButton=2
SDIALOG D_STAFFBOOK_TRAMMEL
OnButton=3
SDIALOG D_STAFFBOOK_ILSHENAR
OnButton=4
SDIALOG D_STAFFBOOK_MALAS
OnButton=5
SDIALOG D_STAFFBOOK_TOKUNO
OnButton=6
SDIALOG D_STAFFBOOK_TERMUR
OnButton=7
src.go 55,366,20,5//Termur
SDIALOG D_STAFFBOOK_TERMUR
OnButton=8
src.go Fishermans Reach
SDIALOG D_STAFFBOOK_TERMUR
OnButton=9
src.go Holy City
SDIALOG D_STAFFBOOK_TERMUR
OnButton=10
src.go Lost Settlement
SDIALOG D_STAFFBOOK_TERMUR
OnButton=11
src.go Royal City
SDIALOG D_STAFFBOOK_TERMUR
OnButton=12
src.go Tomb of Kings
SDIALOG D_STAFFBOOK_TERMUR
OnButton=13
src.go Underworld
SDIALOG D_STAFFBOOK_TERMUR
OnButton=14
src.go Medusa's Lair
SDIALOG D_STAFFBOOK_TERMUR
OnButton=15
src.go Stygian Dragon's Lair
SDIALOG D_STAFFBOOK_TERMUR
OnButton=16
src.go Navrey's Lair
SDIALOG D_STAFFBOOK_TERMUR
OnButton=17
src.go The Great Stygian Abyss
SDIALOG D_STAFFBOOK_TERMUR
OnButton=18
src.go Shrine of Truth
SDIALOG D_STAFFBOOK_TERMUR
OnButton=19
DIALOG D_STAFFBOOK_TERMUR1
sound 85
///Ter-1///
[DIALOG D_STAFFBOOK_TERMUR1]
300,300
page 0
gumppic -26 -3 02b07
for 1 11
gumppictiled 25 <eval (<dlocal._for>*15)+30> 125 2 4 <dlocal._for>//GUMP
endfor
for 7 18
gumppictiled 185 <eval (<dlocal._for>*15)-75> 125 2 4 <dlocal._for>//GUMP
endfor
for 1 11
button 25 <eval (<dlocal._for>*15)+20> 2361 2362 1 0 <dlocal._for> //btn1
endfor
for 12 23
button 185 <eval (<dlocal._for>*15)-160> 2361 2362 1 0 <dlocal._for> //btn2
endfor
for 24 24
button 295 <eval (<dlocal._for>*0)+5> 2236 2236 1 3 <dlocal._for> //ileri
endfor
for 25 25
button 23 <eval (<dlocal._for>*0)+5> 2235 2235 1 0 <dlocal._for> //Geri
endfor
///Ter Page-1[1///
DTEXT 75 2 1152 Termur 2//
dtext 40 30 0 Atoll Bend //1
dtext 40 45 0 Chicken Chase //2
dtext 40 60 0 Gated İsle //3
dtext 40 75 0 Kepetch Waste //4
dtext 40 90 0 Raptor İsland //5
dtext 40 105 0 Royal Park //6
dtext 40 120 0 Slith Valley //7
dtext 40 135 0 Talon Point //8
dtext 40 150 0 Void İsle //9
dtext 40 165 0 Walled Circus //10
dtext 40 180 0 Waterfall Point //11
///Ter Page-1[2///
DTEXT 230 1 1152 Termur 3//
dtext 200 15 0 Northern Steppes //12
dtext 200 30 0 Jerusalem Area //13
dtext 200 45 0 Glory Rellic //14
dtext 200 60 0 Buff Area //15
dtext 200 75 0 Grass Area //16
dtext 200 90 0 Linkage Area //17
dtext 200 105 0 Stygian Cemetery //18
dtext 200 120 0 Volcano //19
dtext 200 135 0 Spiral Area //20
dtext 200 150 0 Spiral Cottage //21
dtext 200 165 0 Activity Area //22
dtext 200 180 0 Quiet Village //23
[DIALOG D_STAFFBOOK_TERMUR1 BUTTON]
OnButton=0
OnButton=1
src.go Atoll Bend
SDIALOG D_STAFFBOOK_TERMUR1
OnButton=2
src.go Chicken Chase
SDIALOG D_STAFFBOOK_TERMUR1
OnButton=3
src.go Gated Isle
SDIALOG D_STAFFBOOK_TERMUR1
OnButton=4
src.go Kepetch Waste
SDIALOG D_STAFFBOOK_TERMUR1
OnButton=5
src.go Raptor Island
SDIALOG D_STAFFBOOK_TERMUR1
OnButton=6
src.go Royal Park
SDIALOG D_STAFFBOOK_TERMUR1
OnButton=7
src.go Slith Valley
SDIALOG D_STAFFBOOK_TERMUR1
OnButton=8
src.go Talon Point
SDIALOG D_STAFFBOOK_TERMUR1
OnButton=9
src.go Void Isle
SDIALOG D_STAFFBOOK_TERMUR1
OnButton=10
src.go Walled Circus
SDIALOG D_STAFFBOOK_TERMUR1
OnButton=11
src.go Waterfall Point
SDIALOG D_STAFFBOOK_TERMUR1
OnButton=12
src.go Northern Steppes
SDIALOG D_STAFFBOOK_TERMUR1
OnButton=13
src.go 343,617,26,5 //Jerusalem Area
SDIALOG D_STAFFBOOK_TERMUR1
OnButton=14
src.go 557,805,-45,5 //Glory Rellic
SDIALOG D_STAFFBOOK_TERMUR1
OnButton=15
src.go 819,668,22,5 //Buff Area
SDIALOG D_STAFFBOOK_TERMUR1
OnButton=16
src.go 823,392,-15,5 //Grass Area
SDIALOG D_STAFFBOOK_TERMUR1
OnButton=17
src.go 750,475,-17,5 //Linkage Area
SDIALOG D_STAFFBOOK_TERMUR1
OnButton=18
src.go 549,659,8,5 //Stygian Cemetery
SDIALOG D_STAFFBOOK_TERMUR1
OnButton=19
src.go Volcano
SDIALOG D_STAFFBOOK_TERMUR1
OnButton=20
src.go 410,3757,-34,5 //Spiral Area
SDIALOG D_STAFFBOOK_TERMUR1
OnButton=21
src.go 1031,3660,60,5 //Spiral Cottage
SDIALOG D_STAFFBOOK_TERMUR1
OnButton=22
src.go 1030,3567,-5,5 //Activity Area
SDIALOG D_STAFFBOOK_TERMUR1
OnButton=23
src.go 1111,3624,-44,5 //Quiet Village
SDIALOG D_STAFFBOOK_TERMUR1
OnButton=24
DIALOG D_STAFFBOOK_TERMUR2
sound 85
OnButton=25
DIALOG D_STAFFBOOK_TERMUR
sound 85
///Ter-2///
[DIALOG D_STAFFBOOK_TERMUR2]
300,300
page 0
gumppic -26 -3 02b07
for 1 11
gumppictiled 25 <eval (<dlocal._for>*15)+30> 125 2 4 <dlocal._for>//GUMP
endfor
for 7 18
gumppictiled 185 <eval (<dlocal._for>*15)-75> 125 2 4 <dlocal._for>//GUMP
endfor
for 1 11
button 25 <eval (<dlocal._for>*15)+20> 2361 2362 1 0 <dlocal._for> //btn1
endfor
for 12 23
button 185 <eval (<dlocal._for>*15)-160> 2361 2362 1 0 <dlocal._for> //btn2
endfor
for 24 24
button 23 <eval (<dlocal._for>*0)+5> 2235 2235 1 0 <dlocal._for> //Geri
endfor
///Ter Page-2[1///
DTEXT 75 2 1152 Termur 4
dtext 40 30 0 Serenity Area //1
dtext 40 45 0 Auditorium //2
dtext 40 60 0 Wrestling Area //3
dtext 40 75 0 Village İsle //4
dtext 40 90 0 Termur Cave //5
dtext 40 105 0 Termur Pvp Area 1 //6
dtext 40 120 0 Termur Pvp Area 2 //7
dtext 40 135 0 Termur Orc Cave //8
dtext 40 150 0 //9
dtext 40 165 0 //10
dtext 40 180 0 //11
///Ter Page-2[2///
DTEXT 230 1 1152 Termur 5
dtext 200 15 0 //12
dtext 200 30 0 //13
dtext 200 45 0 //14
dtext 200 60 0 //15
dtext 200 75 0 //16
dtext 200 90 0 //17
dtext 200 105 0 //18
dtext 200 120 0 //19
dtext 200 135 0 //20
dtext 200 150 0 //21
dtext 200 165 0 //22
dtext 200 180 0 //23
[DIALOG D_STAFFBOOK_TERMUR2 BUTTON]
OnButton=0
OnButton=1
src.go 850,2777,0,5 //Serenity Area
SDIALOG D_STAFFBOOK_TERMUR2
OnButton=2
src.go 896,2304,-19,5 //Auditorium
SDIALOG D_STAFFBOOK_TERMUR2
OnButton=3
src.go 929,1616,0,5 //Wrestling Area
SDIALOG D_STAFFBOOK_TERMUR2
OnButton=4
src.go 555,1472,40,5 //Village isle
SDIALOG D_STAFFBOOK_TERMUR2
OnButton=5
src.go 179,1814,80,5 //Termur Cave
SDIALOG D_STAFFBOOK_TERMUR2
OnButton=6
src.go 111,2384,0,5 //Termur Pvp Area 1
SDIALOG D_STAFFBOOK_TERMUR2
OnButton=7
src.go 163,2146,-20,5 //Termur Pvp Area 2
SDIALOG D_STAFFBOOK_TERMUR2
OnButton=8
src.go 701,2107,40,5 //Termur Orc Cave
SDIALOG D_STAFFBOOK_TERMUR2
OnButton=9
src.go
SDIALOG D_STAFFBOOK_TERMUR2
OnButton=10
src.go
SDIALOG D_STAFFBOOK_TERMUR2
OnButton=11
src.go
SDIALOG D_STAFFBOOK_TERMUR2
OnButton=12
src.go
SDIALOG D_STAFFBOOK_TERMUR2
OnButton=13
src.go
SDIALOG D_STAFFBOOK_TERMUR2
OnButton=14
src.go
SDIALOG D_STAFFBOOK_TERMUR2
OnButton=15
src.go
SDIALOG D_STAFFBOOK_TERMUR2
OnButton=16
src.go
SDIALOG D_STAFFBOOK_TERMUR2
OnButton=17
src.go
SDIALOG D_STAFFBOOK_TERMUR2
OnButton=18
src.go
SDIALOG D_STAFFBOOK_TERMUR2
OnButton=19
src.go
SDIALOG D_STAFFBOOK_TERMUR2
OnButton=20
src.go
SDIALOG D_STAFFBOOK_TERMUR2
OnButton=21
src.go
SDIALOG D_STAFFBOOK_TERMUR2
OnButton=22
src.go
SDIALOG D_STAFFBOOK_TERMUR2
OnButton=23
src.go
SDIALOG D_STAFFBOOK_TERMUR2
OnButton=24
DIALOG D_STAFFBOOK_TERMUR1
sound 85
[EOF]
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