// Created by N@M€R
using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( " corpse of a Skill Kasma Monsteri" )]
public class SkillKasmaMonsteri : EnergyVortex
{
[Constructable]
public SkillKasmaMonsteri() : base()
{
Name = "Skill Kasma Monsteri";
Hue = 1153;
Body = 164; // Uncomment these lines and input values
BaseSoundID = 0; // To use your own custom body and sound.
SetStr( 111 );
SetDex( 0111 );
SetInt( 0111 );
SetHits( 099999 );
SetDamage( 1 );
SetDamageType( ResistanceType.Physical, 1 );
SetDamageType( ResistanceType.Cold, 1 );
SetDamageType( ResistanceType.Fire, 1 );
SetDamageType( ResistanceType.Energy, 1 );
SetDamageType( ResistanceType.Poison, 1 );
SetResistance( ResistanceType.Physical, 99999 );
SetResistance( ResistanceType.Cold, 099999 );
SetResistance( ResistanceType.Fire, 099999 );
SetResistance( ResistanceType.Energy, 099999 );
SetResistance( ResistanceType.Poison, 099999 );
Fame = 10000;
Karma = 10000;
VirtualArmor = 0;
//Tameable = False;
MinTameSkill = 111111111;
PackGold( 0 );
PackItem( new Longsword() );
}
public SkillKasmaMonsteri( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
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